CpuTest.cs 14 KB

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  1. using ChocolArm64;
  2. using ChocolArm64.Memory;
  3. using ChocolArm64.State;
  4. using NUnit.Framework;
  5. using Ryujinx.Tests.Unicorn;
  6. using System;
  7. using System.Runtime.InteropServices;
  8. using System.Runtime.Intrinsics;
  9. using System.Runtime.Intrinsics.X86;
  10. using System.Threading;
  11. namespace Ryujinx.Tests.Cpu
  12. {
  13. [TestFixture]
  14. public class CpuTest
  15. {
  16. protected long Position { get; private set; }
  17. private long Size;
  18. private long EntryPoint;
  19. private IntPtr RamPointer;
  20. private AMemory Memory;
  21. private AThread Thread;
  22. private static bool UnicornAvailable;
  23. private UnicornAArch64 UnicornEmu;
  24. static CpuTest()
  25. {
  26. UnicornAvailable = UnicornAArch64.IsAvailable();
  27. if (!UnicornAvailable)
  28. {
  29. Console.WriteLine("WARNING: Could not find unicorn");
  30. }
  31. }
  32. [SetUp]
  33. public void Setup()
  34. {
  35. Position = 0x1000;
  36. Size = 0x1000;
  37. EntryPoint = Position;
  38. ATranslator Translator = new ATranslator();
  39. RamPointer = Marshal.AllocHGlobal(new IntPtr(Size));
  40. Memory = new AMemory(RamPointer);
  41. Memory.Map(Position, 0, Size);
  42. Thread = new AThread(Translator, Memory, EntryPoint);
  43. if (UnicornAvailable)
  44. {
  45. UnicornEmu = new UnicornAArch64();
  46. UnicornEmu.MemoryMap((ulong)Position, (ulong)Size, MemoryPermission.READ | MemoryPermission.EXEC);
  47. UnicornEmu.PC = (ulong)EntryPoint;
  48. }
  49. }
  50. [TearDown]
  51. public void Teardown()
  52. {
  53. Marshal.FreeHGlobal(RamPointer);
  54. Memory = null;
  55. Thread = null;
  56. UnicornEmu = null;
  57. }
  58. protected void Reset()
  59. {
  60. Teardown();
  61. Setup();
  62. }
  63. protected void Opcode(uint Opcode)
  64. {
  65. Thread.Memory.WriteUInt32(Position, Opcode);
  66. if (UnicornAvailable)
  67. {
  68. UnicornEmu.MemoryWrite32((ulong)Position, Opcode);
  69. }
  70. Position += 4;
  71. }
  72. protected void SetThreadState(ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
  73. Vector128<float> V0 = default(Vector128<float>),
  74. Vector128<float> V1 = default(Vector128<float>),
  75. Vector128<float> V2 = default(Vector128<float>),
  76. bool Overflow = false, bool Carry = false, bool Zero = false, bool Negative = false,
  77. int Fpcr = 0x0, int Fpsr = 0x0)
  78. {
  79. Thread.ThreadState.X0 = X0;
  80. Thread.ThreadState.X1 = X1;
  81. Thread.ThreadState.X2 = X2;
  82. Thread.ThreadState.X3 = X3;
  83. Thread.ThreadState.X31 = X31;
  84. Thread.ThreadState.V0 = V0;
  85. Thread.ThreadState.V1 = V1;
  86. Thread.ThreadState.V2 = V2;
  87. Thread.ThreadState.Overflow = Overflow;
  88. Thread.ThreadState.Carry = Carry;
  89. Thread.ThreadState.Zero = Zero;
  90. Thread.ThreadState.Negative = Negative;
  91. Thread.ThreadState.Fpcr = Fpcr;
  92. Thread.ThreadState.Fpsr = Fpsr;
  93. if (UnicornAvailable)
  94. {
  95. UnicornEmu.X[0] = X0;
  96. UnicornEmu.X[1] = X1;
  97. UnicornEmu.X[2] = X2;
  98. UnicornEmu.X[3] = X3;
  99. UnicornEmu.SP = X31;
  100. UnicornEmu.Q[0] = V0;
