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- using ARMeilleure.Memory;
- using Ryujinx.Common.Logging;
- using Ryujinx.HLE.HOS.Kernel.Common;
- using Ryujinx.HLE.HOS.Kernel.Process;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading;
- namespace Ryujinx.HLE.HOS.Kernel.Threading
- {
- class KThread : KSynchronizationObject, IKFutureSchedulerObject
- {
- private int _hostThreadRunning;
- public Thread HostThread { get; private set; }
- public ARMeilleure.State.ExecutionContext Context { get; private set; }
- public long AffinityMask { get; set; }
- public long ThreadUid { get; private set; }
- public long TotalTimeRunning { get; set; }
- public KSynchronizationObject SignaledObj { get; set; }
- public ulong CondVarAddress { get; set; }
- private ulong _entrypoint;
- public ulong MutexAddress { get; set; }
- public KProcess Owner { get; private set; }
- private ulong _tlsAddress;
- public ulong TlsAddress => _tlsAddress;
- public ulong TlsDramAddress { get; private set; }
- public long LastScheduledTime { get; set; }
- public LinkedListNode<KThread>[] SiblingsPerCore { get; private set; }
- public LinkedList<KThread> Withholder { get; set; }
- public LinkedListNode<KThread> WithholderNode { get; set; }
- public LinkedListNode<KThread> ProcessListNode { get; set; }
- private LinkedList<KThread> _mutexWaiters;
- private LinkedListNode<KThread> _mutexWaiterNode;
- public KThread MutexOwner { get; private set; }
- public int ThreadHandleForUserMutex { get; set; }
- private ThreadSchedState _forcePauseFlags;
- public KernelResult ObjSyncResult { get; set; }
- public int DynamicPriority { get; set; }
- public int CurrentCore { get; set; }
- public int BasePriority { get; set; }
- public int PreferredCore { get; set; }
- private long _affinityMaskOverride;
- private int _preferredCoreOverride;
- #pragma warning disable CS0649
- private int _affinityOverrideCount;
- #pragma warning restore CS0649
- public ThreadSchedState SchedFlags { get; private set; }
- private int _shallBeTerminated;
- public bool ShallBeTerminated { get => _shallBeTerminated != 0; set => _shallBeTerminated = value ? 1 : 0; }
- public bool SyncCancelled { get; set; }
- public bool WaitingSync { get; set; }
- private bool _hasExited;
- private bool _hasBeenInitialized;
- private bool _hasBeenReleased;
- public bool WaitingInArbitration { get; set; }
- private KScheduler _scheduler;
- private KSchedulingData _schedulingData;
- public long LastPc { get; set; }
- public KThread(Horizon system) : base(system)
- {
- _scheduler = system.Scheduler;
- _schedulingData = system.Scheduler.SchedulingData;
- SiblingsPerCore = new LinkedListNode<KThread>[KScheduler.CpuCoresCount];
- _mutexWaiters = new LinkedList<KThread>();
- }
- public KernelResult Initialize(
- ulong entrypoint,
- ulong argsPtr,
- ulong stackTop,
- int priority,
- int defaultCpuCore,
- KProcess owner,
- ThreadType type = ThreadType.User,
- ThreadStart customHostThreadStart = null)
- {
- if ((uint)type > 3)
- {
- throw new ArgumentException($"Invalid thread type \"{type}\".");
- }
- PreferredCore = defaultCpuCore;
- AffinityMask |= 1L << defaultCpuCore;
- SchedFlags = type == ThreadType.Dummy
- ? ThreadSchedState.Running
- : ThreadSchedState.None;
- CurrentCore = PreferredCore;
- DynamicPriority = priority;
- BasePriority = priority;
- ObjSyncResult = KernelResult.ThreadNotStarted;
- _entrypoint = entrypoint;
- if (type == ThreadType.User)
- {
- if (owner.AllocateThreadLocalStorage(out _tlsAddress) != KernelResult.Success)
- {
- return KernelResult.OutOfMemory;
- }
- TlsDramAddress = owner.MemoryManager.GetDramAddressFromVa(_tlsAddress);
- MemoryHelper.FillWithZeros(owner.CpuMemory, (long)_tlsAddress, KTlsPageInfo.TlsEntrySize);
- }
- bool is64Bits;
- if (owner != null)
- {
- Owner = owner;
- owner.IncrementReferenceCount();
- owner.IncrementThreadCount();
- is64Bits = (owner.MmuFlags & 1) != 0;
- }
- else
- {
- is64Bits = true;
- }
- HostThread = new Thread(customHostThreadStart ?? (() => ThreadStart(entrypoint)));
