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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics.CodeAnalysis;
- namespace Ryujinx.Common.Collections
- {
- /// <summary>
- /// Dictionary that provides the ability for O(logN) Lookups for keys that exist in the Dictionary, and O(logN) lookups for keys immediately greater than or less than a specified key.
- /// </summary>
- /// <typeparam name="K">Key</typeparam>
- /// <typeparam name="V">Value</typeparam>
- public class TreeDictionary<K, V> : IDictionary<K, V> where K : IComparable<K>
- {
- private const bool Black = true;
- private const bool Red = false;
- private Node<K, V> _root = null;
- private int _count = 0;
- public TreeDictionary() { }
- #region Public Methods
- /// <summary>
- /// Returns the value of the node whose key is <paramref name="key"/>, or the default value if no such node exists.
- /// </summary>
- /// <param name="key">Key of the node value to get</param>
- /// <returns>Value associated w/ <paramref name="key"/></returns>
- /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
- public V Get(K key)
- {
- if (key == null)
- {
- throw new ArgumentNullException(nameof(key));
- }
- Node<K, V> node = GetNode(key);
- if (node == null)
- {
- return default;
- }
- return node.Value;
- }
- /// <summary>
- /// Adds a new node into the tree whose key is <paramref name="key"/> key and value is <paramref name="value"/>.
- /// <br></br>
- /// <b>Note:</b> Adding the same key multiple times will cause the value for that key to be overwritten.
- /// </summary>
- /// <param name="key">Key of the node to add</param>
- /// <param name="value">Value of the node to add</param>
- /// <exception cref="ArgumentNullException"><paramref name="key"/> or <paramref name="value"/> are null</exception>
- public void Add(K key, V value)
- {
- if (key == null)
- {
- throw new ArgumentNullException(nameof(key));
- }
- if (null == value)
- {
- throw new ArgumentNullException(nameof(value));
- }
- Insert(key, value);
- }
- /// <summary>
- /// Removes the node whose key is <paramref name="key"/> from the tree.
- /// </summary>
- /// <param name="key">Key of the node to remove</param>
- /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
- public void Remove(K key)
- {
- if (key == null)
- {
- throw new ArgumentNullException(nameof(key));
- }
- if (Delete(key) != null)
- {
- _count--;
- }
- }
- /// <summary>
- /// Returns the value whose key is equal to or immediately less than <paramref name="key"/>.
- /// </summary>
- /// <param name="key">Key for which to find the floor value of</param>
- /// <returns>Key of node immediately less than <paramref name="key"/></returns>
- /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
- public K Floor(K key)
- {
- Node<K, V> node = FloorNode(key);
- if (node != null)
- {
- return node.Key;
- }
- return default;
- }
- /// <summary>
- /// Returns the node whose key is equal to or immediately greater than <paramref name="key"/>.
- /// </summary>
- /// <param name="key">Key for which to find the ceiling node of</param>
- /// <returns>Key of node immediately greater than <paramref name="key"/></returns>
- /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
- public K Ceiling(K key)
- {
- Node<K, V> node = CeilingNode(key);
- if (node != null)
- {
- return node.Key;
- }
- return default;
- }
- /// <summary>
- /// Finds the value whose key is immediately greater than <paramref name="key"/>.
- /// </summary>
- /// <param name="key">Key to find the successor of</param>
- /// <returns>Value</returns>
- public K SuccessorOf(K key)
- {
- Node<K, V> node = GetNode(key);
- if (node != null)
- {
- Node<K, V> successor = SuccessorOf(node);
- return successor != null ? successor.Key : default;
- }
- return default;
- }
- /// <summary>
- /// Finds the value whose key is immediately less than <paramref name="key"/>.
- /// </summary>
- /// <param name="key">Key to find the predecessor of</param>
- /// <returns>Value</returns>
- public K PredecessorOf(K key)
- {
- Node<K, V> node = GetNode(key);
- if (node != null)
- {
- Node<K, V> predecessor = PredecessorOf(node);
- return predecessor != null ? predecessor.Key : default;
- }
- return default;
- }
- /// <summary>
- /// Adds all the nodes in the dictionary as key/value pairs into <paramref name="list"/>.
- /// <br></br>
- /// The key/value pairs will be added in Level Order.