  101. UnicornEmu.Q[1] = V1;
  102. UnicornEmu.Q[2] = V2;
  103. UnicornEmu.OverflowFlag = Overflow;
  104. UnicornEmu.CarryFlag = Carry;
  105. UnicornEmu.ZeroFlag = Zero;
  106. UnicornEmu.NegativeFlag = Negative;
  107. UnicornEmu.Fpcr = Fpcr;
  108. UnicornEmu.Fpsr = Fpsr;
  109. }
  110. }
  111. protected void ExecuteOpcodes()
  112. {
  113. using (ManualResetEvent Wait = new ManualResetEvent(false))
  114. {
  115. Thread.ThreadState.Break += (sender, e) => Thread.StopExecution();
  116. Thread.WorkFinished += (sender, e) => Wait.Set();
  117. Thread.Execute();
  118. Wait.WaitOne();
  119. }
  120. if (UnicornAvailable)
  121. {
  122. UnicornEmu.RunForCount((ulong)(Position - EntryPoint - 8) / 4);
  123. }
  124. }
  125. protected AThreadState GetThreadState()
  126. {
  127. return Thread.ThreadState;
  128. }
  129. protected AThreadState SingleOpcode(uint Opcode,
  130. ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
  131. Vector128<float> V0 = default(Vector128<float>),
  132. Vector128<float> V1 = default(Vector128<float>),
  133. Vector128<float> V2 = default(Vector128<float>),
  134. bool Overflow = false, bool Carry = false, bool Zero = false, bool Negative = false,
  135. int Fpcr = 0x0, int Fpsr = 0x0)
  136. {
  137. this.Opcode(Opcode);
  138. this.Opcode(0xD4200000); // BRK #0
  139. this.Opcode(0xD65F03C0); // RET
  140. SetThreadState(X0, X1, X2, X3, X31, V0, V1, V2, Overflow, Carry, Zero, Negative, Fpcr, Fpsr);
  141. ExecuteOpcodes();
  142. return GetThreadState();
  143. }
  144. protected void CompareAgainstUnicorn()
  145. {
  146. if (!UnicornAvailable)
  147. {
  148. return;
  149. }
  150. Assert.That(Thread.ThreadState.X0, Is.EqualTo(UnicornEmu.X[0]));
  151. Assert.That(Thread.ThreadState.X1, Is.EqualTo(UnicornEmu.X[1]));
  152. Assert.That(Thread.ThreadState.X2, Is.EqualTo(UnicornEmu.X[2]));
  153. Assert.That(Thread.ThreadState.X3, Is.EqualTo(UnicornEmu.X[3]));
  154. Assert.That(Thread.ThreadState.X4, Is.EqualTo(UnicornEmu.X[4]));
  155. Assert.That(Thread.ThreadState.X5, Is.EqualTo(UnicornEmu.X[5]));
  156. Assert.That(Thread.ThreadState.X6, Is.EqualTo(UnicornEmu.X[6]));
  157. Assert.That(Thread.ThreadState.X7, Is.EqualTo(UnicornEmu.X[7]));
  158. Assert.That(Thread.ThreadState.X8, Is.EqualTo(UnicornEmu.X[8]));
  159. Assert.That(Thread.ThreadState.X9, Is.EqualTo(UnicornEmu.X[9]));
  160. Assert.That(Thread.ThreadState.X10, Is.EqualTo(UnicornEmu.X[10]));
  161. Assert.That(Thread.ThreadState.X11, Is.EqualTo(UnicornEmu.X[11]));
  162. Assert.That(Thread.ThreadState.X12, Is.EqualTo(UnicornEmu.X[12]));
  163. Assert.That(Thread.ThreadState.X13, Is.EqualTo(UnicornEmu.X[13]));
  164. Assert.That(Thread.ThreadState.X14, Is.EqualTo(UnicornEmu.X[14]));
  165. Assert.That(Thread.ThreadState.X15, Is.EqualTo(UnicornEmu.X[15]));
  166. Assert.That(Thread.ThreadState.X16, Is.EqualTo(UnicornEmu.X[16]));
  167. Assert.That(Thread.ThreadState.X17, Is.EqualTo(UnicornEmu.X[17]));
  168. Assert.That(Thread.ThreadState.X18, Is.EqualTo(UnicornEmu.X[18]));
  169. Assert.That(Thread.ThreadState.X19, Is.EqualTo(UnicornEmu.X[19]));
