InstEmitTexture.cs 32 KB

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  1. using Ryujinx.Graphics.Shader.Decoders;
  2. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
  7. namespace Ryujinx.Graphics.Shader.Instructions
  8. {
  9. static partial class InstEmit
  10. {
  11. public static void Sust(EmitterContext context)
  12. {
  13. OpCodeImage op = (OpCodeImage)context.CurrOp;
  14. SamplerType type = ConvertSamplerType(op.Dimensions);
  15. if (type == SamplerType.None)
  16. {
  17. // TODO: Error, encoding is invalid.
  18. return;
  19. }
  20. int raIndex = op.Ra.Index;
  21. int rbIndex = op.Rb.Index;
  22. Operand Ra()
  23. {
  24. if (raIndex > RegisterConsts.RegisterZeroIndex)
  25. {
  26. return Const(0);
  27. }
  28. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  29. }
  30. Operand Rb()
  31. {
  32. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  33. {
  34. return Const(0);
  35. }
  36. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  37. }
  38. bool isArray = op.Dimensions == ImageDimensions.Image1DArray ||
  39. op.Dimensions == ImageDimensions.Image2DArray;
  40. Operand arrayIndex = isArray ? Ra() : null;
  41. List<Operand> sourcesList = new List<Operand>();
  42. if (op.IsBindless)
  43. {
  44. sourcesList.Add(context.Copy(Register(op.Rc)));
  45. }
  46. int coordsCount = type.GetDimensions();
  47. for (int index = 0; index < coordsCount; index++)
  48. {
  49. sourcesList.Add(Ra());
  50. }
  51. if (isArray)
  52. {
  53. sourcesList.Add(arrayIndex);
  54. type |= SamplerType.Array;
  55. }
  56. if (op.UseComponents)
  57. {
  58. int componentMask = (int)op.Components;
  59. for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  60. {
  61. if ((compMask & 1) != 0)
  62. {
  63. sourcesList.Add(Rb());
  64. }
  65. }
  66. }
  67. else
  68. {
  69. // TODO.
  70. }
  71. Operand[] sources = sourcesList.ToArray();
  72. int handle = !op.IsBindless ? op.Immediate : 0;
  73. TextureFlags flags = op.IsBindless ? TextureFlags.Bindless : TextureFlags.None;
  74. TextureOperation operation = new TextureOperation(
  75. Instruction.ImageStore,
  76. type,
  77. flags,
  78. handle,
  79. 0,
  80. null,
  81. sources);
  82. context.Add(operation);
  83. }
  84. public static void Tex(EmitterContext context)
  85. {
  86. EmitTextureSample(context, TextureFlags.None);
  87. }
  88. public static void TexB(EmitterContext context)
  89. {
  90. EmitTextureSample(context, TextureFlags.Bindless);
  91. }
  92. public static void Tld(EmitterContext context)
  93. {
  94. EmitTextureSample(context, TextureFlags.IntCoords);
  95. }
  96. public static void TldB(EmitterContext context)
  97. {
  98. EmitTextureSample(context, TextureFlags.IntCoords | TextureFlags.Bindless);
  99. }
  100. public static void Texs(EmitterContext context)
  101. {
  102. OpCodeTextureScalar op = (OpCodeTextureScalar)context.CurrOp;
  103. if (op.Rd0.IsRZ && op.Rd1.IsRZ)
  104. {
  105. return;
  106. }
  107. List<Operand> sourcesList = new List<Operand>();
  108. int raIndex = op.Ra.Index;
  109. int rbIndex = op.Rb.Index;
  110. Operand Ra()
  111. {
  112. if (raIndex > RegisterConsts.RegisterZeroIndex)
  113. {
  114. return Const(0);
  115. }
  116. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  117. }
  118. Operand Rb()
  119. {
  120. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  121. {
  122. return Const(0);
  123. }
  124. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  125. }
  126. void AddTextureOffset(int coordsCount, int stride, int size)
  127. {
  128. Operand packedOffs = Rb();
  129. for (int index = 0; index < coordsCount; index++)
  130. {
  131. sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * stride), Const(size)));
  132. }
  133. }
  134. SamplerType type;
  135. TextureFlags flags;
  136. if (op is OpCodeTexs texsOp)
  137. {
  138. type = ConvertSamplerType(texsOp.Target);
  139. if (type == SamplerType.None)
  140. {
  141. // TODO: Error, encoding is invalid.