- /// </summary>
- /// <param name="list">List to add the tree pairs into</param>
- public List<KeyValuePair<K, V>> AsLevelOrderList()
- {
- List<KeyValuePair<K, V>> list = new List<KeyValuePair<K, V>>();
- Queue<Node<K, V>> nodes = new Queue<Node<K, V>>();
- if (this._root != null)
- {
- nodes.Enqueue(this._root);
- }
- while (nodes.Count > 0)
- {
- Node<K, V> node = nodes.Dequeue();
- list.Add(new KeyValuePair<K, V>(node.Key, node.Value));
- if (node.Left != null)
- {
- nodes.Enqueue(node.Left);
- }
- if (node.Right != null)
- {
- nodes.Enqueue(node.Right);
- }
- }
- return list;
- }
- /// <summary>
- /// Adds all the nodes in the dictionary into <paramref name="list"/>.
- /// <br></br>
- /// The nodes will be added in Sorted by Key Order.
- /// </summary>
- public List<KeyValuePair<K, V>> AsList()
- {
- List<KeyValuePair<K, V>> list = new List<KeyValuePair<K, V>>();
- Queue<Node<K, V>> nodes = new Queue<Node<K, V>>();
- if (this._root != null)
- {
- nodes.Enqueue(this._root);
- }
- while (nodes.Count > 0)
- {
- Node<K, V> node = nodes.Dequeue();
- list.Add(new KeyValuePair<K, V>(node.Key, node.Value));
- if (node.Left != null)
- {
- nodes.Enqueue(node.Left);
- }
- if (node.Right != null)
- {
- nodes.Enqueue(node.Right);
- }
- }
- return list;
- }
- #endregion
- #region Private Methods (BST)
- /// <summary>
- /// Retrieve the node reference whose key is <paramref name="key"/>, or null if no such node exists.
- /// </summary>
- /// <param name="key">Key of the node to get</param>
- /// <returns>Node reference in the tree</returns>
- /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
- private Node<K, V> GetNode(K key)
- {
- if (key == null)
- {
- throw new ArgumentNullException(nameof(key));
- }
- Node<K, V> node = _root;
- while (node != null)
- {
- int cmp = key.CompareTo(node.Key);
- if (cmp < 0)
- {
- node = node.Left;
- }
- else if (cmp > 0)
- {
- node = node.Right;
- }
- else
- {
- return node;
- }
- }
- return null;
- }
- /// <summary>
- /// Inserts a new node into the tree whose key is <paramref name="key"/> and value is <paramref name="value"/>.
- /// <br></br>
- /// Adding the same key multiple times will overwrite the previous value.
- /// </summary>
- /// <param name="key">Key of the node to insert</param>
- /// <param name="value">Value of the node to insert</param>
- private void Insert(K key, V value)
- {
- Node<K, V> newNode = BSTInsert(key, value);
- RestoreBalanceAfterInsertion(newNode);
- }
- /// <summary>
- /// Insertion Mechanism for a Binary Search Tree (BST).
- /// <br></br>
- /// Iterates the tree starting from the root and inserts a new node where all children in the left subtree are less than <paramref name="key"/>, and all children in the right subtree are greater than <paramref name="key"/>.
- /// <br></br>
- /// <b>Note: </b> If a node whose key is <paramref name="key"/> already exists, it's value will be overwritten.
- /// </summary>
- /// <param name="key">Key of the node to insert</param>
- /// <param name="value">Value of the node to insert</param>
- /// <returns>The inserted Node</returns>
- private Node<K, V> BSTInsert(K key, V value)
- {
- Node<K, V> parent = null;
- Node<K, V> node = _root;
- while (node != null)
- {
- parent = node;
- int cmp = key.CompareTo(node.Key);
- if (cmp < 0)
- {
- node = node.Left;
- }
- else if (cmp > 0)
- {
- node = node.Right;
- }
- else
- {
- node.Value = value;
- return node;
- }
- }
- Node<K, V> newNode = new Node<K, V>(key, value, parent);
- if (newNode.Parent == null)
- {
- _root = newNode;
- }
- else if (key.CompareTo(parent.Key) < 0)
- {
- parent.Left = newNode;
- }
- else
- {
- parent.Right = newNode;
- }
- _count++;
- return newNode;
- }
- /// <summary>
- /// Removes <paramref name="key"/> from the dictionary, if it exists.
