gdkchan 5f0dd965bf Ignore ZR target texture color registers on shader 8 vuotta sitten
..
GlslDecl.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 vuotta sitten
GlslDecompiler.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 vuotta sitten
GlslProgram.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
ShaderDecode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
ShaderDecodeAlu.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 vuotta sitten
ShaderDecodeFlow.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
ShaderDecodeHelper.cs 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 8 vuotta sitten
ShaderDecodeMem.cs 5f0dd965bf Ignore ZR target texture color registers on shader 8 vuotta sitten
ShaderDecodeMove.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 vuotta sitten
ShaderDecoder.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 vuotta sitten
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
ShaderIrBlock.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 vuotta sitten
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 vuotta sitten
ShaderIrInst.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 vuotta sitten
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 vuotta sitten
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 vuotta sitten
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 vuotta sitten
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 vuotta sitten
ShaderIrOperAbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
ShaderIrOperCbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
ShaderIrOperGpr.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
ShaderOpCodeTable.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 vuotta sitten
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 vuotta sitten
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 vuotta sitten