- Context = new ARMeilleure.State.ExecutionContext();
- bool isAarch32 = (Owner.MmuFlags & 1) == 0;
- Context.IsAarch32 = isAarch32;
- Context.SetX(0, argsPtr);
- if (isAarch32)
- {
- Context.SetX(13, (uint)stackTop);
- }
- else
- {
- Context.SetX(31, stackTop);
- }
- Context.CntfrqEl0 = 19200000;
- Context.Tpidr = (long)_tlsAddress;
- owner.SubscribeThreadEventHandlers(Context);
- ThreadUid = System.GetThreadUid();
- HostThread.Name = $"HLE.HostThread.{ThreadUid}";
- _hasBeenInitialized = true;
- if (owner != null)
- {
- owner.AddThread(this);
- if (owner.IsPaused)
- {
- System.CriticalSection.Enter();
- if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
- {
- System.CriticalSection.Leave();
- return KernelResult.Success;
- }
- _forcePauseFlags |= ThreadSchedState.ProcessPauseFlag;
- CombineForcePauseFlags();
- System.CriticalSection.Leave();
- }
- }
- return KernelResult.Success;
- }
- public KernelResult Start()
- {
- if (!System.KernelInitialized)
- {
- System.CriticalSection.Enter();
- if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
- {
- _forcePauseFlags |= ThreadSchedState.KernelInitPauseFlag;
- CombineForcePauseFlags();
- }
- System.CriticalSection.Leave();
- }
- KernelResult result = KernelResult.ThreadTerminating;
- System.CriticalSection.Enter();
- if (!ShallBeTerminated)
- {
- KThread currentThread = System.Scheduler.GetCurrentThread();
- while (SchedFlags != ThreadSchedState.TerminationPending &&
- currentThread.SchedFlags != ThreadSchedState.TerminationPending &&
- !currentThread.ShallBeTerminated)
- {
- if ((SchedFlags & ThreadSchedState.LowMask) != ThreadSchedState.None)
- {
- result = KernelResult.InvalidState;
- break;
- }
- if (currentThread._forcePauseFlags == ThreadSchedState.None)
- {
- if (Owner != null && _forcePauseFlags != ThreadSchedState.None)
- {
- CombineForcePauseFlags();
- }
- SetNewSchedFlags(ThreadSchedState.Running);
- result = KernelResult.Success;
- break;
- }
- else
- {
- currentThread.CombineForcePauseFlags();
- System.CriticalSection.Leave();
- System.CriticalSection.Enter();
- if (currentThread.ShallBeTerminated)
- {
- break;
- }
- }
- }
- }
- System.CriticalSection.Leave();
- return result;
- }
- public void Exit()
- {
- // TODO: Debug event.
- if (Owner != null)
- {
- Owner.ResourceLimit?.Release(LimitableResource.Thread, 0, 1);
- _hasBeenReleased = true;
- }
- System.CriticalSection.Enter();
- _forcePauseFlags &= ~ThreadSchedState.ForcePauseMask;
- ExitImpl();
- System.CriticalSection.Leave();
- DecrementReferenceCount();
- }
- public ThreadSchedState PrepareForTermination()
- {
- System.CriticalSection.Enter();
- ThreadSchedState result;
- if (Interlocked.CompareExchange(ref _shallBeTerminated, 1, 0) == 0)
- {
- if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.None)
- {
- SchedFlags = ThreadSchedState.TerminationPending;
- }
- else
- {
- if (_forcePauseFlags != ThreadSchedState.None)
- {
- _forcePauseFlags &= ~ThreadSchedState.ThreadPauseFlag;
- ThreadSchedState oldSchedFlags = SchedFlags;
- SchedFlags &= ThreadSchedState.LowMask;
- AdjustScheduling(oldSchedFlags);
- }
- if (BasePriority >= 0x10)
- {
- SetPriority(0xF);
- }
- if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Running)
- {
- // TODO: GIC distributor stuffs (sgir changes ect)
- }
- SignaledObj = null;
- ObjSyncResult = KernelResult.ThreadTerminating;
- ReleaseAndResume();
- }
- }
- result = SchedFlags;
- System.CriticalSection.Leave();
- return result & ThreadSchedState.LowMask;
- }
- public void Terminate()
- {
- ThreadSchedState state = PrepareForTermination();
- if (state != ThreadSchedState.TerminationPending)
- {
- System.Synchronization.WaitFor(new KSynchronizationObject[] { this }, -1, out _);
- }
- }
- public void HandlePostSyscall()
- {
- ThreadSchedState state;
- do
- {
- if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
- {
- System.Scheduler.ExitThread(this);
- Exit();
- // As the death of the thread is handled by the CPU emulator, we differ from the official kernel and return here.