- /// </summary>
- /// <param name="key">Key of the node to delete</param>
- /// <returns>The deleted Node</returns>
- private Node<K, V> Delete(K key)
- {
- // O(1) Retrieval
- Node<K, V> nodeToDelete = GetNode(key);
- if (nodeToDelete == null) return null;
- Node<K, V> replacementNode;
- if (LeftOf(nodeToDelete) == null || RightOf(nodeToDelete) == null)
- {
- replacementNode = nodeToDelete;
- }
- else
- {
- replacementNode = PredecessorOf(nodeToDelete);
- }
- Node<K, V> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
- if (tmp != null)
- {
- tmp.Parent = ParentOf(replacementNode);
- }
- if (ParentOf(replacementNode) == null)
- {
- _root = tmp;
- }
- else if (replacementNode == LeftOf(ParentOf(replacementNode)))
- {
- ParentOf(replacementNode).Left = tmp;
- }
- else
- {
- ParentOf(replacementNode).Right = tmp;
- }
- if (replacementNode != nodeToDelete)
- {
- nodeToDelete.Key = replacementNode.Key;
- nodeToDelete.Value = replacementNode.Value;
- }
- if (tmp != null && ColorOf(replacementNode) == Black)
- {
- RestoreBalanceAfterRemoval(tmp);
- }
- return replacementNode;
- }
- /// <summary>
- /// Returns the node with the largest key where <paramref name="node"/> is considered the root node.
- /// </summary>
- /// <param name="node">Root Node</param>
- /// <returns>Node with the maximum key in the tree of <paramref name="node"/></returns>
- /// <exception cref="ArgumentNullException"><paramref name="node"/> is null</exception>
- private static Node<K, V> Maximum(Node<K, V> node)
- {
- if (node == null)
- {
- throw new ArgumentNullException(nameof(node));
- }
- Node<K, V> tmp = node;
- while (tmp.Right != null)
- {
- tmp = tmp.Right;
- }
- return tmp;
- }
- /// <summary>
- /// Returns the node with the smallest key where <paramref name="node"/> is considered the root node.
- /// </summary>
- /// <param name="node">Root Node</param>
- /// <returns>Node with the minimum key in the tree of <paramref name="node"/></returns>
- ///<exception cref="ArgumentNullException"><paramref name="node"/> is null</exception>
- private static Node<K, V> Minimum(Node<K, V> node)
- {
- if (node == null)
- {
- throw new ArgumentNullException(nameof(node));
- }
- Node<K, V> tmp = node;
- while (tmp.Left != null)
- {
- tmp = tmp.Left;
- }
- return tmp;
- }
- /// <summary>
- /// Returns the node whose key immediately less than or equal to <paramref name="key"/>.
- /// </summary>
- /// <param name="key">Key for which to find the floor node of</param>
- /// <returns>Node whose key is immediately less than or equal to <paramref name="key"/>, or null if no such node is found.</returns>
- /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
- private Node<K, V> FloorNode(K key)
- {
- if (key == null)
- {
- throw new ArgumentNullException(nameof(key));
- }
- Node<K, V> tmp = _root;
- while (tmp != null)
- {
- int cmp = key.CompareTo(tmp.Key);
- if (cmp > 0)
- {
- if (tmp.Right != null)
- {
- tmp = tmp.Right;
- }
- else
- {
- return tmp;
- }
- }
- else if (cmp < 0)
- {
- if (tmp.Left != null)
- {
- tmp = tmp.Left;
- }
- else
- {
- Node<K, V> parent = tmp.Parent;
- Node<K, V> ptr = tmp;
- while (parent != null && ptr == parent.Left)
- {
- ptr = parent;
- parent = parent.Parent;
- }
- return parent;
- }
- }
- else
- {
- return tmp;
- }
- }
- return null;
- }
- /// <summary>
- /// Returns the node whose key is immediately greater than or equal to than <paramref name="key"/>.
- /// </summary>
- /// <param name="key">Key for which to find the ceiling node of</param>
- /// <returns>Node whose key is immediately greater than or equal to <paramref name="key"/>, or null if no such node is found.</returns>
- /// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
- private Node<K, V> CeilingNode(K key)
- {
- if (key == null)
- {
- throw new ArgumentNullException(nameof(key));
- }
- Node<K, V> tmp = _root;
- while (tmp != null)
- {
- int cmp = key.CompareTo(tmp.Key);
- if (cmp < 0)
- {
- if (tmp.Left != null)
- {
- tmp = tmp.Left;
- }
- else
- {
- return tmp;
- }
- }
- else if (cmp > 0)
- {
- if (tmp.Right != null)
- {
- tmp = tmp.Right;
- }
- else
- {
- Node<K, V> parent = tmp.Parent;
- Node<K, V> ptr = tmp;
- while (parent != null && ptr == parent.Right)
- {
- ptr = parent;
- parent = parent.Parent;
- }
- return parent;
- }
- }
- else
- {
- return tmp;
- }
- }
- return null;
- }
- /// <summary>
- /// Finds the node with the key immediately greater than <paramref name="node"/>.Key.
