gdkchan 5f0dd965bf Ignore ZR target texture color registers on shader пре 8 година
..
GlslDecl.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures пре 8 година
GlslDecompiler.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 пре 8 година
GlslProgram.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
ShaderDecode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
ShaderDecodeAlu.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... пре 8 година
ShaderDecodeFlow.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
ShaderDecodeHelper.cs 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes пре 8 година
ShaderDecodeMem.cs 5f0dd965bf Ignore ZR target texture color registers on shader пре 8 година
ShaderDecodeMove.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... пре 8 година
ShaderDecoder.cs c8c86a3854 Fix for current framebuffer issues (#78) пре 8 година
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
ShaderIrBlock.cs c8c86a3854 Fix for current framebuffer issues (#78) пре 8 година
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures пре 8 година
ShaderIrInst.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... пре 8 година
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures пре 8 година
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures пре 8 година
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures пре 8 година
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures пре 8 година
ShaderIrOperAbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
ShaderIrOperCbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
ShaderIrOperGpr.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
ShaderOpCodeTable.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... пре 8 година
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures пре 8 година
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures пре 8 година