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- using Ryujinx.Common.Configuration.Hid;
- using Ryujinx.Common.Configuration.Hid.Controller;
- using Ryujinx.Common.Logging;
- using System;
- using System.Collections.Generic;
- using System.Numerics;
- using static SDL2.SDL;
- namespace Ryujinx.Input.SDL2
- {
- class SDL2Gamepad : IGamepad
- {
- private bool HasConfiguration => _configuration != null;
- private class ButtonMappingEntry
- {
- public readonly GamepadButtonInputId To;
- public readonly GamepadButtonInputId From;
- public ButtonMappingEntry(GamepadButtonInputId to, GamepadButtonInputId from)
- {
- To = to;
- From = from;
- }
- }
- private StandardControllerInputConfig _configuration;
- private static readonly SDL_GameControllerButton[] _buttonsDriverMapping = new SDL_GameControllerButton[(int)GamepadButtonInputId.Count]
- {
- // Unbound, ignored.
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSTICK,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
- // NOTE: The left and right trigger are axis, we handle those differently
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_UP,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_DOWN,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_LEFT,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_BACK,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_GUIDE,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_MISC1,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_TOUCHPAD,
- // Virtual buttons are invalid, ignored.
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
- SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
- };
- private object _userMappingLock = new object();
- private List<ButtonMappingEntry> _buttonsUserMapping;
- private StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
- {
- StickInputId.Unbound,
- StickInputId.Left,
- StickInputId.Right
- };
- public GamepadFeaturesFlag Features { get; }
- private IntPtr _gamepadHandle;
- private float _triggerThreshold;
- public SDL2Gamepad(IntPtr gamepadHandle, string driverId)
- {
- _gamepadHandle = gamepadHandle;
- _buttonsUserMapping = new List<ButtonMappingEntry>();
- Name = SDL_GameControllerName(_gamepadHandle);
- Id = driverId;
- Features = GetFeaturesFlag();
- _triggerThreshold = 0.0f;
- // Enable motion tracking
- if (Features.HasFlag(GamepadFeaturesFlag.Motion))
- {
- SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE);
- SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO, SDL_bool.SDL_TRUE);
- }
- }
- private GamepadFeaturesFlag GetFeaturesFlag()
- {
- GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
- if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
- SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
- {
- result |= GamepadFeaturesFlag.Motion;
- }
- int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
- if (error == 0)
- {
- result |= GamepadFeaturesFlag.Rumble;
- }
- return result;
- }
- public string Id { get; }
- public string Name { get; }
- public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
- protected virtual void Dispose(bool disposing)
- {
- if (disposing && _gamepadHandle != IntPtr.Zero)
- {
- SDL_GameControllerClose(_gamepadHandle);
- _gamepadHandle = IntPtr.Zero;
- }
- }
- public void Dispose()
- {
- Dispose(true);
- }
- public void SetTriggerThreshold(float triggerThreshold)
- {
- _triggerThreshold = triggerThreshold;
- }
- public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
- {
- if (Features.HasFlag(GamepadFeaturesFlag.Rumble))
- {
- ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
- ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
- if (durationMs == uint.MaxValue)
- {
- SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY);
- }
- else if (durationMs > SDL_HAPTIC_INFINITY)
- {
- Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
- }
- else
- {
- SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs);
- }
- }
- }
- public Vector3 GetMotionData(MotionInputId inputId)
- {
- SDL_SensorType sensorType = SDL_SensorType.SDL_SENSOR_INVALID;
- if (inputId == MotionInputId.Accelerometer)
- {
- sensorType = SDL_SensorType.SDL_SENSOR_ACCEL;
- }
- else if (inputId == MotionInputId.Gyroscope)
- {
- sensorType = SDL_SensorType.SDL_SENSOR_GYRO;
- }
- if (Features.HasFlag(GamepadFeaturesFlag.Motion) && sensorType != SDL_SensorType.SDL_SENSOR_INVALID)
