NativeMemoryManager.cs 1.1 KB

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  1. using System;
  2. using System.Buffers;
  3. namespace Ryujinx.Memory
  4. {
  5. public unsafe class NativeMemoryManager<T> : MemoryManager<T> where T : unmanaged
  6. {
  7. private readonly T* _pointer;
  8. private readonly int _length;
  9. public NativeMemoryManager(T* pointer, int length)
  10. {
  11. _pointer = pointer;
  12. _length = length;
  13. }
  14. public override Span<T> GetSpan()
  15. {
  16. return new Span<T>((void*)_pointer, _length);
  17. }
  18. public override MemoryHandle Pin(int elementIndex = 0)
  19. {
  20. if ((uint)elementIndex >= _length)
  21. {
  22. throw new ArgumentOutOfRangeException(nameof(elementIndex));
  23. }
  24. return new MemoryHandle((void*)(_pointer + elementIndex));
  25. }
  26. public override void Unpin()
  27. {
  28. // No need to do anything as pointer already points no native memory, not GC tracked.
  29. }
  30. protected override void Dispose(bool disposing)
  31. {
  32. // Nothing to dispose, MemoryBlock still owns the memory.
  33. }
  34. }
  35. }