- break;
- }
- System.CriticalSection.Enter();
- if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
- {
- state = ThreadSchedState.TerminationPending;
- }
- else
- {
- if (_forcePauseFlags != ThreadSchedState.None)
- {
- CombineForcePauseFlags();
- }
- state = ThreadSchedState.Running;
- }
- System.CriticalSection.Leave();
- } while (state == ThreadSchedState.TerminationPending);
- }
- private void ExitImpl()
- {
- System.CriticalSection.Enter();
- SetNewSchedFlags(ThreadSchedState.TerminationPending);
- _hasExited = true;
- Signal();
- System.CriticalSection.Leave();
- }
- public KernelResult Sleep(long timeout)
- {
- System.CriticalSection.Enter();
- if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
- {
- System.CriticalSection.Leave();
- return KernelResult.ThreadTerminating;
- }
- SetNewSchedFlags(ThreadSchedState.Paused);
- if (timeout > 0)
- {
- System.TimeManager.ScheduleFutureInvocation(this, timeout);
- }
- System.CriticalSection.Leave();
- if (timeout > 0)
- {
- System.TimeManager.UnscheduleFutureInvocation(this);
- }
- return 0;
- }
- public void Yield()
- {
- System.CriticalSection.Enter();
- if (SchedFlags != ThreadSchedState.Running)
- {
- System.CriticalSection.Leave();
- System.Scheduler.ContextSwitch();
- return;
- }
- if (DynamicPriority < KScheduler.PrioritiesCount)
- {
- // Move current thread to the end of the queue.
- _schedulingData.Reschedule(DynamicPriority, CurrentCore, this);
- }
- _scheduler.ThreadReselectionRequested = true;
- System.CriticalSection.Leave();
- System.Scheduler.ContextSwitch();
- }
- public void YieldWithLoadBalancing()
- {
- System.CriticalSection.Enter();
- if (SchedFlags != ThreadSchedState.Running)
- {
- System.CriticalSection.Leave();
- System.Scheduler.ContextSwitch();
- return;
- }
- int prio = DynamicPriority;
- int core = CurrentCore;
- KThread nextThreadOnCurrentQueue = null;
- if (DynamicPriority < KScheduler.PrioritiesCount)
- {
- // Move current thread to the end of the queue.
- _schedulingData.Reschedule(prio, core, this);
- Func<KThread, bool> predicate = x => x.DynamicPriority == prio;
- nextThreadOnCurrentQueue = _schedulingData.ScheduledThreads(core).FirstOrDefault(predicate);
- }
- IEnumerable<KThread> SuitableCandidates()
- {
- foreach (KThread thread in _schedulingData.SuggestedThreads(core))
- {
- int srcCore = thread.CurrentCore;
- if (srcCore >= 0)
- {
- KThread selectedSrcCore = _scheduler.CoreContexts[srcCore].SelectedThread;
- if (selectedSrcCore == thread || ((selectedSrcCore?.DynamicPriority ?? 2) < 2))
- {
- continue;
- }
- }
- // If the candidate was scheduled after the current thread, then it's not worth it,
- // unless the priority is higher than the current one.
