gdkchan c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) 3 anos atrás
..
Multithreading 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 3 anos atrás
AddressMode.cs 654e617fe7 Some code cleanup 6 anos atrás
AdvancedBlendDescriptor.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) 3 anos atrás
AdvancedBlendOp.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) 3 anos atrás
AdvancedBlendOverlap.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) 3 anos atrás
AntiAliasing.cs 80b4972139 Add Support for Post Processing Effects (#3616) 3 anos atrás
BlendDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
BlendFactor.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) 3 anos atrás
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 anos atrás
BufferAssignment.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
BufferHandle.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
BufferRange.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
Capabilities.cs cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368) 3 anos atrás
ColorF.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
CompareMode.cs 654e617fe7 Some code cleanup 6 anos atrás
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 anos atrás
CounterType.cs 1876b346fe Initial work 6 anos atrás
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 anos atrás
DepthStencilMode.cs 654e617fe7 Some code cleanup 6 anos atrás
DepthTestDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
DeviceInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
Extents2D.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
Extents2DF.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
Face.cs 1876b346fe Initial work 6 anos atrás
Format.cs 470be03c2f GPU: Add fallback when 16-bit formats are not supported (#4108) 3 anos atrás
FrontFace.cs 1876b346fe Initial work 6 anos atrás
HardwareInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anos atrás
IPipeline.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) 3 anos atrás
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 anos atrás
IRenderer.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 3 anos atrás
ISampler.cs 1876b346fe Initial work 6 anos atrás
ITexture.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 3 anos atrás
IWindow.cs 80b4972139 Add Support for Post Processing Effects (#3616) 3 anos atrás
ImageCrop.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
IndexType.cs 1876b346fe Initial work 6 anos atrás
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) 5 anos atrás
MagFilter.cs 654e617fe7 Some code cleanup 6 anos atrás
MinFilter.cs 654e617fe7 Some code cleanup 6 anos atrás
MultisampleDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 anos atrás
PinnedSpan.cs 9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 3 anos atrás
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) 4 anos atrás
PolygonModeMask.cs 1876b346fe Initial work 6 anos atrás
PrimitiveTopology.cs 1876b346fe Initial work 6 anos atrás
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 anos atrás
ProgramPipelineState.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
Rectangle.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
Ryujinx.Graphics.GAL.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 anos atrás
SamplerCreateInfo.cs 851d81d24a Fix Redundant Qualifer Warnings (#4091) 3 anos atrás
ScreenCaptureImageInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
ShaderBindings.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
ShaderInfo.cs 2232e4ae87 Vulkan backend (#2518) 3 anos atrás
ShaderSource.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
StencilOp.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) 4 anos atrás
StencilTestDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
SupportBufferUpdater.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 anos atrás
SwizzleComponent.cs 654e617fe7 Some code cleanup 6 anos atrás
Target.cs 1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442) 3 anos atrás
TextureCreateInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
TextureReleaseCallback.cs 1876b346fe Initial work 6 anos atrás
UpscaleType.cs 80b4972139 Add Support for Post Processing Effects (#3616) 3 anos atrás
VertexAttribDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
VertexBufferDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
Viewport.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 anos atrás