Window.cs 4.9 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Graphics.GAL;
  3. using System;
  4. namespace Ryujinx.Graphics.OpenGL
  5. {
  6. class Window : IWindow, IDisposable
  7. {
  8. private const int NativeWidth = 1280;
  9. private const int NativeHeight = 720;
  10. private readonly Renderer _renderer;
  11. private int _width;
  12. private int _height;
  13. private int _copyFramebufferHandle;
  14. public Window(Renderer renderer)
  15. {
  16. _renderer = renderer;
  17. _width = NativeWidth;
  18. _height = NativeHeight;
  19. }
  20. public void Present(ITexture texture, ImageCrop crop)
  21. {
  22. GL.Disable(EnableCap.FramebufferSrgb);
  23. CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop);
  24. GL.Enable(EnableCap.FramebufferSrgb);
  25. }
  26. public void SetSize(int width, int height)
  27. {
  28. _width = width;
  29. _height = height;
  30. }
  31. private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
  32. {
  33. bool[] oldFramebufferColorWritemask = new bool[4];
  34. int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
  35. int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
  36. GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
  37. GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
  38. GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
  39. GL.FramebufferTexture(
  40. FramebufferTarget.ReadFramebuffer,
  41. FramebufferAttachment.ColorAttachment0,
  42. view.Handle,
  43. 0);
  44. GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
  45. GL.Disable(EnableCap.RasterizerDiscard);
  46. GL.Disable(IndexedEnableCap.ScissorTest, 0);
  47. GL.Clear(ClearBufferMask.ColorBufferBit);
  48. int srcX0, srcX1, srcY0, srcY1;
  49. if (crop.Left == 0 && crop.Right == 0)
  50. {
  51. srcX0 = 0;
  52. srcX1 = view.Width;
  53. }
  54. else
  55. {
  56. srcX0 = crop.Left;
  57. srcX1 = crop.Right;
  58. }
  59. if (crop.Top == 0 && crop.Bottom == 0)
  60. {
  61. srcY0 = 0;
  62. srcY1 = view.Height;
  63. }
  64. else
  65. {
  66. srcY0 = crop.Top;
  67. srcY1 = crop.Bottom;
  68. }
  69. float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width));
  70. float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height));
  71. int dstWidth = (int)(_width * ratioX);
  72. int dstHeight = (int)(_height * ratioY);
  73. int dstPaddingX = (_width - dstWidth) / 2;
  74. int dstPaddingY = (_height - dstHeight) / 2;
  75. int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
  76. int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
  77. int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
  78. int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
  79. GL.BlitFramebuffer(
  80. srcX0,
  81. srcY0,
  82. srcX1,
  83. srcY1,
  84. dstX0,
  85. dstY0,
  86. dstX1,
  87. dstY1,
  88. ClearBufferMask.ColorBufferBit,
  89. BlitFramebufferFilter.Linear);
  90. // Remove Alpha channel
  91. GL.ColorMask(drawFramebuffer, false, false, false, true);
  92. GL.ClearBuffer(ClearBuffer.Color, 0, new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
  93. GL.ColorMask(drawFramebuffer,
  94. oldFramebufferColorWritemask[0],
  95. oldFramebufferColorWritemask[1],
  96. oldFramebufferColorWritemask[2],
  97. oldFramebufferColorWritemask[3]);
  98. GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
  99. GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
  100. ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
  101. ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
  102. }
  103. private int GetCopyFramebufferHandleLazy()
  104. {
  105. int handle = _copyFramebufferHandle;
  106. if (handle == 0)
  107. {
  108. handle = GL.GenFramebuffer();
  109. _copyFramebufferHandle = handle;
  110. }
  111. return handle;
  112. }
  113. public void Dispose()
  114. {
  115. if (_copyFramebufferHandle != 0)
  116. {
  117. GL.DeleteFramebuffer(_copyFramebufferHandle);
  118. _copyFramebufferHandle = 0;
  119. }
  120. }
  121. }
  122. }