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- using Ryujinx.SDL2.Common;
- using System;
- namespace Ryujinx.Input.SDL2
- {
- public class SDL2KeyboardDriver : IGamepadDriver
- {
- public SDL2KeyboardDriver()
- {
- SDL2Driver.Instance.Initialize();
- }
- public string DriverName => "SDL2";
- private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
- public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
- public event Action<string> OnGamepadConnected
- {
- add { }
- remove { }
- }
- public event Action<string> OnGamepadDisconnected
- {
- add { }
- remove { }
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- SDL2Driver.Instance.Dispose();
- }
- }
- public void Dispose()
- {
- GC.SuppressFinalize(this);
- Dispose(true);
- }
- public IGamepad GetGamepad(string id)
- {
- if (!_keyboardIdentifers[0].Equals(id))
- {
- return null;
- }
- return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards");
- }
- }
- }
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