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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Shader;
- using Ryujinx.Graphics.Shader.Translation;
- using Ryujinx.Graphics.Vulkan.Shaders;
- using Silk.NET.Vulkan;
- using System;
- using System.Collections.Generic;
- using VkFormat = Silk.NET.Vulkan.Format;
- namespace Ryujinx.Graphics.Vulkan
- {
- class HelperShader : IDisposable
- {
- private const int UniformBufferAlignment = 256;
- private readonly PipelineHelperShader _pipeline;
- private readonly ISampler _samplerLinear;
- private readonly ISampler _samplerNearest;
- private readonly IProgram _programColorBlit;
- private readonly IProgram _programColorBlitClearAlpha;
- private readonly IProgram _programColorClear;
- private readonly IProgram _programStrideChange;
- private readonly IProgram _programConvertIndexBuffer;
- private readonly IProgram _programConvertIndirectData;
- private readonly IProgram _programColorCopyToNonMs;
- private readonly IProgram _programColorDrawToMs;
- public HelperShader(VulkanRenderer gd, Device device)
- {
- _pipeline = new PipelineHelperShader(gd, device);
- _pipeline.Initialize();
- _samplerLinear = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
- _samplerNearest = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
- var colorBlitVertexBindings = new ShaderBindings(
- new[] { 1 },
- Array.Empty<int>(),
- Array.Empty<int>(),
- Array.Empty<int>());
- var colorBlitFragmentBindings = new ShaderBindings(
- Array.Empty<int>(),
- Array.Empty<int>(),
- new[] { 0 },
- Array.Empty<int>());
- _programColorBlit = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, colorBlitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
- });
- _programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, colorBlitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
- });
- var colorClearFragmentBindings = new ShaderBindings(
- Array.Empty<int>(),
- Array.Empty<int>(),
- Array.Empty<int>(),
- Array.Empty<int>());
- _programColorClear = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorClearFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
- });
- var strideChangeBindings = new ShaderBindings(
- new[] { 0 },
- new[] { 1, 2 },
- Array.Empty<int>(),
- Array.Empty<int>());
- _programStrideChange = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ChangeBufferStrideShaderSource, strideChangeBindings, ShaderStage.Compute, TargetLanguage.Spirv),
- });
- var colorCopyToNonMsBindings = new ShaderBindings(
- new[] { 0 },
- Array.Empty<int>(),
- new[] { 0 },
- new[] { 0 });
- _programColorCopyToNonMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorCopyToNonMsComputeShaderSource, colorCopyToNonMsBindings, ShaderStage.Compute, TargetLanguage.Spirv),
- });
- var colorDrawToMsVertexBindings = new ShaderBindings(
- Array.Empty<int>(),
- Array.Empty<int>(),
- Array.Empty<int>(),
- Array.Empty<int>());
- var colorDrawToMsFragmentBindings = new ShaderBindings(
- new[] { 0 },
- Array.Empty<int>(),
- new[] { 0 },
- Array.Empty<int>());
- _programColorDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
- });
- var convertIndexBufferBindings = new ShaderBindings(
- new[] { 0 },
- new[] { 1, 2 },
- Array.Empty<int>(),
- Array.Empty<int>());
- _programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ConvertIndexBufferShaderSource, convertIndexBufferBindings, ShaderStage.Compute, TargetLanguage.Spirv),
- });
- var convertIndirectDataBindings = new ShaderBindings(
- new[] { 0 },
- new[] { 1, 2, 3 },
- Array.Empty<int>(),
- Array.Empty<int>());
- _programConvertIndirectData = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ShaderBinaries.ConvertIndirectDataShaderSource, convertIndirectDataBindings, ShaderStage.Compute, TargetLanguage.Spirv),
- });
- }
- public void Blit(
- VulkanRenderer gd,
- TextureView src,
- Auto<DisposableImageView> dst,