  142. return;
  143. }
  144. flags = ConvertTextureFlags(texsOp.Target);
  145. if ((type & SamplerType.Array) != 0)
  146. {
  147. Operand arrayIndex = Ra();
  148. sourcesList.Add(Ra());
  149. sourcesList.Add(Rb());
  150. sourcesList.Add(arrayIndex);
  151. if ((type & SamplerType.Shadow) != 0)
  152. {
  153. sourcesList.Add(Rb());
  154. }
  155. if ((flags & TextureFlags.LodLevel) != 0)
  156. {
  157. sourcesList.Add(ConstF(0));
  158. }
  159. }
  160. else
  161. {
  162. switch (texsOp.Target)
  163. {
  164. case Decoders.TextureTarget.Texture1DLodZero:
  165. sourcesList.Add(Ra());
  166. break;
  167. case Decoders.TextureTarget.Texture2D:
  168. sourcesList.Add(Ra());
  169. sourcesList.Add(Rb());
  170. break;
  171. case Decoders.TextureTarget.Texture2DLodZero:
  172. sourcesList.Add(Ra());
  173. sourcesList.Add(Rb());
  174. sourcesList.Add(ConstF(0));
  175. break;
  176. case Decoders.TextureTarget.Texture2DLodLevel:
  177. case Decoders.TextureTarget.Texture2DDepthCompare:
  178. case Decoders.TextureTarget.Texture3D:
  179. case Decoders.TextureTarget.TextureCube:
  180. sourcesList.Add(Ra());
  181. sourcesList.Add(Ra());
  182. sourcesList.Add(Rb());
  183. break;
  184. case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
  185. case Decoders.TextureTarget.Texture3DLodZero:
  186. sourcesList.Add(Ra());
  187. sourcesList.Add(Ra());
  188. sourcesList.Add(Rb());
  189. sourcesList.Add(ConstF(0));
  190. break;
  191. case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
  192. case Decoders.TextureTarget.TextureCubeLodLevel:
  193. sourcesList.Add(Ra());
  194. sourcesList.Add(Ra());
  195. sourcesList.Add(Rb());
  196. sourcesList.Add(Rb());
  197. break;
  198. }
  199. }
  200. }
  201. else if (op is OpCodeTlds tldsOp)
  202. {
  203. type = ConvertSamplerType (tldsOp.Target);
  204. if (type == SamplerType.None)
  205. {
  206. // TODO: Error, encoding is invalid.
  207. return;
  208. }
  209. flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
  210. switch (tldsOp.Target)
  211. {
  212. case TexelLoadTarget.Texture1DLodZero:
  213. sourcesList.Add(Ra());
  214. sourcesList.Add(Const(0));
  215. break;
  216. case TexelLoadTarget.Texture1DLodLevel:
  217. sourcesList.Add(Ra());
  218. sourcesList.Add(Rb());
  219. break;
  220. case TexelLoadTarget.Texture2DLodZero:
  221. sourcesList.Add(Ra());
  222. sourcesList.Add(Rb());
  223. sourcesList.Add(Const(0));
  224. break;
  225. case TexelLoadTarget.Texture2DLodZeroOffset:
  226. sourcesList.Add(Ra());
  227. sourcesList.Add(Ra());
  228. sourcesList.Add(Const(0));
  229. break;
  230. case TexelLoadTarget.Texture2DLodZeroMultisample:
  231. case TexelLoadTarget.Texture2DLodLevel:
  232. case TexelLoadTarget.Texture2DLodLevelOffset:
  233. sourcesList.Add(Ra());
  234. sourcesList.Add(Ra());
  235. sourcesList.Add(Rb());
  236. break;
  237. case TexelLoadTarget.Texture3DLodZero:
  238. sourcesList.Add(Ra());
  239. sourcesList.Add(Ra());
  240. sourcesList.Add(Rb());
  241. sourcesList.Add(Const(0));
  242. break;
  243. case TexelLoadTarget.Texture2DArrayLodZero:
  244. sourcesList.Add(Rb());
  245. sourcesList.Add(Rb());
