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- using Ryujinx.Audio.Renderer.Server.Effect;
- using Ryujinx.Common.Memory;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter.Effect
- {
- /// <summary>
- /// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Compressor"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct CompressorParameter
- {
- /// <summary>
- /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Input;
- /// <summary>
- /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- public Array6<byte> Output;
- /// <summary>
- /// The maximum number of channels supported.
- /// </summary>
- public ushort ChannelCountMax;
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public ushort ChannelCount;
- /// <summary>
- /// The target sample rate.
- /// </summary>
- /// <remarks>This is in kHz.</remarks>
- public int SampleRate;
- /// <summary>
- /// The threshold.
- /// </summary>
- public float Threshold;
- /// <summary>
- /// The compressor ratio.
- /// </summary>
- public float Ratio;
- /// <summary>
- /// The attack time.
- /// <remarks>This is in microseconds.</remarks>
- /// </summary>
- public int AttackTime;
- /// <summary>
- /// The release time.
- /// <remarks>This is in microseconds.</remarks>
- /// </summary>
- public int ReleaseTime;
- /// <summary>
- /// The input gain.
- /// </summary>
- public float InputGain;
- /// <summary>
- /// The attack coefficient.
- /// </summary>
- public float AttackCoefficient;
- /// <summary>
- /// The release coefficient.
- /// </summary>
- public float ReleaseCoefficient;
- /// <summary>
- /// The output gain.
- /// </summary>
- public float OutputGain;
- /// <summary>
- /// The current usage status of the effect on the client side.
- /// </summary>
- public UsageState Status;
- /// <summary>
- /// Indicate if the makeup gain should be used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool MakeupGainEnabled;
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private Array2<byte> _reserved;
- /// <summary>
- /// Check if the <see cref="ChannelCount"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
- public bool IsChannelCountValid()
- {
- return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
- }
- /// <summary>
- /// Check if the <see cref="ChannelCountMax"/> is valid.
- /// </summary>
- /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
- public bool IsChannelCountMaxValid()
- {
- return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
- }
- }
- }
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