SDL2HardwareDeviceSession.cs 7.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230
  1. using Ryujinx.Audio.Backends.Common;
  2. using Ryujinx.Audio.Common;
  3. using Ryujinx.Common.Logging;
  4. using Ryujinx.Memory;
  5. using System;
  6. using System.Collections.Concurrent;
  7. using System.Threading;
  8. using static SDL2.SDL;
  9. namespace Ryujinx.Audio.Backends.SDL2
  10. {
  11. class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
  12. {
  13. private SDL2HardwareDeviceDriver _driver;
  14. private ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
  15. private DynamicRingBuffer _ringBuffer;
  16. private ulong _playedSampleCount;
  17. private ManualResetEvent _updateRequiredEvent;
  18. private uint _outputStream;
  19. private bool _hasSetupError;
  20. private SDL_AudioCallback _callbackDelegate;
  21. private int _bytesPerFrame;
  22. private uint _sampleCount;
  23. private bool _started;
  24. private float _volume;
  25. private ushort _nativeSampleFormat;
  26. public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
  27. {
  28. _driver = driver;
  29. _updateRequiredEvent = _driver.GetUpdateRequiredEvent();
  30. _queuedBuffers = new ConcurrentQueue<SDL2AudioBuffer>();
  31. _ringBuffer = new DynamicRingBuffer();
  32. _callbackDelegate = Update;
  33. _bytesPerFrame = BackendHelper.GetSampleSize(RequestedSampleFormat) * (int)RequestedChannelCount;
  34. _nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat);
  35. _sampleCount = uint.MaxValue;
  36. _started = false;
  37. _volume = requestedVolume;
  38. }
  39. private void EnsureAudioStreamSetup(AudioBuffer buffer)
  40. {
  41. uint bufferSampleCount = (uint)GetSampleCount(buffer);
  42. bool needAudioSetup = (_outputStream == 0 && !_hasSetupError) ||
  43. (bufferSampleCount >= Constants.TargetSampleCount && bufferSampleCount < _sampleCount);
  44. if (needAudioSetup)
  45. {
  46. _sampleCount = Math.Max(Constants.TargetSampleCount, bufferSampleCount);
  47. uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
  48. _hasSetupError = newOutputStream == 0;
  49. if (!_hasSetupError)
  50. {
  51. if (_outputStream != 0)
  52. {
  53. SDL_CloseAudioDevice(_outputStream);
  54. }
  55. _outputStream = newOutputStream;
  56. SDL_PauseAudioDevice(_outputStream, _started ? 0 : 1);
  57. Logger.Info?.Print(LogClass.Audio, $"New audio stream setup with a target sample count of {_sampleCount}");
  58. }
  59. }
  60. }
  61. private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength)
  62. {
  63. Span<byte> streamSpan = new Span<byte>((void*)stream, streamLength);
  64. int maxFrameCount = (int)GetSampleCount(streamLength);
  65. int bufferedFrames = _ringBuffer.Length / _bytesPerFrame;
  66. int frameCount = Math.Min(bufferedFrames, maxFrameCount);
  67. if (frameCount == 0)
  68. {
  69. // SDL2 left the responsibility to the user to clear the buffer.
  70. streamSpan.Fill(0);
  71. return;
  72. }
  73. byte[] samples = new byte[frameCount * _bytesPerFrame];
  74. _ringBuffer.Read(samples, 0, samples.Length);
  75. fixed (byte* p = samples)
  76. {
  77. IntPtr pStreamSrc = (IntPtr)p;
  78. // Zero the dest buffer
  79. streamSpan.Fill(0);
  80. // Apply volume to written data
  81. SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
  82. }
  83. ulong sampleCount = GetSampleCount(samples.Length);
  84. ulong availaibleSampleCount = sampleCount;
  85. bool needUpdate = false;
  86. while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
  87. {
  88. ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
  89. ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
  90. ulong currentSamplePlayed = Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
  91. availaibleSampleCount -= playedAudioBufferSampleCount;
  92. if (currentSamplePlayed == driverBuffer.SampleCount)
  93. {
  94. _queuedBuffers.TryDequeue(out _);
  95. needUpdate = true;
  96. }
  97. Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
  98. }
  99. // Notify the output if needed.
  100. if (needUpdate)
  101. {
  102. _updateRequiredEvent.Set();
  103. }
  104. }
  105. public override ulong GetPlayedSampleCount()
  106. {
  107. return Interlocked.Read(ref _playedSampleCount);
  108. }
  109. public override float GetVolume()
  110. {
  111. return _volume;
  112. }
  113. public override void PrepareToClose() { }
  114. public override void QueueBuffer(AudioBuffer buffer)
  115. {
  116. EnsureAudioStreamSetup(buffer);
  117. if (_outputStream != 0)
  118. {
  119. SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
  120. _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
  121. _queuedBuffers.Enqueue(driverBuffer);
  122. }
  123. else
  124. {
  125. Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer));
  126. _updateRequiredEvent.Set();
  127. }
  128. }
  129. public override void SetVolume(float volume)
  130. {
  131. _volume = volume;
  132. }
  133. public override void Start()
  134. {
  135. if (!_started)
  136. {
  137. if (_outputStream != 0)
  138. {
  139. SDL_PauseAudioDevice(_outputStream, 0);
  140. }
  141. _started = true;
  142. }
  143. }
  144. public override void Stop()
  145. {
  146. if (_started)
  147. {
  148. if (_outputStream != 0)
  149. {
  150. SDL_PauseAudioDevice(_outputStream, 1);
  151. }
  152. _started = false;
  153. }
  154. }
  155. public override void UnregisterBuffer(AudioBuffer buffer) { }
  156. public override bool WasBufferFullyConsumed(AudioBuffer buffer)
  157. {
  158. if (!_queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
  159. {
  160. return true;
  161. }
  162. return driverBuffer.DriverIdentifier != buffer.DataPointer;
  163. }
  164. protected virtual void Dispose(bool disposing)
  165. {
  166. if (disposing && _driver.Unregister(this))
  167. {
  168. PrepareToClose();
  169. Stop();
  170. if (_outputStream != 0)
  171. {
  172. SDL_CloseAudioDevice(_outputStream);
  173. }
  174. }
  175. }
  176. public override void Dispose()
  177. {
  178. Dispose(true);
  179. }
  180. }
  181. }