riperiperi 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) 4 éve
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Engine 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) 4 éve
Image 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) 4 éve
Memory 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) 4 éve
Shader f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) 4 éve
Synchronization a33dc2f491 Improved Logger (#1292) 5 éve
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 éve
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 éve
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 éve
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 éve
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 éve
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 éve
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 éve