  246. sourcesList.Add(Ra());
  247. sourcesList.Add(Const(0));
  248. break;
  249. }
  250. if ((flags & TextureFlags.Offset) != 0)
  251. {
  252. AddTextureOffset(type.GetDimensions(), 4, 4);
  253. }
  254. }
  255. else if (op is OpCodeTld4s tld4sOp)
  256. {
  257. if (!(tld4sOp.HasDepthCompare || tld4sOp.HasOffset))
  258. {
  259. sourcesList.Add(Ra());
  260. sourcesList.Add(Rb());
  261. }
  262. else
  263. {
  264. sourcesList.Add(Ra());
  265. sourcesList.Add(Ra());
  266. }
  267. type = SamplerType.Texture2D;
  268. flags = TextureFlags.Gather;
  269. if (tld4sOp.HasDepthCompare)
  270. {
  271. sourcesList.Add(Rb());
  272. type |= SamplerType.Shadow;
  273. }
  274. if (tld4sOp.HasOffset)
  275. {
  276. AddTextureOffset(type.GetDimensions(), 8, 6);
  277. flags |= TextureFlags.Offset;
  278. }
  279. sourcesList.Add(Const(tld4sOp.GatherCompIndex));
  280. }
  281. else
  282. {
  283. throw new InvalidOperationException($"Invalid opcode type \"{op.GetType().Name}\".");
  284. }
  285. Operand[] sources = sourcesList.ToArray();
  286. Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
  287. Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
  288. int destIncrement = 0;
  289. Operand GetDest()
  290. {
  291. int high = destIncrement >> 1;
  292. int low = destIncrement & 1;
  293. destIncrement++;
  294. if (op.IsFp16)
  295. {
  296. return high != 0
  297. ? (rd1[low] = Local())
  298. : (rd0[low] = Local());
  299. }
  300. else
  301. {
  302. int rdIndex = high != 0 ? op.Rd1.Index : op.Rd0.Index;
  303. if (rdIndex < RegisterConsts.RegisterZeroIndex)
  304. {
  305. rdIndex += low;
  306. }
  307. return Register(rdIndex, RegisterType.Gpr);
  308. }
  309. }
  310. int handle = op.Immediate;
  311. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  312. {
  313. if ((compMask & 1) != 0)
  314. {
  315. Operand dest = GetDest();
  316. TextureOperation operation = new TextureOperation(
  317. Instruction.TextureSample,
  318. type,
  319. flags,
  320. handle,
  321. compIndex,
  322. dest,
  323. sources);
  324. context.Add(operation);
  325. }
  326. }
  327. if (op.IsFp16)
  328. {
  329. context.Copy(Register(op.Rd0), context.PackHalf2x16(rd0[0], rd0[1]));
  330. context.Copy(Register(op.Rd1), context.PackHalf2x16(rd1[0], rd1[1]));
  331. }
  332. }
  333. public static void Tld4(EmitterContext context)
  334. {
  335. IOpCodeTld4 op = (IOpCodeTld4)context.CurrOp;
  336. if (op.Rd.IsRZ)
  337. {
  338. return;
  339. }
  340. int raIndex = op.Ra.Index;
  341. int rbIndex = op.Rb.Index;
  342. Operand Ra()
  343. {
  344. if (raIndex > RegisterConsts.RegisterZeroIndex)
  345. {
  346. return Const(0);
  347. }
  348. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  349. }
  350. Operand Rb()
  351. {
  352. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  353. {
  354. return Const(0);
  355. }
  356. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  357. }
  358. Operand arrayIndex = op.IsArray ? Ra() : null;
  359. List<Operand> sourcesList = new List<Operand>();
  360. SamplerType type = ConvertSamplerType(op.Dimensions);
  361. TextureFlags flags = TextureFlags.Gather;
