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- namespace Ryujinx.Graphics.Gpu.State
- {
- enum StateWriteFlags
- {
- InputAssemblerGroup =
- VertexAttribState |
- PrimitiveRestartState |
- IndexBufferState |
- VertexBufferState,
- RenderTargetGroup =
- RtColorState |
- RtDepthStencilState,
- RtColorState = 1 << 0,
- ViewportTransform = 1 << 1,
- DepthBiasState = 1 << 2,
- RtDepthStencilState = 1 << 3,
- DepthTestState = 1 << 4,
- VertexAttribState = 1 << 5,
- StencilTestState = 1 << 6,
- SamplerPoolState = 1 << 7,
- TexturePoolState = 1 << 8,
- PrimitiveRestartState = 1 << 9,
- IndexBufferState = 1 << 10,
- FaceState = 1 << 11,
- RtColorMask = 1 << 12,
- VertexBufferState = 1 << 13,
- BlendState = 1 << 14,
- ShaderState = 1 << 15,
- Any = -1
- }
- }
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