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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Shader;
- using Silk.NET.Vulkan;
- using System;
- using System.Numerics;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Vulkan
- {
- class PipelineBase : IDisposable
- {
- public const int DescriptorSetLayouts = 4;
- public const int UniformSetIndex = 0;
- public const int StorageSetIndex = 1;
- public const int TextureSetIndex = 2;
- public const int ImageSetIndex = 3;
- protected readonly VulkanRenderer Gd;
- protected readonly Device Device;
- public readonly PipelineCache PipelineCache;
- protected readonly AutoFlushCounter AutoFlush;
- protected PipelineDynamicState DynamicState;
- private PipelineState _newState;
- private bool _stateDirty;
- private GAL.PrimitiveTopology _topology;
- private ulong _currentPipelineHandle;
- protected Auto<DisposablePipeline> Pipeline;
- protected PipelineBindPoint Pbp;
- protected CommandBufferScoped Cbs;
- protected CommandBufferScoped? PreloadCbs;
- protected CommandBuffer CommandBuffer;
- public CommandBufferScoped CurrentCommandBuffer => Cbs;
- private ShaderCollection _program;
- private Vector4<float>[] _renderScale = new Vector4<float>[73];
- private int _fragmentScaleCount;
- protected FramebufferParams FramebufferParams;
- private Auto<DisposableFramebuffer> _framebuffer;
- private Auto<DisposableRenderPass> _renderPass;
- private int _writtenAttachmentCount;
- private readonly DescriptorSetUpdater _descriptorSetUpdater;
- private IndexBufferState _indexBuffer;
- private IndexBufferPattern _indexBufferPattern;
- private readonly BufferState[] _transformFeedbackBuffers;
- private readonly VertexBufferState[] _vertexBuffers;
- private ulong _vertexBuffersDirty;
- protected Rectangle<int> ClearScissor;
- public SupportBufferUpdater SupportBufferUpdater;
- public IndexBufferPattern QuadsToTrisPattern;
- public IndexBufferPattern TriFanToTrisPattern;
- private bool _needsIndexBufferRebind;
- private bool _needsTransformFeedbackBuffersRebind;
- private bool _tfEnabled;
- private bool _tfActive;
- private PipelineColorBlendAttachmentState[] _storedBlend;
- public ulong DrawCount { get; private set; }
- public bool RenderPassActive { get; private set; }
- public unsafe PipelineBase(VulkanRenderer gd, Device device)
- {
- Gd = gd;
- Device = device;
- AutoFlush = new AutoFlushCounter();
- var pipelineCacheCreateInfo = new PipelineCacheCreateInfo()
- {
- SType = StructureType.PipelineCacheCreateInfo
- };
- gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
- _descriptorSetUpdater = new DescriptorSetUpdater(gd, this);
- _transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];
- _vertexBuffers = new VertexBufferState[Constants.MaxVertexBuffers + 1];
- const int EmptyVbSize = 16;
- using var emptyVb = gd.BufferManager.Create(gd, EmptyVbSize);
- emptyVb.SetData(0, new byte[EmptyVbSize]);
- _vertexBuffers[0] = new VertexBufferState(emptyVb.GetBuffer(), 0, 0, EmptyVbSize, 0);
- _vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
- ClearScissor = new Rectangle<int>(0, 0, 0xffff, 0xffff);
- var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
- new Span<Vector4<float>>(_renderScale).Fill(defaultScale);
- _newState.Initialize();
- _newState.LineWidth = 1f;
- _newState.SamplesCount = 1;
- _storedBlend = new PipelineColorBlendAttachmentState[8];
- }
- public void Initialize()
- {
- _descriptorSetUpdater.Initialize();
- SupportBufferUpdater = new SupportBufferUpdater(Gd);
- SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
- QuadsToTrisPattern = new IndexBufferPattern(Gd, 4, 6, 0, new[] { 0, 1, 2, 0, 2, 3 }, 4, false);
- TriFanToTrisPattern = new IndexBufferPattern(Gd, 3, 3, 2, new[] { int.MinValue, -1, 0 }, 1, true);
- }
- public unsafe void Barrier()
- {
- MemoryBarrier memoryBarrier = new MemoryBarrier()
- {
- SType = StructureType.MemoryBarrier,
- SrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
- DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit
- };
- Gd.Api.CmdPipelineBarrier(
- CommandBuffer,
- PipelineStageFlags.FragmentShaderBit,
- PipelineStageFlags.FragmentShaderBit,
- 0,
- 1,
- memoryBarrier,
- 0,
- null,
- 0,
- null);
- }
- public void BeginTransformFeedback(GAL.PrimitiveTopology topology)
- {
- _tfEnabled = true;
- }
- public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
- {
- EndRenderPass();
- var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, offset, size, true).Get(Cbs, offset, size).Value;
- BufferHolder.InsertBufferBarrier(
- Gd,
- Cbs.CommandBuffer,
- dst,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.TransferWriteBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.TransferBit,
- offset,
- size);
- Gd.Api.CmdFillBuffer(CommandBuffer, dst, (ulong)offset, (ulong)size, value);
- BufferHolder.InsertBufferBarrier(
- Gd,
- Cbs.CommandBuffer,
- dst,
- AccessFlags.TransferWriteBit,
- BufferHolder.DefaultAccessFlags,
- PipelineStageFlags.TransferBit,
- PipelineStageFlags.AllCommandsBit,
- offset,
- size);
- }
- public unsafe void ClearRenderTargetColor(int index, int layer, int layerCount, ColorF color)
- {
- if (FramebufferParams == null || !FramebufferParams.IsValidColorAttachment(index))
- {
- return;
- }
- if (_renderPass == null)
- {
- CreateRenderPass();
- }
- BeginRenderPass();
- var clearValue = new ClearValue(new ClearColorValue(color.Red, color.Green, color.Blue, color.Alpha));
- var attachment = new ClearAttachment(ImageAspectFlags.ColorBit, (uint)index, clearValue);
- var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount);
- Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect);
- }
- public unsafe void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
- {
- // TODO: Use stencilMask (fully)
- if (FramebufferParams == null || !FramebufferParams.HasDepthStencil)
- {
- return;
- }
- if (_renderPass == null)
- {
- CreateRenderPass();
- }
- BeginRenderPass();
- var clearValue = new ClearValue(null, new ClearDepthStencilValue(depthValue, (uint)stencilValue));
- var flags = depthMask ? ImageAspectFlags.DepthBit : 0;
- if (stencilMask != 0)
- {
- flags |= ImageAspectFlags.StencilBit;
- }
- var attachment = new ClearAttachment(flags, 0, clearValue);
- var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount);
- Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect);
- }
- public unsafe void CommandBufferBarrier()
- {
- MemoryBarrier memoryBarrier = new MemoryBarrier()
- {
- SType = StructureType.MemoryBarrier,
- SrcAccessMask = BufferHolder.DefaultAccessFlags,
- DstAccessMask = AccessFlags.IndirectCommandReadBit
- };
- Gd.Api.CmdPipelineBarrier(
- CommandBuffer,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.DrawIndirectBit,
- 0,
- 1,
- memoryBarrier,
- 0,
- null,
- 0,
- null);
- }
- public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
- {
- EndRenderPass();
- var src = Gd.BufferManager.GetBuffer(CommandBuffer, source, srcOffset, size, false);
- var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, dstOffset, size, true);
- BufferHolder.Copy(Gd, Cbs, src, dst, srcOffset, dstOffset, size);
- }
- public void DirtyVertexBuffer(Auto<DisposableBuffer> buffer)
- {
- for (int i = 0; i < _vertexBuffers.Length; i++)
- {
- if (_vertexBuffers[i].BoundEquals(buffer))
- {
- _vertexBuffersDirty |= 1UL << i;
- }
- }
- }
- public void DirtyIndexBuffer(Auto<DisposableBuffer> buffer)
- {
- if (_indexBuffer.BoundEquals(buffer))
- {
- _needsIndexBufferRebind = true;
- }
- }
- public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
- {
- if (!_program.IsLinked)
- {
- return;
- }
- EndRenderPass();
- RecreatePipelineIfNeeded(PipelineBindPoint.Compute);
- Gd.Api.CmdDispatch(CommandBuffer, (uint)groupsX, (uint)groupsY, (uint)groupsZ);
- }
- public void DispatchComputeIndirect(Auto<DisposableBuffer> indirectBuffer, int indirectBufferOffset)
- {
- if (!_program.IsLinked)
- {
- return;
- }
- EndRenderPass();
- RecreatePipelineIfNeeded(PipelineBindPoint.Compute);
- Gd.Api.CmdDispatchIndirect(CommandBuffer, indirectBuffer.Get(Cbs, indirectBufferOffset, 12).Value, (ulong)indirectBufferOffset);
- }
- public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
- {
- if (!_program.IsLinked)
- {
- return;
- }
- RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
- BeginRenderPass();
- DrawCount++;
- if (Gd.TopologyUnsupported(_topology))
- {
- // Temporarily bind a conversion pattern as an index buffer.
- _needsIndexBufferRebind = true;
- IndexBufferPattern pattern = _topology switch
- {
- GAL.PrimitiveTopology.Quads => QuadsToTrisPattern,
- GAL.PrimitiveTopology.TriangleFan or
- GAL.PrimitiveTopology.Polygon => TriFanToTrisPattern,
- _ => throw new NotSupportedException($"Unsupported topology: {_topology}")
- };
- BufferHandle handle = pattern.GetRepeatingBuffer(vertexCount, out int indexCount);
- var buffer = Gd.BufferManager.GetBuffer(CommandBuffer, handle, false);
- Gd.Api.CmdBindIndexBuffer(CommandBuffer, buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value, 0, Silk.NET.Vulkan.IndexType.Uint32);
- BeginRenderPass(); // May have been interrupted to set buffer data.
- ResumeTransformFeedbackInternal();
- Gd.Api.CmdDrawIndexed(CommandBuffer, (uint)indexCount, (uint)instanceCount, 0, firstVertex, (uint)firstInstance);
- }
- else
- {
- ResumeTransformFeedbackInternal();
- Gd.Api.CmdDraw(CommandBuffer, (uint)vertexCount, (uint)instanceCount, (uint)firstVertex, (uint)firstInstance);
- }
- }
- private void UpdateIndexBufferPattern()
- {
- IndexBufferPattern pattern = null;
- if (Gd.TopologyUnsupported(_topology))
- {
- pattern = _topology switch
- {
- GAL.PrimitiveTopology.Quads => QuadsToTrisPattern,
- GAL.PrimitiveTopology.TriangleFan or
- GAL.PrimitiveTopology.Polygon => TriFanToTrisPattern,
- _ => throw new NotSupportedException($"Unsupported topology: {_topology}")
- };
- }
- if (_indexBufferPattern != pattern)
- {
- _indexBufferPattern = pattern;
- _needsIndexBufferRebind = true;
- }
- }
- public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
- {
- if (!_program.IsLinked)
- {
- return;
- }
- UpdateIndexBufferPattern();
- RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
- BeginRenderPass();
- DrawCount++;
- if (_indexBufferPattern != null)
- {
- // Convert the index buffer into a supported topology.
- IndexBufferPattern pattern = _indexBufferPattern;
- int convertedCount = pattern.GetConvertedCount(indexCount);
- if (_needsIndexBufferRebind)
- {
- _indexBuffer.BindConvertedIndexBuffer(Gd, Cbs, firstIndex, indexCount, convertedCount, pattern);
- _needsIndexBufferRebind = false;
- }
- BeginRenderPass(); // May have been interrupted to set buffer data.
- ResumeTransformFeedbackInternal();
- Gd.Api.CmdDrawIndexed(CommandBuffer, (uint)convertedCount, (uint)instanceCount, 0, firstVertex, (uint)firstInstance);
- }
- else
- {
- ResumeTransformFeedbackInternal();
- Gd.Api.CmdDrawIndexed(CommandBuffer, (uint)indexCount, (uint)instanceCount, (uint)firstIndex, firstVertex, (uint)firstInstance);
- }
- }
- public void DrawIndexedIndirect(BufferRange indirectBuffer)
- {
- if (!_program.IsLinked)
- {
- return;
- }
- UpdateIndexBufferPattern();
- RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
- BeginRenderPass();
- DrawCount++;
- if (_indexBufferPattern != null)
- {
- // Convert the index buffer into a supported topology.
- IndexBufferPattern pattern = _indexBufferPattern;
- Auto<DisposableBuffer> indirectBufferAuto = _indexBuffer.BindConvertedIndexBufferIndirect(
- Gd,
- Cbs,
- indirectBuffer,
- BufferRange.Empty,
- pattern,
- false,
- 1,
- indirectBuffer.Size);
- _needsIndexBufferRebind = false;
- BeginRenderPass(); // May have been interrupted to set buffer data.
- ResumeTransformFeedbackInternal();
- Gd.Api.CmdDrawIndexedIndirect(CommandBuffer, indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value, 0, 1, (uint)indirectBuffer.Size);
- }
- else
- {
- var buffer = Gd.BufferManager
- .GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
- .Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
- ResumeTransformFeedbackInternal();
- Gd.Api.CmdDrawIndexedIndirect(CommandBuffer, buffer, (ulong)indirectBuffer.Offset, 1, (uint)indirectBuffer.Size);
- }
- }
- public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
- {
- if (!_program.IsLinked)
- {
- return;
- }
- UpdateIndexBufferPattern();
- RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
- BeginRenderPass();
- DrawCount++;
- var countBuffer = Gd.BufferManager
- .GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, false)
- .Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
- if (_indexBufferPattern != null)
- {
- // Convert the index buffer into a supported topology.
- IndexBufferPattern pattern = _indexBufferPattern;
- Auto<DisposableBuffer> indirectBufferAuto = _indexBuffer.BindConvertedIndexBufferIndirect(
- Gd,
- Cbs,
- indirectBuffer,
- parameterBuffer,
- pattern,
- true,
- maxDrawCount,
- stride);
- _needsIndexBufferRebind = false;
- BeginRenderPass(); // May have been interrupted to set buffer data.
- ResumeTransformFeedbackInternal();
- if (Gd.Capabilities.SupportsIndirectParameters)
- {
- Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
- CommandBuffer,
- indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value,
- 0,
- countBuffer,
- (ulong)parameterBuffer.Offset,
- (uint)maxDrawCount,
- (uint)stride);
- }
- else
- {
- // This is also fine because the indirect data conversion always zeros
- // the entries that are past the current draw count.
- Gd.Api.CmdDrawIndexedIndirect(
- CommandBuffer,
- indirectBufferAuto.Get(Cbs, 0, indirectBuffer.Size).Value,
- 0,
- (uint)maxDrawCount,
- (uint)stride);
- }
- }
- else
- {
- var buffer = Gd.BufferManager
- .GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
- .Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
- ResumeTransformFeedbackInternal();
- if (Gd.Capabilities.SupportsIndirectParameters)
- {
- Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
- CommandBuffer,
- buffer,
- (ulong)indirectBuffer.Offset,
- countBuffer,
- (ulong)parameterBuffer.Offset,
- (uint)maxDrawCount,
- (uint)stride);
- }
- else
- {
- // Not fully correct, but we can't do much better if the host does not support indirect count.
- Gd.Api.CmdDrawIndexedIndirect(
- CommandBuffer,
- buffer,
- (ulong)indirectBuffer.Offset,
- (uint)maxDrawCount,
- (uint)stride);
- }
- }
- }
- public void DrawIndirect(BufferRange indirectBuffer)
- {
- if (!_program.IsLinked)
- {
- return;
- }
- // TODO: Support quads and other unsupported topologies.
- RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
- BeginRenderPass();
- ResumeTransformFeedbackInternal();
- DrawCount++;
- var buffer = Gd.BufferManager
- .GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
- .Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
- Gd.Api.CmdDrawIndirect(CommandBuffer, buffer, (ulong)indirectBuffer.Offset, 1, (uint)indirectBuffer.Size);
- }
- public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
- {
- if (!Gd.Capabilities.SupportsIndirectParameters)
- {
- // TODO: Fallback for when this is not supported.
- throw new NotSupportedException();
- }
- if (!_program.IsLinked)
- {
- return;
- }
- // TODO: Support quads and other unsupported topologies.
- RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
- BeginRenderPass();
- ResumeTransformFeedbackInternal();
- DrawCount++;
- var buffer = Gd.BufferManager
- .GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
- .Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
- var countBuffer = Gd.BufferManager
- .GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, false)
- .Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
- Gd.DrawIndirectCountApi.CmdDrawIndirectCount(
- CommandBuffer,
- buffer,
- (ulong)indirectBuffer.Offset,
- countBuffer,
- (ulong)parameterBuffer.Offset,
- (uint)maxDrawCount,
- (uint)stride);
- }
- public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
- {
- if (texture is TextureView srcTexture)
- {
- SupportBufferUpdater.Commit();
- var oldCullMode = _newState.CullMode;
- var oldStencilTestEnable = _newState.StencilTestEnable;
- var oldDepthTestEnable = _newState.DepthTestEnable;
- var oldDepthWriteEnable = _newState.DepthWriteEnable;
- var oldTopology = _newState.Topology;
- var oldViewports = DynamicState.Viewports;
- var oldViewportsCount = _newState.ViewportsCount;
- _newState.CullMode = CullModeFlags.None;
- _newState.StencilTestEnable = false;
- _newState.DepthTestEnable = false;
- _newState.DepthWriteEnable = false;
- SignalStateChange();
- Gd.HelperShader.DrawTexture(
- Gd,
- this,
- srcTexture,
- sampler,
- srcRegion,
- dstRegion);
- _newState.CullMode = oldCullMode;
- _newState.StencilTestEnable = oldStencilTestEnable;
- _newState.DepthTestEnable = oldDepthTestEnable;
- _newState.DepthWriteEnable = oldDepthWriteEnable;
- _newState.Topology = oldTopology;
- DynamicState.Viewports = oldViewports;
- DynamicState.ViewportsCount = (int)oldViewportsCount;
- DynamicState.SetViewportsDirty();
- _newState.ViewportsCount = oldViewportsCount;
- SignalStateChange();
- }
- }
- public void EndTransformFeedback()
- {
- PauseTransformFeedbackInternal();
- _tfEnabled = false;
- }
- public bool IsCommandBufferActive(CommandBuffer cb)
- {
- return CommandBuffer.Handle == cb.Handle;
- }
- public void SetAlphaTest(bool enable, float reference, GAL.CompareOp op)
- {
- // This is currently handled using shader specialization, as Vulkan does not support alpha test.
- // In the future, we may want to use this to write the reference value into the support buffer,
- // to avoid creating one version of the shader per reference value used.
- }
- public void SetBlendState(int index, BlendDescriptor blend)
- {
- ref var vkBlend = ref _newState.Internal.ColorBlendAttachmentState[index];
- if (blend.Enable)
- {
- vkBlend.BlendEnable = blend.Enable;
- vkBlend.SrcColorBlendFactor = blend.ColorSrcFactor.Convert();
- vkBlend.DstColorBlendFactor = blend.ColorDstFactor.Convert();
- vkBlend.ColorBlendOp = blend.ColorOp.Convert();
- vkBlend.SrcAlphaBlendFactor = blend.AlphaSrcFactor.Convert();
- vkBlend.DstAlphaBlendFactor = blend.AlphaDstFactor.Convert();
- vkBlend.AlphaBlendOp = blend.AlphaOp.Convert();
- }
- else
- {
- vkBlend = new PipelineColorBlendAttachmentState(
- colorWriteMask: vkBlend.ColorWriteMask);
- }
- if (vkBlend.ColorWriteMask == 0)
- {
- _storedBlend[index] = vkBlend;
- vkBlend = new PipelineColorBlendAttachmentState();
- }
- DynamicState.SetBlendConstants(
- blend.BlendConstant.Red,
- blend.BlendConstant.Green,
- blend.BlendConstant.Blue,
- blend.BlendConstant.Alpha);
- SignalStateChange();
- }
- public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
- {
- DynamicState.SetDepthBias(factor, units, clamp);
- _newState.DepthBiasEnable = enables != 0;
- SignalStateChange();
- }
- public void SetDepthClamp(bool clamp)
- {
- _newState.DepthClampEnable = clamp;
- SignalStateChange();
- }
- public void SetDepthMode(DepthMode mode)
- {
- // Currently this is emulated on the shader, because Vulkan had no support for changing the depth mode.
- // In the future, we may want to use the VK_EXT_depth_clip_control extension to change it here.
- }
- public void SetDepthTest(DepthTestDescriptor depthTest)
- {
- _newState.DepthTestEnable = depthTest.TestEnable;
- _newState.DepthWriteEnable = depthTest.WriteEnable;
- _newState.DepthCompareOp = depthTest.Func.Convert();
- SignalStateChange();
- }
- public void SetFaceCulling(bool enable, Face face)
- {
- _newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
- SignalStateChange();
- }
- public void SetFrontFace(GAL.FrontFace frontFace)
- {
- _newState.FrontFace = frontFace.Convert();
- SignalStateChange();
- }
- public void SetImage(int binding, ITexture image, GAL.Format imageFormat)
- {
- _descriptorSetUpdater.SetImage(binding, image, imageFormat);
- }
- public void SetIndexBuffer(BufferRange buffer, GAL.IndexType type)
- {
- if (buffer.Handle != BufferHandle.Null)
- {
- _indexBuffer = new IndexBufferState(buffer.Handle, buffer.Offset, buffer.Size, type.Convert());
- }
- else
- {
- _indexBuffer = IndexBufferState.Null;
- }
- _needsIndexBufferRebind = true;
- }
- public void SetLineParameters(float width, bool smooth)
- {
- _newState.LineWidth = width;
- SignalStateChange();
- }
- public void SetLogicOpState(bool enable, LogicalOp op)
- {
- _newState.LogicOpEnable = enable;
- _newState.LogicOp = op.Convert();
- SignalStateChange();
- }
- public void SetMultisampleState(MultisampleDescriptor multisample)
- {
- _newState.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable;
- _newState.AlphaToOneEnable = multisample.AlphaToOneEnable;
- SignalStateChange();
- }
- public void SetOrigin(Origin origin)
- {
- // TODO.
- }
- public unsafe void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
- {
- _newState.PatchControlPoints = (uint)vertices;
- SignalStateChange();
- // TODO: Default levels (likely needs emulation on shaders?)
- }
- public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
- {
- // TODO.
- }
- public void SetPolygonMode(GAL.PolygonMode frontMode, GAL.PolygonMode backMode)
- {
- // TODO.
- }
- public void SetPrimitiveRestart(bool enable, int index)
- {
- _newState.PrimitiveRestartEnable = enable;
- // TODO: What to do about the index?
- SignalStateChange();
- }
- public void SetPrimitiveTopology(GAL.PrimitiveTopology topology)
- {
- _topology = topology;
- var vkTopology = Gd.TopologyRemap(topology).Convert();
- _newState.Topology = vkTopology;
- SignalStateChange();
- }
- public void SetProgram(IProgram program)
- {
- var internalProgram = (ShaderCollection)program;
- var stages = internalProgram.GetInfos();
- _program = internalProgram;
- _descriptorSetUpdater.SetProgram(internalProgram);
- _newState.PipelineLayout = internalProgram.PipelineLayout;
- _newState.StagesCount = (uint)stages.Length;
- stages.CopyTo(_newState.Stages.AsSpan().Slice(0, stages.Length));
- SignalStateChange();
- if (_program.IsCompute)
- {
- EndRenderPass();
- }
- }
- public void Specialize<T>(in T data) where T : unmanaged
- {
- var dataSpan = MemoryMarshal.AsBytes(MemoryMarshal.CreateReadOnlySpan(ref Unsafe.AsRef(in data), 1));
- if (!dataSpan.SequenceEqual(_newState.SpecializationData.Span))
- {
- _newState.SpecializationData = new SpecData(dataSpan);
- SignalStateChange();
- }
- }
- protected virtual void SignalAttachmentChange()
- {
- }
- public void SetRasterizerDiscard(bool discard)
- {
- _newState.RasterizerDiscardEnable = discard;
- SignalStateChange();
- }
- public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
- {
- int count = Math.Min(Constants.MaxRenderTargets, componentMask.Length);
- int writtenAttachments = 0;
- for (int i = 0; i < count; i++)
- {
- ref var vkBlend = ref _newState.Internal.ColorBlendAttachmentState[i];
- var newMask = (ColorComponentFlags)componentMask[i];
- // When color write mask is 0, remove all blend state to help the pipeline cache.
- // Restore it when the mask becomes non-zero.
- if (vkBlend.ColorWriteMask != newMask)
- {
- if (newMask == 0)
- {
- _storedBlend[i] = vkBlend;
- vkBlend = new PipelineColorBlendAttachmentState();
- }
- else if (vkBlend.ColorWriteMask == 0)
- {
- vkBlend = _storedBlend[i];
- }
- }
- vkBlend.ColorWriteMask = newMask;
- if (componentMask[i] != 0)
- {
- writtenAttachments++;
- }
- }
- SignalStateChange();
- if (writtenAttachments != _writtenAttachmentCount)
- {
- SignalAttachmentChange();
- _writtenAttachmentCount = writtenAttachments;
- }
- }
- public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
- {
- FramebufferParams?.UpdateModifications();
- CreateFramebuffer(colors, depthStencil);
- CreateRenderPass();
- SignalStateChange();
- SignalAttachmentChange();
- }
- public void SetRenderTargetScale(float scale)
- {
- _renderScale[0].X = scale;
- SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, 1); // Just the first element.
- }
- public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
- {
- int maxScissors = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
- int count = Math.Min(maxScissors, regions.Length);
- if (count > 0)
- {
- ClearScissor = regions[0];
- }
- for (int i = 0; i < count; i++)
- {
- var region = regions[i];
- var offset = new Offset2D(region.X, region.Y);
- var extent = new Extent2D((uint)region.Width, (uint)region.Height);
- DynamicState.SetScissor(i, new Rect2D(offset, extent));
- }
- DynamicState.ScissorsCount = count;
- _newState.ScissorsCount = (uint)count;
- SignalStateChange();
- }
- public void SetStencilTest(StencilTestDescriptor stencilTest)
- {
- DynamicState.SetStencilMasks(
- (uint)stencilTest.BackFuncMask,
- (uint)stencilTest.BackMask,
- (uint)stencilTest.BackFuncRef,
- (uint)stencilTest.FrontFuncMask,
- (uint)stencilTest.FrontMask,
- (uint)stencilTest.FrontFuncRef);
- _newState.StencilTestEnable = stencilTest.TestEnable;
- _newState.StencilBackFailOp = stencilTest.BackSFail.Convert();
- _newState.StencilBackPassOp = stencilTest.BackDpPass.Convert();
- _newState.StencilBackDepthFailOp = stencilTest.BackDpFail.Convert();
- _newState.StencilBackCompareOp = stencilTest.BackFunc.Convert();
- _newState.StencilFrontFailOp = stencilTest.FrontSFail.Convert();
- _newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
- _newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
- _newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
- SignalStateChange();
- }
- public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
- {
- _descriptorSetUpdater.SetStorageBuffers(CommandBuffer, buffers);
- }
- public void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
- {
- _descriptorSetUpdater.SetStorageBuffers(CommandBuffer, first, buffers);
- }
- public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
- {
- _descriptorSetUpdater.SetTextureAndSampler(Cbs, stage, binding, texture, sampler);
- }
- public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
- {
- PauseTransformFeedbackInternal();
- int count = Math.Min(Constants.MaxTransformFeedbackBuffers, buffers.Length);
- for (int i = 0; i < count; i++)
- {
- var range = buffers[i];
- _transformFeedbackBuffers[i].Dispose();
- if (range.Handle != BufferHandle.Null)
- {
- _transformFeedbackBuffers[i] =
- new BufferState(Gd.BufferManager.GetBuffer(CommandBuffer, range.Handle, range.Offset, range.Size, true), range.Offset, range.Size);
- _transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i);
- }
- else
- {
- _transformFeedbackBuffers[i] = BufferState.Null;
- }
- }
- }
- public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
- {
- _descriptorSetUpdater.SetUniformBuffers(CommandBuffer, buffers);
- }
- public void SetUserClipDistance(int index, bool enableClip)
- {
- // TODO.
- }
- public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
- {
- var formatCapabilities = Gd.FormatCapabilities;
- Span<int> newVbScalarSizes = stackalloc int[Constants.MaxVertexBuffers];
- int count = Math.Min(Constants.MaxVertexAttributes, vertexAttribs.Length);
- uint dirtyVbSizes = 0;
- for (int i = 0; i < count; i++)
- {
- var attribute = vertexAttribs[i];
- var rawIndex = attribute.BufferIndex;
- var bufferIndex = attribute.IsZero ? 0 : rawIndex + 1;
- if (!attribute.IsZero)
- {
- newVbScalarSizes[rawIndex] = Math.Max(newVbScalarSizes[rawIndex], attribute.Format.GetScalarSize());
- dirtyVbSizes |= 1u << rawIndex;
- }
- _newState.Internal.VertexAttributeDescriptions[i] = new VertexInputAttributeDescription(
- (uint)i,
- (uint)bufferIndex,
- formatCapabilities.ConvertToVertexVkFormat(attribute.Format),
- (uint)attribute.Offset);
- }
- while (dirtyVbSizes != 0)
- {
- int dirtyBit = BitOperations.TrailingZeroCount(dirtyVbSizes);
- ref var buffer = ref _vertexBuffers[dirtyBit + 1];
- if (buffer.AttributeScalarAlignment != newVbScalarSizes[dirtyBit])
- {
- _vertexBuffersDirty |= 1UL << (dirtyBit + 1);
- buffer.AttributeScalarAlignment = newVbScalarSizes[dirtyBit];
- }
- dirtyVbSizes &= ~(1u << dirtyBit);
- }
- _newState.VertexAttributeDescriptionsCount = (uint)count;
- SignalStateChange();
- }
- public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
- {
- int count = Math.Min(Constants.MaxVertexBuffers, vertexBuffers.Length);
- _newState.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, 0, VertexInputRate.Vertex);
- int validCount = 1;
- for (int i = 0; i < count; i++)
- {
- var vertexBuffer = vertexBuffers[i];
- // TODO: Support divisor > 1
- var inputRate = vertexBuffer.Divisor != 0 ? VertexInputRate.Instance : VertexInputRate.Vertex;
- if (vertexBuffer.Buffer.Handle != BufferHandle.Null)
- {
- var vb = Gd.BufferManager.GetBuffer(CommandBuffer, vertexBuffer.Buffer.Handle, false);
- if (vb != null)
- {
- int binding = i + 1;
- int descriptorIndex = validCount++;
- _newState.Internal.VertexBindingDescriptions[descriptorIndex] = new VertexInputBindingDescription(
- (uint)binding,
- (uint)vertexBuffer.Stride,
- inputRate);
- int vbSize = vertexBuffer.Buffer.Size;
- if (Gd.Vendor == Vendor.Amd && vertexBuffer.Stride > 0)
- {
- // AMD has a bug where if offset + stride * count is greater than
- // the size, then the last attribute will have the wrong value.
- // As a workaround, simply use the full buffer size.
- int remainder = vbSize % vertexBuffer.Stride;
- if (remainder != 0)
- {
- vbSize += vertexBuffer.Stride - remainder;
- }
- }
- ref var buffer = ref _vertexBuffers[binding];
- int oldScalarAlign = buffer.AttributeScalarAlignment;
- buffer.Dispose();
- if ((vertexBuffer.Stride % FormatExtensions.MaxBufferFormatScalarSize) == 0)
- {
- buffer = new VertexBufferState(
- vb,
- descriptorIndex,
- vertexBuffer.Buffer.Offset,
- vbSize,
- vertexBuffer.Stride);
- buffer.BindVertexBuffer(Gd, Cbs, (uint)binding, ref _newState);
- }
- else
- {
- // May need to be rewritten. Bind this buffer before draw.
- buffer = new VertexBufferState(
- vertexBuffer.Buffer.Handle,
- descriptorIndex,
- vertexBuffer.Buffer.Offset,
- vbSize,
- vertexBuffer.Stride);
- _vertexBuffersDirty |= 1UL << binding;
- }
- buffer.AttributeScalarAlignment = oldScalarAlign;
- }
- }
- }
- _newState.VertexBindingDescriptionsCount = (uint)validCount;
- SignalStateChange();
- }
- public void SetViewports(ReadOnlySpan<GAL.Viewport> viewports, bool disableTransform)
- {
- int maxViewports = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
- int count = Math.Min(maxViewports, viewports.Length);
- static float Clamp(float value)
- {
- return Math.Clamp(value, 0f, 1f);
- }
- for (int i = 0; i < count; i++)
- {
- var viewport = viewports[i];
- DynamicState.SetViewport(i, new Silk.NET.Vulkan.Viewport(
- viewport.Region.X,
- viewport.Region.Y,
- viewport.Region.Width == 0f ? 1f : viewport.Region.Width,
- viewport.Region.Height == 0f ? 1f : viewport.Region.Height,
- Clamp(viewport.DepthNear),
- Clamp(viewport.DepthFar)));
- }
- DynamicState.ViewportsCount = count;
- float disableTransformF = disableTransform ? 1.0f : 0.0f;
- if (SupportBufferUpdater.Data.ViewportInverse.W != disableTransformF || disableTransform)
- {
- float scale = _renderScale[0].X;
- SupportBufferUpdater.UpdateViewportInverse(new Vector4<float>
- {
- X = scale * 2f / viewports[0].Region.Width,
- Y = scale * 2f / viewports[0].Region.Height,
- Z = 1,
- W = disableTransformF
- });
- }
- _newState.ViewportsCount = (uint)count;
- SignalStateChange();
- }
- public unsafe void TextureBarrier()
- {
- MemoryBarrier memoryBarrier = new MemoryBarrier()
- {
- SType = StructureType.MemoryBarrier,
- SrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
- DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit
- };
- Gd.Api.CmdPipelineBarrier(
- CommandBuffer,
- PipelineStageFlags.FragmentShaderBit,
- PipelineStageFlags.FragmentShaderBit,
- 0,
- 1,
- memoryBarrier,
- 0,
- null,
- 0,
- null);
- }
- public void TextureBarrierTiled()
- {
- TextureBarrier();
- }
- public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
- {
- bool changed = false;
- for (int index = 0; index < totalCount; index++)
- {
- if (_renderScale[1 + index].X != scales[index])
- {
- _renderScale[1 + index].X = scales[index];
- changed = true;
- }
- }
- // Only update fragment count if there are scales after it for the vertex stage.
- if (fragmentCount != totalCount && fragmentCount != _fragmentScaleCount)
- {
- _fragmentScaleCount = fragmentCount;
- SupportBufferUpdater.UpdateFragmentRenderScaleCount(_fragmentScaleCount);
- }
- if (changed)
- {
- SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, 1 + totalCount);
- }
- }
- protected void SignalCommandBufferChange()
- {
- _needsIndexBufferRebind = true;
- _needsTransformFeedbackBuffersRebind = true;
- _vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
- _descriptorSetUpdater.SignalCommandBufferChange();
- DynamicState.ForceAllDirty();
- _currentPipelineHandle = 0;
- }
- private void CreateFramebuffer(ITexture[] colors, ITexture depthStencil)
- {
- FramebufferParams = new FramebufferParams(Device, colors, depthStencil);
- UpdatePipelineAttachmentFormats();
- }
- protected void UpdatePipelineAttachmentFormats()
- {
- var dstAttachmentFormats = _newState.Internal.AttachmentFormats.AsSpan();
- FramebufferParams.AttachmentFormats.CopyTo(dstAttachmentFormats);
- int maxAttachmentIndex = FramebufferParams.MaxColorAttachmentIndex + (FramebufferParams.HasDepthStencil ? 1 : 0);
- for (int i = FramebufferParams.AttachmentFormats.Length; i <= maxAttachmentIndex; i++)
- {
- dstAttachmentFormats[i] = 0;
- }
- _newState.ColorBlendAttachmentStateCount = (uint)(FramebufferParams.MaxColorAttachmentIndex + 1);
- _newState.HasDepthStencil = FramebufferParams.HasDepthStencil;
- _newState.SamplesCount = FramebufferParams.AttachmentSamples.Length != 0 ? FramebufferParams.AttachmentSamples[0] : 1;
- }
- protected unsafe void CreateRenderPass()
- {
- const int MaxAttachments = Constants.MaxRenderTargets + 1;
- AttachmentDescription[] attachmentDescs = null;
- var subpass = new SubpassDescription()
- {
- PipelineBindPoint = PipelineBindPoint.Graphics
- };
- AttachmentReference* attachmentReferences = stackalloc AttachmentReference[MaxAttachments];
- var hasFramebuffer = FramebufferParams != null;
- if (hasFramebuffer && FramebufferParams.AttachmentsCount != 0)
- {
- attachmentDescs = new AttachmentDescription[FramebufferParams.AttachmentsCount];
- for (int i = 0; i < FramebufferParams.AttachmentsCount; i++)
- {
- int bindIndex = FramebufferParams.AttachmentIndices[i];
- attachmentDescs[i] = new AttachmentDescription(
- 0,
- FramebufferParams.AttachmentFormats[i],
- TextureStorage.ConvertToSampleCountFlags(Gd.Capabilities.SupportedSampleCounts, FramebufferParams.AttachmentSamples[i]),
- AttachmentLoadOp.Load,
- AttachmentStoreOp.Store,
- AttachmentLoadOp.Load,
- AttachmentStoreOp.Store,
- ImageLayout.General,
- ImageLayout.General);
- }
- int colorAttachmentsCount = FramebufferParams.ColorAttachmentsCount;
- if (colorAttachmentsCount > MaxAttachments - 1)
- {
- colorAttachmentsCount = MaxAttachments - 1;
- }
- if (colorAttachmentsCount != 0)
- {
- int maxAttachmentIndex = FramebufferParams.MaxColorAttachmentIndex;
- subpass.ColorAttachmentCount = (uint)maxAttachmentIndex + 1;
- subpass.PColorAttachments = &attachmentReferences[0];
- // Fill with VK_ATTACHMENT_UNUSED to cover any gaps.
- for (int i = 0; i <= maxAttachmentIndex; i++)
- {
- subpass.PColorAttachments[i] = new AttachmentReference(Vk.AttachmentUnused, ImageLayout.Undefined);
- }
- for (int i = 0; i < colorAttachmentsCount; i++)
- {
- int bindIndex = FramebufferParams.AttachmentIndices[i];
- subpass.PColorAttachments[bindIndex] = new AttachmentReference((uint)i, ImageLayout.General);
- }
- }
- if (FramebufferParams.HasDepthStencil)
- {
- uint dsIndex = (uint)FramebufferParams.AttachmentsCount - 1;
- subpass.PDepthStencilAttachment = &attachmentReferences[MaxAttachments - 1];
- *subpass.PDepthStencilAttachment = new AttachmentReference(dsIndex, ImageLayout.General);
- }
- }
- var subpassDependency = PipelineConverter.CreateSubpassDependency();
- fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
- {
- var renderPassCreateInfo = new RenderPassCreateInfo()
- {
- SType = StructureType.RenderPassCreateInfo,
- PAttachments = pAttachmentDescs,
- AttachmentCount = attachmentDescs != null ? (uint)attachmentDescs.Length : 0,
- PSubpasses = &subpass,
- SubpassCount = 1,
- PDependencies = &subpassDependency,
- DependencyCount = 1
- };
- Gd.Api.CreateRenderPass(Device, renderPassCreateInfo, null, out var renderPass).ThrowOnError();
- _renderPass?.Dispose();
- _renderPass = new Auto<DisposableRenderPass>(new DisposableRenderPass(Gd.Api, Device, renderPass));
- }
- EndRenderPass();
- _framebuffer?.Dispose();
- _framebuffer = hasFramebuffer ? FramebufferParams.Create(Gd.Api, Cbs, _renderPass) : null;
- }
- protected void SignalStateChange()
- {
- _stateDirty = true;
- }
- private void RecreatePipelineIfNeeded(PipelineBindPoint pbp)
- {
- DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
- // Commit changes to the support buffer before drawing.
- SupportBufferUpdater.Commit();
- if (_needsIndexBufferRebind && _indexBufferPattern == null)
- {
- _indexBuffer.BindIndexBuffer(Gd, Cbs);
- _needsIndexBufferRebind = false;
- }
- if (_needsTransformFeedbackBuffersRebind)
- {
- PauseTransformFeedbackInternal();
- for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
- {
- _transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i);
- }
- _needsTransformFeedbackBuffersRebind = false;
- }
- if (_vertexBuffersDirty != 0)
- {
- while (_vertexBuffersDirty != 0)
- {
- int i = BitOperations.TrailingZeroCount(_vertexBuffersDirty);
- _vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState);
- _vertexBuffersDirty &= ~(1UL << i);
- }
- }
- if (_stateDirty || Pbp != pbp)
- {
- CreatePipeline(pbp);
- _stateDirty = false;
- Pbp = pbp;
- }
- _descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, pbp);
- }
- private void CreatePipeline(PipelineBindPoint pbp)
- {
- // We can only create a pipeline if the have the shader stages set.
- if (_newState.Stages != null)
- {
- if (pbp == PipelineBindPoint.Graphics && _renderPass == null)
- {
- CreateRenderPass();
- }
- var pipeline = pbp == PipelineBindPoint.Compute
- ? _newState.CreateComputePipeline(Gd, Device, _program, PipelineCache)
- : _newState.CreateGraphicsPipeline(Gd, Device, _program, PipelineCache, _renderPass.Get(Cbs).Value);
- ulong pipelineHandle = pipeline.GetUnsafe().Value.Handle;
- if (_currentPipelineHandle != pipelineHandle)
- {
- _currentPipelineHandle = pipelineHandle;
- Pipeline = pipeline;
- PauseTransformFeedbackInternal();
- Gd.Api.CmdBindPipeline(CommandBuffer, pbp, Pipeline.Get(Cbs).Value);
- }
- }
- }
- private unsafe void BeginRenderPass()
- {
- if (!RenderPassActive)
- {
- var renderArea = new Rect2D(null, new Extent2D(FramebufferParams.Width, FramebufferParams.Height));
- var clearValue = new ClearValue();
- var renderPassBeginInfo = new RenderPassBeginInfo()
- {
- SType = StructureType.RenderPassBeginInfo,
- RenderPass = _renderPass.Get(Cbs).Value,
- Framebuffer = _framebuffer.Get(Cbs).Value,
- RenderArea = renderArea,
- PClearValues = &clearValue,
- ClearValueCount = 1
- };
- Gd.Api.CmdBeginRenderPass(CommandBuffer, renderPassBeginInfo, SubpassContents.Inline);
- RenderPassActive = true;
- }
- }
- public void EndRenderPass()
- {
- if (RenderPassActive)
- {
- PauseTransformFeedbackInternal();
- Gd.Api.CmdEndRenderPass(CommandBuffer);
- SignalRenderPassEnd();
- RenderPassActive = false;
- }
- }
- protected virtual void SignalRenderPassEnd()
- {
- }
- private void PauseTransformFeedbackInternal()
- {
- if (_tfEnabled && _tfActive)
- {
- EndTransformFeedbackInternal();
- _tfActive = false;
- }
- }
- private void ResumeTransformFeedbackInternal()
- {
- if (_tfEnabled && !_tfActive)
- {
- BeginTransformFeedbackInternal();
- _tfActive = true;
- }
- }
- private unsafe void BeginTransformFeedbackInternal()
- {
- Gd.TransformFeedbackApi.CmdBeginTransformFeedback(CommandBuffer, 0, 0, null, null);
- }
- private unsafe void EndTransformFeedbackInternal()
- {
- Gd.TransformFeedbackApi.CmdEndTransformFeedback(CommandBuffer, 0, 0, null, null);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _renderPass?.Dispose();
- _framebuffer?.Dispose();
- _newState.Dispose();
- _descriptorSetUpdater.Dispose();
- for (int i = 0; i < _vertexBuffers.Length; i++)
- {
- _vertexBuffers[i].Dispose();
- }
- for (int i = 0; i < _transformFeedbackBuffers.Length; i++)
- {
- _transformFeedbackBuffers[i].Dispose();
- }
- Pipeline?.Dispose();
- unsafe
- {
- Gd.Api.DestroyPipelineCache(Device, PipelineCache, null);
- }
- SupportBufferUpdater.Dispose();
- }
- }
- public void Dispose()
- {
- Dispose(true);
- }
- }
- }
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