  362. if (op.Bindless)
  363. {
  364. sourcesList.Add(Rb());
  365. flags |= TextureFlags.Bindless;
  366. }
  367. int coordsCount = type.GetDimensions();
  368. for (int index = 0; index < coordsCount; index++)
  369. {
  370. sourcesList.Add(Ra());
  371. }
  372. if (op.IsArray)
  373. {
  374. sourcesList.Add(arrayIndex);
  375. type |= SamplerType.Array;
  376. }
  377. Operand[] packedOffs = new Operand[2];
  378. packedOffs[0] = op.Offset != TextureGatherOffset.None ? Rb() : null;
  379. packedOffs[1] = op.Offset == TextureGatherOffset.Offsets ? Rb() : null;
  380. if (op.HasDepthCompare)
  381. {
  382. sourcesList.Add(Rb());
  383. type |= SamplerType.Shadow;
  384. }
  385. if (op.Offset != TextureGatherOffset.None)
  386. {
  387. int offsetTexelsCount = op.Offset == TextureGatherOffset.Offsets ? 4 : 1;
  388. for (int index = 0; index < coordsCount * offsetTexelsCount; index++)
  389. {
  390. Operand packed = packedOffs[(index >> 2) & 1];
  391. sourcesList.Add(context.BitfieldExtractS32(packed, Const((index & 3) * 8), Const(6)));
  392. }
  393. flags |= op.Offset == TextureGatherOffset.Offsets
  394. ? TextureFlags.Offsets
  395. : TextureFlags.Offset;
  396. }
  397. sourcesList.Add(Const(op.GatherCompIndex));
  398. Operand[] sources = sourcesList.ToArray();
  399. int rdIndex = op.Rd.Index;
  400. Operand GetDest()
  401. {
  402. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  403. {
  404. return Const(0);
  405. }
  406. return Register(rdIndex++, RegisterType.Gpr);
  407. }
  408. int handle = op.Immediate;
  409. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  410. {
  411. if ((compMask & 1) != 0)
  412. {
  413. Operand dest = GetDest();
  414. TextureOperation operation = new TextureOperation(
  415. Instruction.TextureSample,
  416. type,
  417. flags,
  418. handle,
  419. compIndex,
  420. dest,
  421. sources);
  422. context.Add(operation);
  423. }
  424. }
  425. }
  426. public static void Txd(EmitterContext context)
  427. {
  428. OpCodeTxd op = (OpCodeTxd)context.CurrOp;
  429. if (op.Rd.IsRZ)
  430. {
  431. return;
  432. }
  433. int raIndex = op.Ra.Index;
  434. int rbIndex = op.Rb.Index;
  435. Operand Ra()
  436. {
  437. if (raIndex > RegisterConsts.RegisterZeroIndex)
  438. {
  439. return Const(0);
  440. }
  441. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  442. }
  443. Operand Rb()
  444. {
  445. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  446. {
  447. return Const(0);
  448. }
  449. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  450. }
  451. TextureFlags flags = TextureFlags.Derivatives;
  452. List<Operand> sourcesList = new List<Operand>();
  453. if (op.IsBindless)
  454. {
  455. sourcesList.Add(Ra());
  456. }
  457. SamplerType type = ConvertSamplerType(op.Dimensions);
  458. int coordsCount = type.GetDimensions();
  459. for (int index = 0; index < coordsCount; index++)
  460. {
  461. sourcesList.Add(Ra());
  462. }
  463. Operand packedParams = Ra();
  464. if (op.IsArray)
  465. {
  466. sourcesList.Add(context.BitwiseAnd(packedParams, Const(0xffff)));
  467. type |= SamplerType.Array;
  468. }
  469. // Derivatives (X and Y).
