Window.cs 4.5 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Graphics.GAL;
  3. using System;
  4. namespace Ryujinx.Graphics.OpenGL
  5. {
  6. class Window : IWindow, IDisposable
  7. {
  8. private const int NativeWidth = 1280;
  9. private const int NativeHeight = 720;
  10. private int _width;
  11. private int _height;
  12. private int _copyFramebufferHandle;
  13. public Window()
  14. {
  15. _width = NativeWidth;
  16. _height = NativeHeight;
  17. }
  18. public void Present(ITexture texture, ImageCrop crop)
  19. {
  20. GL.Disable(EnableCap.FramebufferSrgb);
  21. CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop);
  22. GL.Enable(EnableCap.FramebufferSrgb);
  23. }
  24. public void SetSize(int width, int height)
  25. {
  26. _width = width;
  27. _height = height;
  28. }
  29. private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
  30. {
  31. bool[] oldFramebufferColorWritemask = new bool[4];
  32. int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
  33. int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
  34. GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
  35. GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
  36. GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
  37. GL.FramebufferTexture(
  38. FramebufferTarget.ReadFramebuffer,
  39. FramebufferAttachment.ColorAttachment0,
  40. view.Handle,
  41. 0);
  42. GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
  43. GL.Clear(ClearBufferMask.ColorBufferBit);
  44. int srcX0, srcX1, srcY0, srcY1;
  45. if (crop.Left == 0 && crop.Right == 0)
  46. {
  47. srcX0 = 0;
  48. srcX1 = view.Width;
  49. }
  50. else
  51. {
  52. srcX0 = crop.Left;
  53. srcX1 = crop.Right;
  54. }
  55. if (crop.Top == 0 && crop.Bottom == 0)
  56. {
  57. srcY0 = 0;
  58. srcY1 = view.Height;
  59. }
  60. else
  61. {
  62. srcY0 = crop.Top;
  63. srcY1 = crop.Bottom;
  64. }
  65. float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width));
  66. float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height));
  67. int dstWidth = (int)(_width * ratioX);
  68. int dstHeight = (int)(_height * ratioY);
  69. int dstPaddingX = (_width - dstWidth) / 2;
  70. int dstPaddingY = (_height - dstHeight) / 2;
  71. int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
  72. int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
  73. int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
  74. int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
  75. GL.BlitFramebuffer(
  76. srcX0,
  77. srcY0,
  78. srcX1,
  79. srcY1,
  80. dstX0,
  81. dstY0,
  82. dstX1,
  83. dstY1,
  84. ClearBufferMask.ColorBufferBit,
  85. BlitFramebufferFilter.Linear);
  86. // Remove Alpha channel
  87. GL.ColorMask(drawFramebuffer, false, false, false, true);
  88. GL.ClearBuffer(ClearBuffer.Color, 0, new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
  89. GL.ColorMask(drawFramebuffer,
  90. oldFramebufferColorWritemask[0],
  91. oldFramebufferColorWritemask[1],
  92. oldFramebufferColorWritemask[2],
  93. oldFramebufferColorWritemask[3]);
  94. GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
  95. GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
  96. }
  97. private int GetCopyFramebufferHandleLazy()
  98. {
  99. int handle = _copyFramebufferHandle;
  100. if (handle == 0)
  101. {
  102. handle = GL.GenFramebuffer();
  103. _copyFramebufferHandle = handle;
  104. }
  105. return handle;
  106. }
  107. public void Dispose()
  108. {
  109. if (_copyFramebufferHandle != 0)
  110. {
  111. GL.DeleteFramebuffer(_copyFramebufferHandle);
  112. _copyFramebufferHandle = 0;
  113. }
  114. }
  115. }
  116. }