- if (nextThreadOnCurrentQueue.LastScheduledTime >= thread.LastScheduledTime ||
- nextThreadOnCurrentQueue.DynamicPriority < thread.DynamicPriority)
- {
- yield return thread;
- }
- }
- }
- KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority <= prio);
- if (dst != null)
- {
- _schedulingData.TransferToCore(dst.DynamicPriority, core, dst);
- _scheduler.ThreadReselectionRequested = true;
- }
- if (this != nextThreadOnCurrentQueue)
- {
- _scheduler.ThreadReselectionRequested = true;
- }
- System.CriticalSection.Leave();
- System.Scheduler.ContextSwitch();
- }
- public void YieldAndWaitForLoadBalancing()
- {
- System.CriticalSection.Enter();
- if (SchedFlags != ThreadSchedState.Running)
- {
- System.CriticalSection.Leave();
- System.Scheduler.ContextSwitch();
- return;
- }
- int core = CurrentCore;
- _schedulingData.TransferToCore(DynamicPriority, -1, this);
- KThread selectedThread = null;
- if (!_schedulingData.ScheduledThreads(core).Any())
- {
- foreach (KThread thread in _schedulingData.SuggestedThreads(core))
- {
- if (thread.CurrentCore < 0)
- {
- continue;
- }
- KThread firstCandidate = _schedulingData.ScheduledThreads(thread.CurrentCore).FirstOrDefault();
- if (firstCandidate == thread)
- {
- continue;
- }
- if (firstCandidate == null || firstCandidate.DynamicPriority >= 2)
- {
- _schedulingData.TransferToCore(thread.DynamicPriority, core, thread);
- selectedThread = thread;
- }
- break;
- }
- }
- if (selectedThread != this)
- {
- _scheduler.ThreadReselectionRequested = true;
- }
- System.CriticalSection.Leave();
- System.Scheduler.ContextSwitch();
- }
- public void SetPriority(int priority)
- {
- System.CriticalSection.Enter();
- BasePriority = priority;
- UpdatePriorityInheritance();
- System.CriticalSection.Leave();
- }
- public KernelResult SetActivity(bool pause)
- {
- KernelResult result = KernelResult.Success;
- System.CriticalSection.Enter();
- ThreadSchedState lowNibble = SchedFlags & ThreadSchedState.LowMask;
- if (lowNibble != ThreadSchedState.Paused && lowNibble != ThreadSchedState.Running)
- {
- System.CriticalSection.Leave();
- return KernelResult.InvalidState;
- }
- System.CriticalSection.Enter();
- if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
- {
- if (pause)
- {
- // Pause, the force pause flag should be clear (thread is NOT paused).
- if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) == 0)
- {
- _forcePauseFlags |= ThreadSchedState.ThreadPauseFlag;
- CombineForcePauseFlags();
- }
- else
- {
- result = KernelResult.InvalidState;
- }
- }
- else
- {
- // Unpause, the force pause flag should be set (thread is paused).
- if ((_forcePauseFlags & ThreadSchedState.ThreadPauseFlag) != 0)
- {
- ThreadSchedState oldForcePauseFlags = _forcePauseFlags;
- _forcePauseFlags &= ~ThreadSchedState.ThreadPauseFlag;
- if ((oldForcePauseFlags & ~ThreadSchedState.ThreadPauseFlag) == ThreadSchedState.None)
- {
- ThreadSchedState oldSchedFlags = SchedFlags;
- SchedFlags &= ThreadSchedState.LowMask;
- AdjustScheduling(oldSchedFlags);
- }
- }
- else
- {
- result = KernelResult.InvalidState;
- }
- }
- }
- System.CriticalSection.Leave();
- System.CriticalSection.Leave();
- return result;
- }
- public void CancelSynchronization()
- {
- System.CriticalSection.Enter();
- if ((SchedFlags & ThreadSchedState.LowMask) != ThreadSchedState.Paused || !WaitingSync)
- {
- SyncCancelled = true;
- }
- else if (Withholder != null)
- {
- Withholder.Remove(WithholderNode);
- SetNewSchedFlags(ThreadSchedState.Running);
- Withholder = null;
- SyncCancelled = true;
- }
- else
- {
- SignaledObj = null;
- ObjSyncResult = KernelResult.Cancelled;
- SetNewSchedFlags(ThreadSchedState.Running);
- SyncCancelled = false;
- }
- System.CriticalSection.Leave();
- }
- public KernelResult SetCoreAndAffinityMask(int newCore, long newAffinityMask)
- {
- System.CriticalSection.Enter();
- bool useOverride = _affinityOverrideCount != 0;
- // The value -3 is "do not change the preferred core".