  470. for (int dIndex = 0; dIndex < 2 * coordsCount; dIndex++)
  471. {
  472. sourcesList.Add(Rb());
  473. }
  474. if (op.HasOffset)
  475. {
  476. for (int index = 0; index < coordsCount; index++)
  477. {
  478. sourcesList.Add(context.BitfieldExtractS32(packedParams, Const(16 + index * 4), Const(4)));
  479. }
  480. flags |= TextureFlags.Offset;
  481. }
  482. Operand[] sources = sourcesList.ToArray();
  483. int rdIndex = op.Rd.Index;
  484. Operand GetDest()
  485. {
  486. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  487. {
  488. return Const(0);
  489. }
  490. return Register(rdIndex++, RegisterType.Gpr);
  491. }
  492. int handle = !op.IsBindless ? op.Immediate : 0;
  493. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  494. {
  495. if ((compMask & 1) != 0)
  496. {
  497. Operand dest = GetDest();
  498. TextureOperation operation = new TextureOperation(
  499. Instruction.TextureSample,
  500. type,
  501. flags,
  502. handle,
  503. compIndex,
  504. dest,
  505. sources);
  506. context.Add(operation);
  507. }
  508. }
  509. }
  510. public static void Txq(EmitterContext context)
  511. {
  512. EmitTextureQuery(context, bindless: false);
  513. }
  514. public static void TxqB(EmitterContext context)
  515. {
  516. EmitTextureQuery(context, bindless: true);
  517. }
  518. private static void EmitTextureQuery(EmitterContext context, bool bindless)
  519. {
  520. OpCodeTex op = (OpCodeTex)context.CurrOp;
  521. if (op.Rd.IsRZ)
  522. {
  523. return;
  524. }
  525. TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
  526. // TODO: Validate and use property.
  527. Instruction inst = Instruction.TextureSize;
  528. SamplerType type = SamplerType.Texture2D;
  529. TextureFlags flags = bindless ? TextureFlags.Bindless : TextureFlags.None;
  530. int raIndex = op.Ra.Index;
  531. Operand Ra()
  532. {
  533. if (raIndex > RegisterConsts.RegisterZeroIndex)
  534. {
  535. return Const(0);
  536. }
  537. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  538. }
  539. List<Operand> sourcesList = new List<Operand>();
  540. if (bindless)
  541. {
  542. sourcesList.Add(Ra());
  543. }
  544. sourcesList.Add(Ra());
  545. Operand[] sources = sourcesList.ToArray();
  546. int rdIndex = op.Rd.Index;
  547. Operand GetDest()
  548. {
  549. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  550. {
  551. return Const(0);
  552. }
  553. return Register(rdIndex++, RegisterType.Gpr);
  554. }
  555. int handle = !bindless ? op.Immediate : 0;
  556. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  557. {
  558. if ((compMask & 1) != 0)
  559. {
  560. Operand dest = GetDest();
  561. TextureOperation operation = new TextureOperation(
  562. inst,
  563. type,
  564. flags,
  565. handle,
  566. compIndex,
  567. dest,
  568. sources);
  569. context.Add(operation);
  570. }
  571. }
  572. }
  573. private static void EmitTextureSample(EmitterContext context, TextureFlags flags)
  574. {
  575. OpCodeTexture op = (OpCodeTexture)context.CurrOp;
  576. bool isBindless = (flags & TextureFlags.Bindless) != 0;
  577. bool intCoords = (flags & TextureFlags.IntCoords) != 0;
  578. if (op.Rd.IsRZ)
  579. {
  580. return;
  581. }
  582. int raIndex = op.Ra.Index;
  583. int rbIndex = op.Rb.Index;
  584. Operand Ra()
  585. {
  586. if (raIndex > RegisterConsts.RegisterZeroIndex)
  587. {
  588. return Const(0);
  589. }
  590. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  591. }
  592. Operand Rb()
  593. {
  594. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  595. {
  596. return Const(0);
  597. }
  598. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  599. }