- int dstWidth,
- int dstHeight,
- VkFormat dstFormat,
- Extents2D srcRegion,
- Extents2D dstRegion,
- bool linearFilter,
- bool clearAlpha = false)
- {
- gd.FlushAllCommands();
- using var cbs = gd.CommandBufferPool.Rent();
- Blit(gd, cbs, src, dst, dstWidth, dstHeight, dstFormat, srcRegion, dstRegion, linearFilter, clearAlpha);
- }
- public void Blit(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- TextureView src,
- Auto<DisposableImageView> dst,
- int dstWidth,
- int dstHeight,
- VkFormat dstFormat,
- Extents2D srcRegion,
- Extents2D dstRegion,
- bool linearFilter,
- bool clearAlpha = false)
- {
- _pipeline.SetCommandBuffer(cbs);
- const int RegionBufferSize = 16;
- var sampler = linearFilter ? _samplerLinear : _samplerNearest;
- _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, sampler);
- Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
- region[0] = (float)srcRegion.X1 / src.Width;
- region[1] = (float)srcRegion.X2 / src.Width;
- region[2] = (float)srcRegion.Y1 / src.Height;
- region[3] = (float)srcRegion.Y2 / src.Height;
- if (dstRegion.X1 > dstRegion.X2)
- {
- (region[0], region[1]) = (region[1], region[0]);
- }
- if (dstRegion.Y1 > dstRegion.Y2)
- {
- (region[2], region[3]) = (region[3], region[2]);
- }
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false);
- gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
- Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
- var rect = new Rectangle<float>(
- MathF.Min(dstRegion.X1, dstRegion.X2),
- MathF.Min(dstRegion.Y1, dstRegion.Y2),
- MathF.Abs(dstRegion.X2 - dstRegion.X1),
- MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
- viewports[0] = new GAL.Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
- scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
- _pipeline.SetProgram(clearAlpha ? _programColorBlitClearAlpha : _programColorBlit);
- _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat);
- _pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
- _pipeline.SetScissors(scissors);
- if (clearAlpha)
- {
- _pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
- }
- _pipeline.SetViewports(viewports, false);
- _pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
- _pipeline.Draw(4, 1, 0, 0);
- _pipeline.Finish(gd, cbs);
- gd.BufferManager.Delete(bufferHandle);
- }
- public void Clear(
- VulkanRenderer gd,
- Auto<DisposableImageView> dst,
- ReadOnlySpan<float> clearColor,
- uint componentMask,
- int dstWidth,
- int dstHeight,
- VkFormat dstFormat,
- Rectangle<int> scissor)
- {
- const int ClearColorBufferSize = 16;
- gd.FlushAllCommands();
- using var cbs = gd.CommandBufferPool.Rent();
- _pipeline.SetCommandBuffer(cbs);
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize, false);
- gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
- Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
- viewports[0] = new GAL.Viewport(
- new Rectangle<float>(0, 0, dstWidth, dstHeight),
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
- scissors[0] = scissor;
- _pipeline.SetProgram(_programColorClear);
- _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat);
- _pipeline.SetRenderTargetColorMasks(new uint[] { componentMask });
- _pipeline.SetViewports(viewports, false);
- _pipeline.SetScissors(scissors);
- _pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
- _pipeline.Draw(4, 1, 0, 0);
- _pipeline.Finish();
- gd.BufferManager.Delete(bufferHandle);
- }
- public void DrawTexture(
- VulkanRenderer gd,
- PipelineBase pipeline,
- TextureView src,
- ISampler srcSampler,
- Extents2DF srcRegion,
- Extents2DF dstRegion)
- {
- const int RegionBufferSize = 16;
- pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, srcSampler);
- Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
- region[0] = srcRegion.X1 / src.Width;
- region[1] = srcRegion.X2 / src.Width;