- if (newCore == -3)
- {
- newCore = useOverride ? _preferredCoreOverride : PreferredCore;
- if ((newAffinityMask & (1 << newCore)) == 0)
- {
- System.CriticalSection.Leave();
- return KernelResult.InvalidCombination;
- }
- }
- if (useOverride)
- {
- _preferredCoreOverride = newCore;
- _affinityMaskOverride = newAffinityMask;
- }
- else
- {
- long oldAffinityMask = AffinityMask;
- PreferredCore = newCore;
- AffinityMask = newAffinityMask;
- if (oldAffinityMask != newAffinityMask)
- {
- int oldCore = CurrentCore;
- if (CurrentCore >= 0 && ((AffinityMask >> CurrentCore) & 1) == 0)
- {
- if (PreferredCore < 0)
- {
- CurrentCore = HighestSetCore(AffinityMask);
- }
- else
- {
- CurrentCore = PreferredCore;
- }
- }
- AdjustSchedulingForNewAffinity(oldAffinityMask, oldCore);
- }
- }
- System.CriticalSection.Leave();
- return KernelResult.Success;
- }
- private static int HighestSetCore(long mask)
- {
- for (int core = KScheduler.CpuCoresCount - 1; core >= 0; core--)
- {
- if (((mask >> core) & 1) != 0)
- {
- return core;
- }
- }
- return -1;
- }
- private void CombineForcePauseFlags()
- {
- ThreadSchedState oldFlags = SchedFlags;
- ThreadSchedState lowNibble = SchedFlags & ThreadSchedState.LowMask;
- SchedFlags = lowNibble | _forcePauseFlags;
- AdjustScheduling(oldFlags);
- }
- private void SetNewSchedFlags(ThreadSchedState newFlags)
- {
- System.CriticalSection.Enter();
- ThreadSchedState oldFlags = SchedFlags;
- SchedFlags = (oldFlags & ThreadSchedState.HighMask) | newFlags;
- if ((oldFlags & ThreadSchedState.LowMask) != newFlags)
- {
- AdjustScheduling(oldFlags);
- }
- System.CriticalSection.Leave();
- }
- public void ReleaseAndResume()
- {
- System.CriticalSection.Enter();
- if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
- {
- if (Withholder != null)
- {
- Withholder.Remove(WithholderNode);
- SetNewSchedFlags(ThreadSchedState.Running);
- Withholder = null;
- }
- else
- {
- SetNewSchedFlags(ThreadSchedState.Running);
- }
- }
- System.CriticalSection.Leave();
- }
- public void Reschedule(ThreadSchedState newFlags)
- {
- System.CriticalSection.Enter();
- ThreadSchedState oldFlags = SchedFlags;
- SchedFlags = (oldFlags & ThreadSchedState.HighMask) |
- (newFlags & ThreadSchedState.LowMask);
- AdjustScheduling(oldFlags);
- System.CriticalSection.Leave();
- }
- public void AddMutexWaiter(KThread requester)
- {
- AddToMutexWaitersList(requester);
- requester.MutexOwner = this;
- UpdatePriorityInheritance();
- }
- public void RemoveMutexWaiter(KThread thread)
- {
- if (thread._mutexWaiterNode?.List != null)
- {
- _mutexWaiters.Remove(thread._mutexWaiterNode);
- }
- thread.MutexOwner = null;
- UpdatePriorityInheritance();
- }
- public KThread RelinquishMutex(ulong mutexAddress, out int count)
- {
- count = 0;
- if (_mutexWaiters.First == null)
- {
- return null;
- }
- KThread newMutexOwner = null;
- LinkedListNode<KThread> currentNode = _mutexWaiters.First;
- do
- {
- // Skip all threads that are not waiting for this mutex.
- while (currentNode != null && currentNode.Value.MutexAddress != mutexAddress)
- {
- currentNode = currentNode.Next;
- }
- if (currentNode == null)
- {
- break;
- }
- LinkedListNode<KThread> nextNode = currentNode.Next;
- _mutexWaiters.Remove(currentNode);
- currentNode.Value.MutexOwner = newMutexOwner;
- if (newMutexOwner != null)
- {
- // New owner was already selected, re-insert on new owner list.
