StateWriteFlags.cs 1001 B

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  1. namespace Ryujinx.Graphics.Gpu.State
  2. {
  3. enum StateWriteFlags
  4. {
  5. InputAssemblerGroup =
  6. VertexAttribState |
  7. PrimitiveRestartState |
  8. IndexBufferState |
  9. VertexBufferState,
  10. RenderTargetGroup =
  11. RtColorState |
  12. RtDepthStencilState,
  13. RtColorState = 1 << 0,
  14. ViewportTransform = 1 << 1,
  15. DepthBiasState = 1 << 2,
  16. RtDepthStencilState = 1 << 3,
  17. DepthTestState = 1 << 4,
  18. VertexAttribState = 1 << 5,
  19. StencilTestState = 1 << 6,
  20. SamplerPoolState = 1 << 7,
  21. TexturePoolState = 1 << 8,
  22. PrimitiveRestartState = 1 << 9,
  23. IndexBufferState = 1 << 10,
  24. FaceState = 1 << 11,
  25. RtColorMask = 1 << 12,
  26. VertexBufferState = 1 << 13,
  27. BlendState = 1 << 14,
  28. ShaderState = 1 << 15,
  29. Any = -1
  30. }
  31. }