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Ac_K 3db9daa3bd time: Implement GetSharedMemoryNativeHandle (#705) %!s(int64=6) %!d(string=hai) anos
.github 6fbe87cccc Create FUNDING.yml %!s(int64=7) %!d(string=hai) anos
ChocolArm64 ffbfbb5549 Add FCVT <Hd>, <Sn> and FCVT <Sd>, <Hn> Inst.; add Tests. (#692) %!s(int64=7) %!d(string=hai) anos
Ryujinx 350a3667f7 Implement OutputAccessLogToSdCard and expose an FS access log option (#700) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Audio a07086c280 Built in profiling (#567) %!s(int64=7) %!d(string=hai) anos
Ryujinx.Common 350a3667f7 Implement OutputAccessLogToSdCard and expose an FS access log option (#700) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics 92c1726647 GPU Profiling (#570) %!s(int64=7) %!d(string=hai) anos
Ryujinx.HLE 3db9daa3bd time: Implement GetSharedMemoryNativeHandle (#705) %!s(int64=6) %!d(string=hai) anos
Ryujinx.LLE a07086c280 Built in profiling (#567) %!s(int64=7) %!d(string=hai) anos
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Ryujinx.ShaderTools a07086c280 Built in profiling (#567) %!s(int64=7) %!d(string=hai) anos
Ryujinx.Tests d87c5375f1 Implement a custom value generator for the Tests of the CLS and CLZ instructions (Base: 32, 64 bits. Simd: 8, 16, 32 bits). (#696) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Tests.Unicorn a07086c280 Built in profiling (#567) %!s(int64=7) %!d(string=hai) anos
.gitattributes b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
.gitignore fe8fbb6fb9 Implement ContentManager and related services (#438) %!s(int64=7) %!d(string=hai) anos
.travis.yml 1bfe6a9c22 Add some tests (#18) %!s(int64=8) %!d(string=hai) anos
CONFIG.md d306115750 Logger and Configuration Refactoring (#573) %!s(int64=7) %!d(string=hai) anos
KEYS.md 3227218114 Add XCI, NSP and NCA loading support (#404) %!s(int64=7) %!d(string=hai) anos
LICENSE.txt b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
README.md d306115750 Logger and Configuration Refactoring (#573) %!s(int64=7) %!d(string=hai) anos
Ryujinx.sln a07086c280 Built in profiling (#567) %!s(int64=7) %!d(string=hai) anos
Ryujinx.sln.DotSettings 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
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README.md

Ryujinx Build status

Experimental Switch emulator written in C#

Many games boot, only a handful are playable, see the compatiblity list here.

Building

To build this emulator, you will need the .NET Core 2.1 (or higher) SDK or just drag'n'drop the homebrew *.NRO / *.NSO or the game *.NSP / *.XCI on the executable if you have a pre-built version.

Features

  • Audio is partially supported.

  • Keyboard Input is supported, see CONFIG.md

  • Controller Input is supported, see CONFIG.md

  • Config File: Config.jsonc should be present in executable folder. For more information you can go here.

Help

If you have some homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled *.NRO / *.NSO (and source code if possible) and then we'll keep whatever is making app / game not work on the watch list and fix it at a later date.

Contact

For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!

For donation support, please take a look at our Patreon.

Running

To run this emulator, you need the .NET Core 2.1 (or higher) SDK.
Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Compatibility

You can check out the compatibility list here.

Latest build

These builds are compiled automatically for each commit on the master branch. They may be unstable or might not work at all.
The latest automatic build for Windows, Mac, and Linux can be found on the official website.