gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code пре 8 година
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FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) пре 8 година
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling пре 8 година
OGLBlend.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
OGLEnumConverter.cs 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter пре 8 година
OGLFrameBuffer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... пре 8 година
OGLRasterizer.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 пре 8 година
OGLShader.cs 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) пре 8 година
OGLTexture.cs 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code пре 8 година
OpenGLRenderer.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time пре 8 година