Andrey Sukharev 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
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HelperFunctions 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
Instructions 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
CodeGenContext.cs 9daf029f35 Use vector transform feedback outputs if possible (#3832) %!s(int64=3) %!d(string=hai) anos
Declarations.cs b96794e72b Use new LINQ Order() methods (#3851) %!s(int64=3) %!d(string=hai) anos
DefaultNames.cs 43b4b34376 Implement Viewport Transform Disable (#3328) %!s(int64=4) %!d(string=hai) anos
GlslGenerator.cs 9daf029f35 Use vector transform feedback outputs if possible (#3832) %!s(int64=3) %!d(string=hai) anos
NumberFormatter.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
OperandManager.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
TypeConversion.cs 98d0240ce6 Support shader F32 to Bool reinterpretation (#1969) %!s(int64=5) %!d(string=hai) anos