gdkchan 416dc8fde4 Fix out-of-bounds shader thread shuffle (#2605) 4 år sedan
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Engine 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) 4 år sedan
Image 15e7fe3ac9 Avoid deleting textures when their data does not overlap. (#2601) 4 år sedan
Memory 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) 4 år sedan
Shader 416dc8fde4 Fix out-of-bounds shader thread shuffle (#2605) 4 år sedan
Synchronization a33dc2f491 Improved Logger (#1292) 5 år sedan
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 år sedan
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 år sedan
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 år sedan
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 år sedan
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 år sedan
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 år sedan
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 år sedan