gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 vor 8 Jahren
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FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) vor 8 Jahren
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling vor 8 Jahren
OGLBlend.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
OGLEnumConverter.cs c8c86a3854 Fix for current framebuffer issues (#78) vor 8 Jahren
OGLFrameBuffer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... vor 8 Jahren
OGLRasterizer.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 vor 8 Jahren
OGLShader.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases vor 8 Jahren
OGLTexture.cs c8c86a3854 Fix for current framebuffer issues (#78) vor 8 Jahren
OpenGLRenderer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... vor 8 Jahren