- {
- const int ElementCount = 3;
- unsafe
- {
- float* values = stackalloc float[ElementCount];
- int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (IntPtr)values, ElementCount);
- if (result == 0)
- {
- Vector3 value = new Vector3(values[0], values[1], values[2]);
- if (inputId == MotionInputId.Gyroscope)
- {
- return RadToDegree(value);
- }
- else if (inputId == MotionInputId.Accelerometer)
- {
- return GsToMs2(value);
- }
- return value;
- }
- }
- }
- return Vector3.Zero;
- }
- private static Vector3 RadToDegree(Vector3 rad)
- {
- return rad * (180 / MathF.PI);
- }
- private static Vector3 GsToMs2(Vector3 gs)
- {
- return gs / SDL_STANDARD_GRAVITY;
- }
- public void SetConfiguration(InputConfig configuration)
- {
- lock (_userMappingLock)
- {
- _configuration = (StandardControllerInputConfig)configuration;
- _buttonsUserMapping.Clear();
- // First update sticks
- _stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
- _stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
- // Then left joycon
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
- // Finally right joycon
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
- _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
- SetTriggerThreshold(_configuration.TriggerThreshold);
- }
- }
- public GamepadStateSnapshot GetStateSnapshot()
- {
- return IGamepad.GetStateSnapshot(this);
- }
- public GamepadStateSnapshot GetMappedStateSnapshot()
- {
- GamepadStateSnapshot rawState = GetStateSnapshot();
- GamepadStateSnapshot result = default;
- lock (_userMappingLock)
- {
- if (_buttonsUserMapping.Count == 0)
- {
- return rawState;
- }
- foreach (ButtonMappingEntry entry in _buttonsUserMapping)
- {
- if (entry.From == GamepadButtonInputId.Unbound || entry.To == GamepadButtonInputId.Unbound)
- {
- continue;
- }
- // Do not touch state of button already pressed
- if (!result.IsPressed(entry.To))
- {
- result.SetPressed(entry.To, rawState.IsPressed(entry.From));
- }
- }
- (float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
- (float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
- result.SetStick(StickInputId.Left, leftStickX, leftStickY);
- result.SetStick(StickInputId.Right, rightStickX, rightStickY);
- }
- return result;
- }
- private static float ConvertRawStickValue(short value)
- {
- const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
- return value * ConvertRate;
- }
- public (float, float) GetStick(StickInputId inputId)
- {
- if (inputId == StickInputId.Unbound)
- {
- return (0.0f, 0.0f);
- }
- short stickX;
- short stickY;
- if (inputId == StickInputId.Left)
- {
- stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX);
- stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY);
- }
- else if (inputId == StickInputId.Right)
- {
- stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTX);
- stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTY);
- }
- else
- {
- throw new NotSupportedException($"Unsupported stick {inputId}");
- }
- float resultX = ConvertRawStickValue(stickX);
- float resultY = -ConvertRawStickValue(stickY);
- if (HasConfiguration)
- {
- if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickX) ||
- (inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickX))
- {
- resultX = -resultX;
- }
- if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickY) ||
- (inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickY))
- {
- resultY = -resultY;
- }
- if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.Rotate90CW) ||
- (inputId == StickInputId.Right && _configuration.RightJoyconStick.Rotate90CW))
- {
- float temp = resultX;
- resultX = resultY;
- resultY = -temp;
- }
- }
- return (resultX, resultY);
- }
- public bool IsPressed(GamepadButtonInputId inputId)
- {
- if (inputId == GamepadButtonInputId.LeftTrigger)
- {
- return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT)) > _triggerThreshold;
- }
- else if (inputId == GamepadButtonInputId.RightTrigger)
- {
- return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) > _triggerThreshold;
- }
- else if (_buttonsDriverMapping[(int)inputId] == SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID)
- {
- return false;
- }
- else
- {
- return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1;
- }
- }
- }
- }
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