  600. Operand arrayIndex = op.IsArray ? Ra() : null;
  601. List<Operand> sourcesList = new List<Operand>();
  602. if (isBindless)
  603. {
  604. sourcesList.Add(Rb());
  605. }
  606. SamplerType type = ConvertSamplerType(op.Dimensions);
  607. int coordsCount = type.GetDimensions();
  608. for (int index = 0; index < coordsCount; index++)
  609. {
  610. sourcesList.Add(Ra());
  611. }
  612. if (op.IsArray)
  613. {
  614. sourcesList.Add(arrayIndex);
  615. type |= SamplerType.Array;
  616. }
  617. bool hasLod = op.LodMode > TextureLodMode.LodZero;
  618. Operand lodValue = hasLod ? Rb() : ConstF(0);
  619. Operand packedOffs = op.HasOffset ? Rb() : null;
  620. if (op.HasDepthCompare)
  621. {
  622. sourcesList.Add(Rb());
  623. type |= SamplerType.Shadow;
  624. }
  625. if ((op.LodMode == TextureLodMode.LodZero ||
  626. op.LodMode == TextureLodMode.LodLevel ||
  627. op.LodMode == TextureLodMode.LodLevelA) && !op.IsMultisample)
  628. {
  629. sourcesList.Add(lodValue);
  630. flags |= TextureFlags.LodLevel;
  631. }
  632. if (op.HasOffset)
  633. {
  634. for (int index = 0; index < coordsCount; index++)
  635. {
  636. sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * 4), Const(4)));
  637. }
  638. flags |= TextureFlags.Offset;
  639. }
  640. if (op.LodMode == TextureLodMode.LodBias ||
  641. op.LodMode == TextureLodMode.LodBiasA)
  642. {
  643. sourcesList.Add(lodValue);
  644. flags |= TextureFlags.LodBias;
  645. }
  646. if (op.IsMultisample)
  647. {
  648. sourcesList.Add(Rb());
  649. type |= SamplerType.Multisample;
  650. }
  651. Operand[] sources = sourcesList.ToArray();
  652. int rdIndex = op.Rd.Index;
  653. Operand GetDest()
  654. {
  655. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  656. {
  657. return Const(0);
  658. }
  659. return Register(rdIndex++, RegisterType.Gpr);
  660. }
  661. int handle = !isBindless ? op.Immediate : 0;
  662. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  663. {
  664. if ((compMask & 1) != 0)
  665. {
  666. Operand dest = GetDest();
  667. TextureOperation operation = new TextureOperation(
  668. Instruction.TextureSample,
  669. type,
  670. flags,
  671. handle,
  672. compIndex,
  673. dest,
  674. sources);
  675. context.Add(operation);
  676. }
  677. }
  678. }
  679. private static SamplerType ConvertSamplerType(ImageDimensions target)
  680. {
  681. switch (target)
  682. {
  683. case ImageDimensions.Image1D:
  684. return SamplerType.Texture1D;
  685. case ImageDimensions.ImageBuffer:
  686. return SamplerType.TextureBuffer;
  687. case ImageDimensions.Image1DArray:
  688. return SamplerType.Texture1D | SamplerType.Array;
  689. case ImageDimensions.Image2D:
  690. return SamplerType.Texture2D;
  691. case ImageDimensions.Image2DArray:
  692. return SamplerType.Texture2D | SamplerType.Array;
  693. case ImageDimensions.Image3D:
  694. return SamplerType.Texture3D;
  695. }
  696. return SamplerType.None;
  697. }
  698. private static SamplerType ConvertSamplerType(TextureDimensions dimensions)
  699. {
  700. switch (dimensions)
  701. {
  702. case TextureDimensions.Texture1D: return SamplerType.Texture1D;
  703. case TextureDimensions.Texture2D: return SamplerType.Texture2D;
  704. case TextureDimensions.Texture3D: return SamplerType.Texture3D;
  705. case TextureDimensions.TextureCube: return SamplerType.TextureCube;
  706. }
  707. throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\".");
  708. }
  709. private static SamplerType ConvertSamplerType(Decoders.TextureTarget type)
  710. {
  711. switch (type)
  712. {
  713. case Decoders.TextureTarget.Texture1DLodZero:
  714. return SamplerType.Texture1D;
