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- namespace Ryujinx.Graphics.Gpu.State
- {
- /// <summary>
- /// Vertex buffer state.
- /// </summary>
- struct VertexBufferState
- {
- #pragma warning disable CS0649
- public uint Control;
- public GpuVa Address;
- public int Divisor;
- #pragma warning restore CS0649
- /// <summary>
- /// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
- /// </summary>
- /// <returns>Vertex buffer stride</returns>
- public int UnpackStride()
- {
- return (int)(Control & 0xfff);
- }
- /// <summary>
- /// Vertex buffer enable.
- /// </summary>
- /// <returns>True if the vertex buffer is enabled, false otherwise</returns>
- public bool UnpackEnable()
- {
- return (Control & (1 << 12)) != 0;
- }
- }
- }
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