gdkchan 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) %!s(int64=4) %!d(string=hai) anos
..
Cache 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) %!s(int64=4) %!d(string=hai) anos
CachedGpuAccessor.cs 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) %!s(int64=4) %!d(string=hai) anos
GpuAccessor.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
GpuAccessorState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) %!s(int64=6) %!d(string=hai) anos
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
ShaderCache.cs 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) %!s(int64=4) %!d(string=hai) anos
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) %!s(int64=5) %!d(string=hai) anos
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
ShaderCompileTask.cs a0aa09912c Use event to wake the main thread on task completion %!s(int64=5) %!d(string=hai) anos
ShaderDumper.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
TextureDescriptorCapableGpuAccessor.cs 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) %!s(int64=4) %!d(string=hai) anos