- /// </summary>
- /// <param name="node">Node to find the successor of</param>
- /// <returns>Successor of <paramref name="node"/></returns>
- private static Node<K, V> SuccessorOf(Node<K, V> node)
- {
- if (node.Right != null)
- {
- return Minimum(node.Right);
- }
- Node<K, V> parent = node.Parent;
- while (parent != null && node == parent.Right)
- {
- node = parent;
- parent = parent.Parent;
- }
- return parent;
- }
- /// <summary>
- /// Finds the node whose key immediately less than <paramref name="node"/>.Key.
- /// </summary>
- /// <param name="node">Node to find the predecessor of</param>
- /// <returns>Predecessor of <paramref name="node"/></returns>
- private static Node<K, V> PredecessorOf(Node<K, V> node)
- {
- if (node.Left != null)
- {
- return Maximum(node.Left);
- }
- Node<K, V> parent = node.Parent;
- while (parent != null && node == parent.Left)
- {
- node = parent;
- parent = parent.Parent;
- }
- return parent;
- }
- #endregion
- #region Private Methods (RBL)
- private void RestoreBalanceAfterRemoval(Node<K, V> balanceNode)
- {
- Node<K, V> ptr = balanceNode;
- while (ptr != _root && ColorOf(ptr) == Black)
- {
- if (ptr == LeftOf(ParentOf(ptr)))
- {
- Node<K, V> sibling = RightOf(ParentOf(ptr));
- if (ColorOf(sibling) == Red)
- {
- SetColor(sibling, Black);
- SetColor(ParentOf(ptr), Red);
- RotateLeft(ParentOf(ptr));
- sibling = RightOf(ParentOf(ptr));
- }
- if (ColorOf(LeftOf(sibling)) == Black && ColorOf(RightOf(sibling)) == Black)
- {
- SetColor(sibling, Red);
- ptr = ParentOf(ptr);
- }
- else
- {
- if (ColorOf(RightOf(sibling)) == Black)
- {
- SetColor(LeftOf(sibling), Black);
- SetColor(sibling, Red);
- RotateRight(sibling);
- sibling = RightOf(ParentOf(ptr));
- }
- SetColor(sibling, ColorOf(ParentOf(ptr)));
- SetColor(ParentOf(ptr), Black);
- SetColor(RightOf(sibling), Black);
- RotateLeft(ParentOf(ptr));
- ptr = _root;
- }
- }
- else
- {
- Node<K, V> sibling = LeftOf(ParentOf(ptr));
- if (ColorOf(sibling) == Red)
- {
- SetColor(sibling, Black);
- SetColor(ParentOf(ptr), Red);
- RotateRight(ParentOf(ptr));
- sibling = LeftOf(ParentOf(ptr));
- }
- if (ColorOf(RightOf(sibling)) == Black && ColorOf(LeftOf(sibling)) == Black)
- {
- SetColor(sibling, Red);
- ptr = ParentOf(ptr);
- }
- else
- {
- if (ColorOf(LeftOf(sibling)) == Black)
- {
- SetColor(RightOf(sibling), Black);
- SetColor(sibling, Red);
- RotateLeft(sibling);
- sibling = LeftOf(ParentOf(ptr));
- }
- SetColor(sibling, ColorOf(ParentOf(ptr)));
- SetColor(ParentOf(ptr), Black);
- SetColor(LeftOf(sibling), Black);
- RotateRight(ParentOf(ptr));
- ptr = _root;
- }
- }
- }
- SetColor(ptr, Black);
- }
- private void RestoreBalanceAfterInsertion(Node<K, V> balanceNode)
- {
- SetColor(balanceNode, Red);
- while (balanceNode != null && balanceNode != _root && ColorOf(ParentOf(balanceNode)) == Red)
- {
- if (ParentOf(balanceNode) == LeftOf(ParentOf(ParentOf(balanceNode))))
- {
- Node<K, V> sibling = RightOf(ParentOf(ParentOf(balanceNode)));
- if (ColorOf(sibling) == Red)
- {
- SetColor(ParentOf(balanceNode), Black);
- SetColor(sibling, Black);
- SetColor(ParentOf(ParentOf(balanceNode)), Red);
- balanceNode = ParentOf(ParentOf(balanceNode));
- }
- else
- {
- if (balanceNode == RightOf(ParentOf(balanceNode)))
- {
- balanceNode = ParentOf(balanceNode);
- RotateLeft(balanceNode);
- }
- SetColor(ParentOf(balanceNode), Black);
- SetColor(ParentOf(ParentOf(balanceNode)), Red);
- RotateRight(ParentOf(ParentOf(balanceNode)));
- }
- }
- else
- {
- Node<K, V> sibling = LeftOf(ParentOf(ParentOf(balanceNode)));