  170. Assert.That(Thread.ThreadState.X20, Is.EqualTo(UnicornEmu.X[20]));
  171. Assert.That(Thread.ThreadState.X21, Is.EqualTo(UnicornEmu.X[21]));
  172. Assert.That(Thread.ThreadState.X22, Is.EqualTo(UnicornEmu.X[22]));
  173. Assert.That(Thread.ThreadState.X23, Is.EqualTo(UnicornEmu.X[23]));
  174. Assert.That(Thread.ThreadState.X24, Is.EqualTo(UnicornEmu.X[24]));
  175. Assert.That(Thread.ThreadState.X25, Is.EqualTo(UnicornEmu.X[25]));
  176. Assert.That(Thread.ThreadState.X26, Is.EqualTo(UnicornEmu.X[26]));
  177. Assert.That(Thread.ThreadState.X27, Is.EqualTo(UnicornEmu.X[27]));
  178. Assert.That(Thread.ThreadState.X28, Is.EqualTo(UnicornEmu.X[28]));
  179. Assert.That(Thread.ThreadState.X29, Is.EqualTo(UnicornEmu.X[29]));
  180. Assert.That(Thread.ThreadState.X30, Is.EqualTo(UnicornEmu.X[30]));
  181. Assert.That(Thread.ThreadState.X31, Is.EqualTo(UnicornEmu.SP));
  182. Assert.That(Thread.ThreadState.V0, Is.EqualTo(UnicornEmu.Q[0]));
  183. Assert.That(Thread.ThreadState.V1, Is.EqualTo(UnicornEmu.Q[1]));
  184. Assert.That(Thread.ThreadState.V2, Is.EqualTo(UnicornEmu.Q[2]));
  185. Assert.That(Thread.ThreadState.V3, Is.EqualTo(UnicornEmu.Q[3]));
  186. Assert.That(Thread.ThreadState.V4, Is.EqualTo(UnicornEmu.Q[4]));
  187. Assert.That(Thread.ThreadState.V5, Is.EqualTo(UnicornEmu.Q[5]));
  188. Assert.That(Thread.ThreadState.V6, Is.EqualTo(UnicornEmu.Q[6]));
  189. Assert.That(Thread.ThreadState.V7, Is.EqualTo(UnicornEmu.Q[7]));
  190. Assert.That(Thread.ThreadState.V8, Is.EqualTo(UnicornEmu.Q[8]));
  191. Assert.That(Thread.ThreadState.V9, Is.EqualTo(UnicornEmu.Q[9]));
  192. Assert.That(Thread.ThreadState.V10, Is.EqualTo(UnicornEmu.Q[10]));
  193. Assert.That(Thread.ThreadState.V11, Is.EqualTo(UnicornEmu.Q[11]));
  194. Assert.That(Thread.ThreadState.V12, Is.EqualTo(UnicornEmu.Q[12]));
  195. Assert.That(Thread.ThreadState.V13, Is.EqualTo(UnicornEmu.Q[13]));
  196. Assert.That(Thread.ThreadState.V14, Is.EqualTo(UnicornEmu.Q[14]));
  197. Assert.That(Thread.ThreadState.V15, Is.EqualTo(UnicornEmu.Q[15]));
  198. Assert.That(Thread.ThreadState.V16, Is.EqualTo(UnicornEmu.Q[16]));
  199. Assert.That(Thread.ThreadState.V17, Is.EqualTo(UnicornEmu.Q[17]));
  200. Assert.That(Thread.ThreadState.V18, Is.EqualTo(UnicornEmu.Q[18]));
  201. Assert.That(Thread.ThreadState.V19, Is.EqualTo(UnicornEmu.Q[19]));
  202. Assert.That(Thread.ThreadState.V20, Is.EqualTo(UnicornEmu.Q[20]));
  203. Assert.That(Thread.ThreadState.V21, Is.EqualTo(UnicornEmu.Q[21]));
  204. Assert.That(Thread.ThreadState.V22, Is.EqualTo(UnicornEmu.Q[22]));
  205. Assert.That(Thread.ThreadState.V23, Is.EqualTo(UnicornEmu.Q[23]));
  206. Assert.That(Thread.ThreadState.V24, Is.EqualTo(UnicornEmu.Q[24]));
  207. Assert.That(Thread.ThreadState.V25, Is.EqualTo(UnicornEmu.Q[25]));
  208. Assert.That(Thread.ThreadState.V26, Is.EqualTo(UnicornEmu.Q[26]));
  209. Assert.That(Thread.ThreadState.V27, Is.EqualTo(UnicornEmu.Q[27]));
  210. Assert.That(Thread.ThreadState.V28, Is.EqualTo(UnicornEmu.Q[28]));
  211. Assert.That(Thread.ThreadState.V29, Is.EqualTo(UnicornEmu.Q[29]));
  212. Assert.That(Thread.ThreadState.V30, Is.EqualTo(UnicornEmu.Q[30]));
  213. Assert.That(Thread.ThreadState.V31, Is.EqualTo(UnicornEmu.Q[31]));