- region[2] = srcRegion.Y1 / src.Height;
- region[3] = srcRegion.Y2 / src.Height;
- if (dstRegion.X1 > dstRegion.X2)
- {
- (region[0], region[1]) = (region[1], region[0]);
- }
- if (dstRegion.Y1 > dstRegion.Y2)
- {
- (region[2], region[3]) = (region[3], region[2]);
- }
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false);
- gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
- Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
- var rect = new Rectangle<float>(
- MathF.Min(dstRegion.X1, dstRegion.X2),
- MathF.Min(dstRegion.Y1, dstRegion.Y2),
- MathF.Abs(dstRegion.X2 - dstRegion.X1),
- MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
- viewports[0] = new GAL.Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
- pipeline.SetProgram(_programColorBlit);
- pipeline.SetViewports(viewports, false);
- pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
- pipeline.Draw(4, 1, 0, 0);
- gd.BufferManager.Delete(bufferHandle);
- }
- public unsafe void ConvertI8ToI16(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size)
- {
- ChangeStride(gd, cbs, src, dst, srcOffset, size, 1, 2);
- }
- public unsafe void ChangeStride(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size, int stride, int newStride)
- {
- bool supportsUint8 = gd.Capabilities.SupportsShaderInt8;
- int elems = size / stride;
- int newSize = elems * newStride;
- var srcBufferAuto = src.GetBuffer();
- var dstBufferAuto = dst.GetBuffer();
- var srcBuffer = srcBufferAuto.Get(cbs, srcOffset, size).Value;
- var dstBuffer = dstBufferAuto.Get(cbs, 0, newSize).Value;
- var access = supportsUint8 ? AccessFlags.ShaderWriteBit : AccessFlags.TransferWriteBit;
- var stage = supportsUint8 ? PipelineStageFlags.ComputeShaderBit : PipelineStageFlags.TransferBit;
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- BufferHolder.DefaultAccessFlags,
- access,
- PipelineStageFlags.AllCommandsBit,
- stage,
- 0,
- newSize);
- if (supportsUint8)
- {
- const int ParamsBufferSize = 16;
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- shaderParams[0] = stride;
- shaderParams[1] = newStride;
- shaderParams[2] = size;
- shaderParams[3] = srcOffset;
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- _pipeline.SetCommandBuffer(cbs);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
- sbRanges[0] = srcBufferAuto;
- sbRanges[1] = dstBufferAuto;
- _pipeline.SetStorageBuffers(1, sbRanges);
- _pipeline.SetProgram(_programStrideChange);
- _pipeline.DispatchCompute(1, 1, 1);
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- }
- else
- {
- gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
- var bufferCopy = new BufferCopy[elems];
- for (ulong i = 0; i < (ulong)elems; i++)
- {
- bufferCopy[i] = new BufferCopy((ulong)srcOffset + i * (ulong)stride, i * (ulong)newStride, (ulong)stride);
- }
- fixed (BufferCopy* pBufferCopy = bufferCopy)
- {
- gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)elems, pBufferCopy);
- }
- }
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- access,
- BufferHolder.DefaultAccessFlags,
- stage,
- PipelineStageFlags.AllCommandsBit,
- 0,
- newSize);
- }
- public unsafe void ConvertIndexBuffer(VulkanRenderer gd,
- CommandBufferScoped cbs,
- BufferHolder src,
- BufferHolder dst,
- IndexBufferPattern pattern,
- int indexSize,
- int srcOffset,
- int indexCount)
- {
- // TODO: Support conversion with primitive restart enabled.
- // TODO: Convert with a compute shader?
- int convertedCount = pattern.GetConvertedCount(indexCount);
- int outputIndexSize = 4;
- var srcBuffer = src.GetBuffer().Get(cbs, srcOffset, indexCount * indexSize).Value;
- var dstBuffer = dst.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
- gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
- var bufferCopy = new List<BufferCopy>();
- int outputOffset = 0;
- // Try to merge copies of adjacent indices to reduce copy count.