- if (ColorOf(sibling) == Red)
- {
- SetColor(ParentOf(balanceNode), Black);
- SetColor(sibling, Black);
- SetColor(ParentOf(ParentOf(balanceNode)), Red);
- balanceNode = ParentOf(ParentOf(balanceNode));
- }
- else
- {
- if (balanceNode == LeftOf(ParentOf(balanceNode)))
- {
- balanceNode = ParentOf(balanceNode);
- RotateRight(balanceNode);
- }
- SetColor(ParentOf(balanceNode), Black);
- SetColor(ParentOf(ParentOf(balanceNode)), Red);
- RotateLeft(ParentOf(ParentOf(balanceNode)));
- }
- }
- }
- SetColor(_root, Black);
- }
- private void RotateLeft(Node<K, V> node)
- {
- if (node != null)
- {
- Node<K, V> right = RightOf(node);
- node.Right = LeftOf(right);
- if (LeftOf(right) != null)
- {
- LeftOf(right).Parent = node;
- }
- right.Parent = ParentOf(node);
- if (ParentOf(node) == null)
- {
- _root = right;
- }
- else if (node == LeftOf(ParentOf(node)))
- {
- ParentOf(node).Left = right;
- }
- else
- {
- ParentOf(node).Right = right;
- }
- right.Left = node;
- node.Parent = right;
- }
- }
- private void RotateRight(Node<K, V> node)
- {
- if (node != null)
- {
- Node<K, V> left = LeftOf(node);
- node.Left = RightOf(left);
- if (RightOf(left) != null)
- {
- RightOf(left).Parent = node;
- }
- left.Parent = node.Parent;
- if (ParentOf(node) == null)
- {
- _root = left;
- }
- else if (node == RightOf(ParentOf(node)))
- {
- ParentOf(node).Right = left;
- }
- else
- {
- ParentOf(node).Left = left;
- }
- left.Right = node;
- node.Parent = left;
- }
- }
- #endregion
- #region Safety-Methods
- // These methods save memory by allowing us to forego sentinel nil nodes, as well as serve as protection against nullpointerexceptions.
- /// <summary>
- /// Returns the color of <paramref name="node"/>, or Black if it is null.
- /// </summary>
- /// <param name="node">Node</param>
- /// <returns>The boolean color of <paramref name="node"/>, or black if null</returns>
- private static bool ColorOf(Node<K, V> node)
- {
- return node == null || node.Color;
- }
- /// <summary>
- /// Sets the color of <paramref name="node"/> node to <paramref name="color"/>.
- /// <br></br>
- /// This method does nothing if <paramref name="node"/> is null.
- /// </summary>
- /// <param name="node">Node to set the color of</param>
- /// <param name="color">Color (Boolean)</param>
- private static void SetColor(Node<K, V> node, bool color)
- {
- if (node != null)
- {
- node.Color = color;
- }
- }
- /// <summary>
- /// This method returns the left node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
- /// </summary>
- /// <param name="node">Node to retrieve the left child from</param>
- /// <returns>Left child of <paramref name="node"/></returns>
- private static Node<K, V> LeftOf(Node<K, V> node)
- {
- return node?.Left;
- }
- /// <summary>
- /// This method returns the right node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
- /// </summary>
- /// <param name="node">Node to retrieve the right child from</param>
- /// <returns>Right child of <paramref name="node"/></returns>
- private static Node<K, V> RightOf(Node<K, V> node)
- {
- return node?.Right;
- }
- /// <summary>
- /// Returns the parent node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
- /// </summary>
- /// <param name="node">Node to retrieve the parent from</param>
- /// <returns>Parent of <paramref name="node"/></returns>
- private static Node<K, V> ParentOf(Node<K, V> node)
- {
- return node?.Parent;
- }
- #endregion
- #region Interface Implementations
- // Method descriptions are not provided as they are already included as part of the interface.