  214. Assert.That(Thread.ThreadState.V31, Is.EqualTo(UnicornEmu.Q[31]));
  215. Assert.That(Thread.ThreadState.Fpcr, Is.EqualTo(UnicornEmu.Fpcr));
  216. Assert.That(Thread.ThreadState.Fpsr & 0x08000000, Is.EqualTo(UnicornEmu.Fpsr & 0x08000000));
  217. Assert.That(Thread.ThreadState.Overflow, Is.EqualTo(UnicornEmu.OverflowFlag));
  218. Assert.That(Thread.ThreadState.Carry, Is.EqualTo(UnicornEmu.CarryFlag));
  219. Assert.That(Thread.ThreadState.Zero, Is.EqualTo(UnicornEmu.ZeroFlag));
  220. Assert.That(Thread.ThreadState.Negative, Is.EqualTo(UnicornEmu.NegativeFlag));
  221. }
  222. protected static Vector128<float> MakeVectorE0(double E0)
  223. {
  224. if (!Sse2.IsSupported)
  225. {
  226. throw new PlatformNotSupportedException();
  227. }
  228. return Sse.StaticCast<long, float>(Sse2.SetVector128(0, BitConverter.DoubleToInt64Bits(E0)));
  229. }
  230. protected static Vector128<float> MakeVectorE0E1(double E0, double E1)
  231. {
  232. if (!Sse2.IsSupported)
  233. {
  234. throw new PlatformNotSupportedException();
  235. }
  236. return Sse.StaticCast<long, float>(
  237. Sse2.SetVector128(BitConverter.DoubleToInt64Bits(E1), BitConverter.DoubleToInt64Bits(E0)));
  238. }
  239. protected static Vector128<float> MakeVectorE1(double E1)
  240. {
  241. if (!Sse2.IsSupported)
  242. {
  243. throw new PlatformNotSupportedException();
  244. }
  245. return Sse.StaticCast<long, float>(Sse2.SetVector128(BitConverter.DoubleToInt64Bits(E1), 0));
  246. }
  247. protected static double VectorExtractDouble(Vector128<float> Vector, byte Index)
  248. {
  249. if (!Sse41.IsSupported)
  250. {
  251. throw new PlatformNotSupportedException();
  252. }
  253. long Value = Sse41.Extract(Sse.StaticCast<float, long>(Vector), Index);
  254. return BitConverter.Int64BitsToDouble(Value);
  255. }
  256. protected static Vector128<float> MakeVectorE0(ulong E0)
  257. {
  258. if (!Sse2.IsSupported)
  259. {
  260. throw new PlatformNotSupportedException();
  261. }
  262. return Sse.StaticCast<ulong, float>(Sse2.SetVector128(0, E0));
  263. }
  264. protected static Vector128<float> MakeVectorE0E1(ulong E0, ulong E1)
  265. {
  266. if (!Sse2.IsSupported)
  267. {
  268. throw new PlatformNotSupportedException();
  269. }
  270. return Sse.StaticCast<ulong, float>(Sse2.SetVector128(E1, E0));
  271. }
  272. protected static Vector128<float> MakeVectorE1(ulong E1)
  273. {
  274. if (!Sse2.IsSupported)
  275. {
  276. throw new PlatformNotSupportedException();
  277. }
  278. return Sse.StaticCast<ulong, float>(Sse2.SetVector128(E1, 0));
  279. }
  280. protected static ulong GetVectorE0(Vector128<float> Vector)
  281. {
  282. if (!Sse41.IsSupported)
  283. {
  284. throw new PlatformNotSupportedException();
  285. }
  286. return Sse41.Extract(Sse.StaticCast<float, ulong>(Vector), (byte)0);
  287. }
  288. protected static ulong GetVectorE1(Vector128<float> Vector)
  289. {
  290. if (!Sse41.IsSupported)
  291. {
  292. throw new PlatformNotSupportedException();
  293. }
  294. return Sse41.Extract(Sse.StaticCast<float, ulong>(Vector), (byte)1);
  295. }
  296. }
  297. }