  715. case Decoders.TextureTarget.Texture2D:
  716. case Decoders.TextureTarget.Texture2DLodZero:
  717. case Decoders.TextureTarget.Texture2DLodLevel:
  718. return SamplerType.Texture2D;
  719. case Decoders.TextureTarget.Texture2DDepthCompare:
  720. case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
  721. case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
  722. return SamplerType.Texture2D | SamplerType.Shadow;
  723. case Decoders.TextureTarget.Texture2DArray:
  724. case Decoders.TextureTarget.Texture2DArrayLodZero:
  725. return SamplerType.Texture2D | SamplerType.Array;
  726. case Decoders.TextureTarget.Texture2DArrayLodZeroDepthCompare:
  727. return SamplerType.Texture2D | SamplerType.Array | SamplerType.Shadow;
  728. case Decoders.TextureTarget.Texture3D:
  729. case Decoders.TextureTarget.Texture3DLodZero:
  730. return SamplerType.Texture3D;
  731. case Decoders.TextureTarget.TextureCube:
  732. case Decoders.TextureTarget.TextureCubeLodLevel:
  733. return SamplerType.TextureCube;
  734. }
  735. return SamplerType.None;
  736. }
  737. private static SamplerType ConvertSamplerType(TexelLoadTarget type)
  738. {
  739. switch (type)
  740. {
  741. case TexelLoadTarget.Texture1DLodZero:
  742. case TexelLoadTarget.Texture1DLodLevel:
  743. return SamplerType.Texture1D;
  744. case TexelLoadTarget.Texture2DLodZero:
  745. case TexelLoadTarget.Texture2DLodZeroOffset:
  746. case TexelLoadTarget.Texture2DLodLevel:
  747. case TexelLoadTarget.Texture2DLodLevelOffset:
  748. return SamplerType.Texture2D;
  749. case TexelLoadTarget.Texture2DLodZeroMultisample:
  750. return SamplerType.Texture2D | SamplerType.Multisample;
  751. case TexelLoadTarget.Texture3DLodZero:
  752. return SamplerType.Texture3D;
  753. case TexelLoadTarget.Texture2DArrayLodZero:
  754. return SamplerType.Texture2D | SamplerType.Array;
  755. }
  756. return SamplerType.None;
  757. }
  758. private static TextureFlags ConvertTextureFlags(Decoders.TextureTarget type)
  759. {
  760. switch (type)
  761. {
  762. case Decoders.TextureTarget.Texture1DLodZero:
  763. case Decoders.TextureTarget.Texture2DLodZero:
  764. case Decoders.TextureTarget.Texture2DLodLevel:
  765. case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
  766. case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
  767. case Decoders.TextureTarget.Texture2DArrayLodZero:
  768. case Decoders.TextureTarget.Texture2DArrayLodZeroDepthCompare:
  769. case Decoders.TextureTarget.Texture3DLodZero:
  770. case Decoders.TextureTarget.TextureCubeLodLevel:
  771. return TextureFlags.LodLevel;
  772. case Decoders.TextureTarget.Texture2D:
  773. case Decoders.TextureTarget.Texture2DDepthCompare:
  774. case Decoders.TextureTarget.Texture2DArray:
  775. case Decoders.TextureTarget.Texture3D:
  776. case Decoders.TextureTarget.TextureCube:
  777. return TextureFlags.None;
  778. }
  779. return TextureFlags.None;
  780. }
  781. private static TextureFlags ConvertTextureFlags(TexelLoadTarget type)
  782. {
  783. switch (type)
  784. {
  785. case TexelLoadTarget.Texture1DLodZero:
  786. case TexelLoadTarget.Texture1DLodLevel:
  787. case TexelLoadTarget.Texture2DLodZero:
  788. case TexelLoadTarget.Texture2DLodLevel:
  789. case TexelLoadTarget.Texture2DLodZeroMultisample:
  790. case TexelLoadTarget.Texture3DLodZero:
  791. case TexelLoadTarget.Texture2DArrayLodZero:
  792. return TextureFlags.LodLevel;
  793. case TexelLoadTarget.Texture2DLodZeroOffset:
  794. case TexelLoadTarget.Texture2DLodLevelOffset:
  795. return TextureFlags.LodLevel | TextureFlags.Offset;
  796. }
  797. return TextureFlags.None;
  798. }
  799. }
  800. }