- newMutexOwner.AddToMutexWaitersList(currentNode.Value);
- }
- else
- {
- // New owner not selected yet, use current thread.
- newMutexOwner = currentNode.Value;
- }
- count++;
- currentNode = nextNode;
- }
- while (currentNode != null);
- if (newMutexOwner != null)
- {
- UpdatePriorityInheritance();
- newMutexOwner.UpdatePriorityInheritance();
- }
- return newMutexOwner;
- }
- private void UpdatePriorityInheritance()
- {
- // If any of the threads waiting for the mutex has
- // higher priority than the current thread, then
- // the current thread inherits that priority.
- int highestPriority = BasePriority;
- if (_mutexWaiters.First != null)
- {
- int waitingDynamicPriority = _mutexWaiters.First.Value.DynamicPriority;
- if (waitingDynamicPriority < highestPriority)
- {
- highestPriority = waitingDynamicPriority;
- }
- }
- if (highestPriority != DynamicPriority)
- {
- int oldPriority = DynamicPriority;
- DynamicPriority = highestPriority;
- AdjustSchedulingForNewPriority(oldPriority);
- if (MutexOwner != null)
- {
- // Remove and re-insert to ensure proper sorting based on new priority.
- MutexOwner._mutexWaiters.Remove(_mutexWaiterNode);
- MutexOwner.AddToMutexWaitersList(this);
- MutexOwner.UpdatePriorityInheritance();
- }
- }
- }
- private void AddToMutexWaitersList(KThread thread)
- {
- LinkedListNode<KThread> nextPrio = _mutexWaiters.First;
- int currentPriority = thread.DynamicPriority;
- while (nextPrio != null && nextPrio.Value.DynamicPriority <= currentPriority)
- {
- nextPrio = nextPrio.Next;
- }
- if (nextPrio != null)
- {
- thread._mutexWaiterNode = _mutexWaiters.AddBefore(nextPrio, thread);
- }
- else
- {
- thread._mutexWaiterNode = _mutexWaiters.AddLast(thread);
- }
- }
- private void AdjustScheduling(ThreadSchedState oldFlags)
- {
- if (oldFlags == SchedFlags)
- {
- return;
- }
- if (oldFlags == ThreadSchedState.Running)
- {
- // Was running, now it's stopped.
- if (CurrentCore >= 0)
- {
- _schedulingData.Unschedule(DynamicPriority, CurrentCore, this);
- }
- for (int core = 0; core < KScheduler.CpuCoresCount; core++)
- {
- if (core != CurrentCore && ((AffinityMask >> core) & 1) != 0)
- {
- _schedulingData.Unsuggest(DynamicPriority, core, this);
- }
- }
- }
- else if (SchedFlags == ThreadSchedState.Running)
- {
- // Was stopped, now it's running.
- if (CurrentCore >= 0)
- {
- _schedulingData.Schedule(DynamicPriority, CurrentCore, this);
- }
- for (int core = 0; core < KScheduler.CpuCoresCount; core++)
- {
- if (core != CurrentCore && ((AffinityMask >> core) & 1) != 0)
- {
- _schedulingData.Suggest(DynamicPriority, core, this);
- }
- }
- }
- _scheduler.ThreadReselectionRequested = true;
- }
- private void AdjustSchedulingForNewPriority(int oldPriority)
- {
- if (SchedFlags != ThreadSchedState.Running)
- {
- return;
- }
- // Remove thread from the old priority queues.
- if (CurrentCore >= 0)
- {
- _schedulingData.Unschedule(oldPriority, CurrentCore, this);
- }
- for (int core = 0; core < KScheduler.CpuCoresCount; core++)
- {
- if (core != CurrentCore && ((AffinityMask >> core) & 1) != 0)
- {
- _schedulingData.Unsuggest(oldPriority, core, this);
- }
- }
- // Add thread to the new priority queues.
