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- using System;
- using System.Runtime.InteropServices;
- using System.Runtime.Versioning;
- namespace Ryujinx.Graphics.OpenGL.Helper
- {
- [SupportedOSPlatform("windows")]
- internal static class WGLHelper
- {
- private const string LibraryName = "OPENGL32.DLL";
- [DllImport(LibraryName, EntryPoint = "wglGetCurrentContext")]
- public extern static IntPtr GetCurrentContext();
- }
- }
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