- int sequenceStart = 0;
- int sequenceLength = 0;
- foreach (var index in pattern.GetIndexMapping(indexCount))
- {
- if (sequenceLength > 0)
- {
- if (index == sequenceStart + sequenceLength && indexSize == outputIndexSize)
- {
- sequenceLength++;
- continue;
- }
- // Commit the copy so far.
- bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
- outputOffset += outputIndexSize * sequenceLength;
- }
- sequenceStart = index;
- sequenceLength = 1;
- }
- if (sequenceLength > 0)
- {
- // Commit final pending copy.
- bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
- }
- var bufferCopyArray = bufferCopy.ToArray();
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.TransferWriteBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.TransferBit,
- 0,
- convertedCount * outputIndexSize);
- fixed (BufferCopy* pBufferCopy = bufferCopyArray)
- {
- gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)bufferCopyArray.Length, pBufferCopy);
- }
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- AccessFlags.TransferWriteBit,
- BufferHolder.DefaultAccessFlags,
- PipelineStageFlags.TransferBit,
- PipelineStageFlags.AllCommandsBit,
- 0,
- convertedCount * outputIndexSize);
- }
- public void CopyMSToNonMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
- {
- const int ParamsBufferSize = 16;
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- int samples = src.Info.Samples;
- // X and Y are the expected texture samples.
- // Z and W are the actual texture samples used.
- // They may differ if the GPU does not support the samples count requested and we had to use a lower amount.
- (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
- (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- src.GetImage().Get(cbs).Value,
- TextureStorage.DefaultAccessMask,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.ComputeShaderBit,
- ImageAspectFlags.ColorBit,
- src.FirstLayer + srcLayer,
- src.FirstLevel,
- depth,
- 1);
- _pipeline.SetCommandBuffer(cbs);
- _pipeline.SetProgram(_programColorCopyToNonMs);
- var format = GetFormat(src.Info.BytesPerPixel);
- int dispatchX = (dst.Info.Width + 31) / 32;
- int dispatchY = (dst.Info.Height + 31) / 32;
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- if (src.Info.Target == Target.Texture2DMultisampleArray ||
- dst.Info.Target == Target.Texture2DMultisampleArray)
- {
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, format);
- var dstView = Create2DLayerView(dst, dstLayer + z);
- _pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
- _pipeline.SetImage(0, dstView, format);
- _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
- srcView.Release();
- dstView.Release();
- }
- }
- else
- {
- var srcView = Create2DLayerView(src, srcLayer, format);
- _pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
- _pipeline.SetImage(0, dst, format);
- _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
- srcView.Release();
- }
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- dst.GetImage().Get(cbs).Value,
- AccessFlags.ShaderWriteBit,
- TextureStorage.DefaultAccessMask,
- PipelineStageFlags.ComputeShaderBit,
- PipelineStageFlags.AllCommandsBit,
- ImageAspectFlags.ColorBit,
- dst.FirstLayer + dstLayer,
- dst.FirstLevel,
- depth,
- 1);
- }
- public void CopyNonMSToMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
- {
- const int ParamsBufferSize = 16;
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- int samples = dst.Info.Samples;
- // X and Y are the expected texture samples.
- // Z and W are the actual texture samples used.
- // They may differ if the GPU does not support the samples count requested and we had to use a lower amount.