- KThread currentThread = _scheduler.GetCurrentThread();
- if (CurrentCore >= 0)
- {
- if (currentThread == this)
- {
- _schedulingData.SchedulePrepend(DynamicPriority, CurrentCore, this);
- }
- else
- {
- _schedulingData.Schedule(DynamicPriority, CurrentCore, this);
- }
- }
- for (int core = 0; core < KScheduler.CpuCoresCount; core++)
- {
- if (core != CurrentCore && ((AffinityMask >> core) & 1) != 0)
- {
- _schedulingData.Suggest(DynamicPriority, core, this);
- }
- }
- _scheduler.ThreadReselectionRequested = true;
- }
- private void AdjustSchedulingForNewAffinity(long oldAffinityMask, int oldCore)
- {
- if (SchedFlags != ThreadSchedState.Running || DynamicPriority >= KScheduler.PrioritiesCount)
- {
- return;
- }
- // Remove thread from the old priority queues.
- for (int core = 0; core < KScheduler.CpuCoresCount; core++)
- {
- if (((oldAffinityMask >> core) & 1) != 0)
- {
- if (core == oldCore)
- {
- _schedulingData.Unschedule(DynamicPriority, core, this);
- }
- else
- {
- _schedulingData.Unsuggest(DynamicPriority, core, this);
- }
- }
- }
- // Add thread to the new priority queues.
- for (int core = 0; core < KScheduler.CpuCoresCount; core++)
- {
- if (((AffinityMask >> core) & 1) != 0)
- {
- if (core == CurrentCore)
- {
- _schedulingData.Schedule(DynamicPriority, core, this);
- }
- else
- {
- _schedulingData.Suggest(DynamicPriority, core, this);
- }
- }
- }
- _scheduler.ThreadReselectionRequested = true;
- }
- public void SetEntryArguments(long argsPtr, int threadHandle)
- {
- Context.SetX(0, (ulong)argsPtr);
- Context.SetX(1, (ulong)threadHandle);
- }
- public void TimeUp()
- {
- ReleaseAndResume();
- }
- public string GetGuestStackTrace()
- {
- return Owner.Debugger.GetGuestStackTrace(Context);
- }
- public void PrintGuestStackTrace()
- {
- StringBuilder trace = new StringBuilder();
- trace.AppendLine("Guest stack trace:");
- trace.AppendLine(GetGuestStackTrace());
- Logger.PrintInfo(LogClass.Cpu, trace.ToString());
- }
- public void Execute()
- {
- if (Interlocked.CompareExchange(ref _hostThreadRunning, 1, 0) == 0)
- {
- HostThread.Start();
- }
- }
- private void ThreadStart(ulong entrypoint)
- {
- Owner.Translator.Execute(Context, entrypoint);
- ThreadExit();
- Context.Dispose();
- }
- private void ThreadExit()
- {
- System.Scheduler.ExitThread(this);
- System.Scheduler.RemoveThread(this);
- }
- public bool IsCurrentHostThread()
- {
- return Thread.CurrentThread == HostThread;
- }
- public override bool IsSignaled()
- {
- return _hasExited;
- }
- protected override void Destroy()
- {
- if (_hasBeenInitialized)
- {
- FreeResources();
- bool released = Owner != null || _hasBeenReleased;
- if (Owner != null)
- {
- Owner.ResourceLimit?.Release(LimitableResource.Thread, 1, released ? 0 : 1);
- Owner.DecrementReferenceCount();
- }
- else
- {
- System.ResourceLimit.Release(LimitableResource.Thread, 1, released ? 0 : 1);
- }
- }
- }
- private void FreeResources()
- {
- Owner?.RemoveThread(this);
- if (_tlsAddress != 0 && Owner.FreeThreadLocalStorage(_tlsAddress) != KernelResult.Success)
- {
- throw new InvalidOperationException("Unexpected failure freeing thread local storage.");
- }
- System.CriticalSection.Enter();
- // Wake up all threads that may be waiting for a mutex being held by this thread.
- foreach (KThread thread in _mutexWaiters)
- {
- thread.MutexOwner = null;
- thread._preferredCoreOverride = 0;
- thread.ObjSyncResult = KernelResult.InvalidState;
- thread.ReleaseAndResume();
- }
- System.CriticalSection.Leave();
- Owner?.DecrementThreadCountAndTerminateIfZero();
- }
- }
- }
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