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- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Shader.StructuredIr
- {
- class StructuredProgramInfo
- {
- public AstBlock MainBlock { get; }
- public HashSet<AstOperand> Locals { get; }
- public HashSet<int> CBuffers { get; }
- public HashSet<int> IAttributes { get; }
- public HashSet<int> OAttributes { get; }
- public HashSet<AstTextureOperation> Samplers { get; }
- public StructuredProgramInfo(AstBlock mainBlock)
- {
- MainBlock = mainBlock;
- Locals = new HashSet<AstOperand>();
- CBuffers = new HashSet<int>();
- IAttributes = new HashSet<int>();
- OAttributes = new HashSet<int>();
- Samplers = new HashSet<AstTextureOperation>();
- }
- }
- }
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