- (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
- (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- src.GetImage().Get(cbs).Value,
- TextureStorage.DefaultAccessMask,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.FragmentShaderBit,
- ImageAspectFlags.ColorBit,
- src.FirstLayer + srcLayer,
- src.FirstLevel,
- depth,
- 1);
- _pipeline.SetCommandBuffer(cbs);
- _pipeline.SetProgram(_programColorDrawToMs);
- Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
- var rect = new Rectangle<float>(0, 0, dst.Width, dst.Height);
- viewports[0] = new GAL.Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
- scissors[0] = new Rectangle<int>(0, 0, dst.Width, dst.Height);
- _pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
- _pipeline.SetScissors(scissors);
- _pipeline.SetViewports(viewports, false);
- _pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- var format = GetFormat(src.Info.BytesPerPixel);
- var vkFormat = FormatTable.GetFormat(format);
- if (src.Info.Target == Target.Texture2DMultisampleArray ||
- dst.Info.Target == Target.Texture2DMultisampleArray)
- {
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, format);
- var dstView = Create2DLayerView(dst, dstLayer + z);
- _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
- _pipeline.SetRenderTarget(
- ((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
- (uint)dst.Width,
- (uint)dst.Height,
- (uint)samples,
- false,
- vkFormat);
- _pipeline.Draw(4, 1, 0, 0);
- srcView.Release();
- dstView.Release();
- }
- }
- else
- {
- var srcView = Create2DLayerView(src, srcLayer, format);
- _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
- _pipeline.SetRenderTarget(
- dst.GetView(format).GetImageViewForAttachment(),
- (uint)dst.Width,
- (uint)dst.Height,
- (uint)samples,
- false,
- vkFormat);
- _pipeline.Draw(4, 1, 0, 0);
- srcView.Release();
- }
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- dst.GetImage().Get(cbs).Value,
- AccessFlags.ColorAttachmentWriteBit,
- TextureStorage.DefaultAccessMask,
- PipelineStageFlags.FragmentShaderBit,
- PipelineStageFlags.AllCommandsBit,
- ImageAspectFlags.ColorBit,
- dst.FirstLayer + dstLayer,
- dst.FirstLevel,
- depth,
- 1);
- }
- private static (int, int) GetSampleCountXYLog2(int samples)
- {
- int samplesInXLog2 = 0;
- int samplesInYLog2 = 0;
- switch (samples)
- {
- case 2: // 2x1
- samplesInXLog2 = 1;
- break;
- case 4: // 2x2
- samplesInXLog2 = 1;
- samplesInYLog2 = 1;
- break;
- case 8: // 4x2
- samplesInXLog2 = 2;
- samplesInYLog2 = 1;
- break;
- case 16: // 4x4
- samplesInXLog2 = 2;
- samplesInYLog2 = 2;
- break;
- case 32: // 8x4
- samplesInXLog2 = 3;
- samplesInYLog2 = 2;
- break;
- case 64: // 8x8
- samplesInXLog2 = 3;
- samplesInYLog2 = 3;
- break;
- }
- return (samplesInXLog2, samplesInYLog2);
- }
- private static ITexture Create2DLayerView(TextureView from, int layer, GAL.Format? format = null)
- {
- var target = from.Info.Target switch
- {
- Target.Texture1DArray => Target.Texture1D,
- Target.Texture2DArray => Target.Texture2D,
- Target.Texture2DMultisampleArray => Target.Texture2DMultisample,
- _ => from.Info.Target
- };
- var info = new TextureCreateInfo(
- from.Info.Width,
- from.Info.Height,
- from.Info.Depth,
- 1,
- from.Info.Samples,
- from.Info.BlockWidth,
- from.Info.BlockHeight,
- from.Info.BytesPerPixel,
- format ?? from.Info.Format,
- from.Info.DepthStencilMode,
- target,
- from.Info.SwizzleR,
- from.Info.SwizzleG,
- from.Info.SwizzleB,
- from.Info.SwizzleA);
- return from.CreateView(info, layer, 0);
- }
- private static GAL.Format GetFormat(int bytesPerPixel)
- {
- return bytesPerPixel switch
- {
- 1 => GAL.Format.R8Uint,
- 2 => GAL.Format.R16Uint,
- 4 => GAL.Format.R32Uint,
- 8 => GAL.Format.R32G32Uint,
- 16 => GAL.Format.R32G32B32A32Uint,
- _ => throw new ArgumentException($"Invalid bytes per pixel {bytesPerPixel}.")
