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- using System;
- using System.Diagnostics.CodeAnalysis;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Common.Memory
- {
- /// <summary>
- /// Represents an array of unmanaged resources.
- /// </summary>
- /// <typeparam name="T">Array element type</typeparam>
- public unsafe struct ArrayPtr<T> : IEquatable<ArrayPtr<T>>, IArray<T> where T : unmanaged
- {
- private IntPtr _ptr;
- /// <summary>
- /// Null pointer.
- /// </summary>
- public static ArrayPtr<T> Null => new ArrayPtr<T>() { _ptr = IntPtr.Zero };
- /// <summary>
- /// True if the pointer is null, false otherwise.
- /// </summary>
- public bool IsNull => _ptr == IntPtr.Zero;
- /// <summary>
- /// Number of elements on the array.
- /// </summary>
- public int Length { get; }
- /// <summary>
- /// Gets a reference to the item at the given index.
- /// </summary>
- /// <remarks>
- /// No bounds checks are performed, this allows negative indexing,
- /// but care must be taken if the index may be out of bounds.
- /// </remarks>
- /// <param name="index">Index of the element</param>
- /// <returns>Reference to the element at the given index</returns>
- public ref T this[int index] => ref Unsafe.AsRef<T>((T*)_ptr + index);
- /// <summary>
- /// Creates a new array from a given reference.
- /// </summary>
- /// <remarks>
- /// For data on the heap, proper pinning is necessary during
- /// use. Failure to do so will result in memory corruption and crashes.
- /// </remarks>
- /// <param name="value">Reference of the first array element</param>
- /// <param name="length">Number of elements on the array</param>
- public ArrayPtr(ref T value, int length)
- {
- _ptr = (IntPtr)Unsafe.AsPointer(ref value);
- Length = length;
- }
- /// <summary>
- /// Creates a new array from a given pointer.
- /// </summary>
- /// <param name="ptr">Array base pointer</param>
- /// <param name="length">Number of elements on the array</param>
- public ArrayPtr(T* ptr, int length)
- {
- _ptr = (IntPtr)ptr;
- Length = length;
- }
- /// <summary>
- /// Creates a new array from a given pointer.
- /// </summary>
- /// <param name="ptr">Array base pointer</param>
- /// <param name="length">Number of elements on the array</param>
- public ArrayPtr(IntPtr ptr, int length)
- {
- _ptr = ptr;
- Length = length;
- }
- /// <summary>
- /// Splits the array starting at the specified position.
- /// </summary>
- /// <param name="start">Index where the new array should start</param>
- /// <returns>New array starting at the specified position</returns>
- public ArrayPtr<T> Slice(int start) => new ArrayPtr<T>(ref this[start], Length - start);
- /// <summary>
- /// Gets a span from the array.
- /// </summary>
- /// <returns>Span of the array</returns>
- public Span<T> ToSpan() => Length == 0 ? Span<T>.Empty : MemoryMarshal.CreateSpan(ref this[0], Length);
- /// <summary>
- /// Gets the array base pointer.
- /// </summary>
- /// <returns>Base pointer</returns>
- public T* ToPointer() => (T*)_ptr;
- public override bool Equals(object obj)
- {
- return obj is ArrayPtr<T> other && Equals(other);
- }
- public bool Equals([AllowNull] ArrayPtr<T> other)
- {
- return _ptr == other._ptr && Length == other.Length;
- }
- public override int GetHashCode()
- {
- return HashCode.Combine(_ptr, Length);
- }
- public static bool operator ==(ArrayPtr<T> left, ArrayPtr<T> right)
- {
- return left.Equals(right);
- }
- public static bool operator !=(ArrayPtr<T> left, ArrayPtr<T> right)
- {
- return !(left == right);
- }
- }
- }
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