- public bool ContainsKey(K key)
- {
- if (key == null)
- {
- throw new ArgumentNullException(nameof(key));
- }
- return GetNode(key) != null;
- }
- bool IDictionary<K, V>.Remove(K key)
- {
- int count = _count;
- Remove(key);
- return count > _count;
- }
- public bool TryGetValue(K key, [MaybeNullWhen(false)] out V value)
- {
- if (null == key)
- {
- throw new ArgumentNullException(nameof(key));
- }
- Node<K, V> node = GetNode(key);
- value = node != null ? node.Value : default;
- return node != null;
- }
- public void Add(KeyValuePair<K, V> item)
- {
- if (item.Key == null)
- {
- throw new ArgumentNullException(nameof(item.Key));
- }
- Add(item.Key, item.Value);
- }
- public void Clear()
- {
- _root = null;
- _count = 0;
- }
- public bool Contains(KeyValuePair<K, V> item)
- {
- if (item.Key == null)
- {
- return false;
- }
- Node<K, V> node = GetNode(item.Key);
- if (node != null)
- {
- return node.Key.Equals(item.Key) && node.Value.Equals(item.Value);
- }
- return false;
- }
- public void CopyTo(KeyValuePair<K, V>[] array, int arrayIndex)
- {
- if (arrayIndex < 0 || array.Length - arrayIndex < this.Count)
- {
- throw new ArgumentOutOfRangeException(nameof(arrayIndex));
- }
- SortedList<K, V> list = GetKeyValues();
- int offset = 0;
- for (int i = arrayIndex; i < array.Length && offset < list.Count; i++)
- {
- array[i] = new KeyValuePair<K, V>(list.Keys[i], list.Values[i]);
- offset++;
- }
- }
- public bool Remove(KeyValuePair<K, V> item)
- {
- Node<K, V> node = GetNode(item.Key);
- if (node == null)
- {
- return false;
- }
- if (node.Value.Equals(item.Value))
- {
- int count = _count;
- Remove(item.Key);
- return count > _count;
- }
- return false;
- }
- public IEnumerator<KeyValuePair<K, V>> GetEnumerator()
- {
- return GetKeyValues().GetEnumerator();
- }
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetKeyValues().GetEnumerator();
- }
- public int Count => _count;
- public ICollection<K> Keys => GetKeyValues().Keys;
- public ICollection<V> Values => GetKeyValues().Values;
- public bool IsReadOnly => false;
- public V this[K key]
- {
- get => Get(key);
- set => Add(key, value);
- }
- #endregion
- #region Private Interface Helper Methods
- /// <summary>
- /// Returns a sorted list of all the node keys / values in the tree.
- /// </summary>
- /// <returns>List of node keys</returns>
- private SortedList<K, V> GetKeyValues()
- {
- SortedList<K, V> set = new SortedList<K, V>();
- Queue<Node<K, V>> queue = new Queue<Node<K, V>>();
- if (_root != null)
- {
- queue.Enqueue(_root);
- }
- while (queue.Count > 0)
- {
- Node<K, V> node = queue.Dequeue();
- set.Add(node.Key, node.Value);
- if (null != node.Left)
- {
- queue.Enqueue(node.Left);
- }
- if (null != node.Right)
- {
- queue.Enqueue(node.Right);
- }
- }
- return set;
- }
- #endregion
- }
- /// <summary>
- /// Represents a node in the TreeDictionary which contains a key and value of generic type K and V, respectively.
- /// </summary>
- /// <typeparam name="K">Key of the node</typeparam>
- /// <typeparam name="V">Value of the node</typeparam>
- internal class Node<K, V>
- {
- internal bool Color = true;
- internal Node<K, V> Left = null;
- internal Node<K, V> Right = null;
- internal Node<K, V> Parent = null;
- internal K Key;
- internal V Value;
- public Node(K key, V value, Node<K, V> parent)
- {
- this.Key = key;
- this.Value = value;
- this.Parent = parent;
- }
- }
- }
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