gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
..
Cache 57d3296ba4 infra: Migrate to .NET 6 (#2829) il y a 4 ans
CachedGpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
GpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
GpuAccessorState.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) il y a 6 ans
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) il y a 5 ans
ShaderCache.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) il y a 5 ans
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) il y a 5 ans
ShaderCompileTask.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) il y a 4 ans
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) il y a 4 ans
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) il y a 4 ans
TextureDescriptorCapableGpuAccessor.cs 0e59573f2b Add capability for BGRA formats (#3011) il y a 4 ans
TransformFeedbackDescriptor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans