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- using Ryujinx.Common.Utilities;
- using System.Text.Json.Serialization;
- namespace Ryujinx.Common.Configuration.Hid.Controller
- {
- [JsonConverter(typeof(TypedStringEnumConverter<GamepadInputId>))]
- public enum GamepadInputId : byte
- {
- Unbound,
- A,
- B,
- X,
- Y,
- LeftStick,
- RightStick,
- LeftShoulder,
- RightShoulder,
- // Likely axis
- LeftTrigger,
- // Likely axis
- RightTrigger,
- DpadUp,
- DpadDown,
- DpadLeft,
- DpadRight,
- // Special buttons
- Minus,
- Plus,
- Back = Minus,
- Start = Plus,
- Guide,
- Misc1,
- // Xbox Elite paddle
- Paddle1,
- Paddle2,
- Paddle3,
- Paddle4,
- // PS5 touchpad button
- Touchpad,
- // Virtual buttons for single joycon
- SingleLeftTrigger0,
- SingleRightTrigger0,
- SingleLeftTrigger1,
- SingleRightTrigger1,
- Count
- }
- }
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