- };
- }
- public void ConvertIndexBufferIndirect(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- BufferHolder srcIndirectBuffer,
- BufferHolder dstIndirectBuffer,
- BufferRange drawCountBuffer,
- BufferHolder srcIndexBuffer,
- BufferHolder dstIndexBuffer,
- IndexBufferPattern pattern,
- int indexSize,
- int srcIndexBufferOffset,
- int srcIndexBufferSize,
- int srcIndirectBufferOffset,
- bool hasDrawCount,
- int maxDrawCount,
- int indirectDataStride)
- {
- // TODO: Support conversion with primitive restart enabled.
- BufferRange drawCountBufferAligned = new BufferRange(
- drawCountBuffer.Handle,
- drawCountBuffer.Offset & ~(UniformBufferAlignment - 1),
- UniformBufferAlignment);
- int indirectDataSize = maxDrawCount * indirectDataStride;
- int indexCount = srcIndexBufferSize / indexSize;
- int primitivesCount = pattern.GetPrimitiveCount(indexCount);
- int convertedCount = pattern.GetConvertedCount(indexCount);
- int outputIndexSize = 4;
- var srcBuffer = srcIndexBuffer.GetBuffer().Get(cbs, srcIndexBufferOffset, indexCount * indexSize).Value;
- var dstBuffer = dstIndexBuffer.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
- const int ParamsBufferSize = 24 * sizeof(int);
- const int ParamsIndirectDispatchOffset = 16 * sizeof(int);
- const int ParamsIndirectDispatchSize = 3 * sizeof(int);
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- shaderParams[8] = pattern.PrimitiveVertices;
- shaderParams[9] = pattern.PrimitiveVerticesOut;
- shaderParams[10] = indexSize;
- shaderParams[11] = outputIndexSize;
- shaderParams[12] = pattern.BaseIndex;
- shaderParams[13] = pattern.IndexStride;
- shaderParams[14] = srcIndexBufferOffset;
- shaderParams[15] = primitivesCount;
- shaderParams[16] = 1;
- shaderParams[17] = 1;
- shaderParams[18] = 1;
- shaderParams[19] = hasDrawCount ? 1 : 0;
- shaderParams[20] = maxDrawCount;
- shaderParams[21] = (drawCountBuffer.Offset & (UniformBufferAlignment - 1)) / 4;
- shaderParams[22] = indirectDataStride / 4;
- shaderParams[23] = srcIndirectBufferOffset / 4;
- pattern.OffsetIndex.CopyTo(shaderParams.Slice(0, pattern.OffsetIndex.Length));
- var patternBufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false, out var patternBuffer);
- var patternBufferAuto = patternBuffer.GetBuffer();
- gd.BufferManager.SetData<int>(patternBufferHandle, 0, shaderParams);
- _pipeline.SetCommandBuffer(cbs);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- srcIndirectBuffer.GetBuffer().Get(cbs, srcIndirectBufferOffset, indirectDataSize).Value,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.ComputeShaderBit,
- srcIndirectBufferOffset,
- indirectDataSize);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) });
- _pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
- _pipeline.SetProgram(_programConvertIndirectData);
- _pipeline.DispatchCompute(1, 1, 1);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- patternBufferAuto.Get(cbs, ParamsIndirectDispatchOffset, ParamsIndirectDispatchSize).Value,
- AccessFlags.ShaderWriteBit,
- AccessFlags.IndirectCommandReadBit,
- PipelineStageFlags.ComputeShaderBit,
- PipelineStageFlags.DrawIndirectBit,
- ParamsIndirectDispatchOffset,
- ParamsIndirectDispatchSize);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.TransferWriteBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.TransferBit,
- 0,
- convertedCount * outputIndexSize);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternBufferHandle, 0, ParamsBufferSize)) });
- _pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
- _pipeline.SetProgram(_programConvertIndexBuffer);
- _pipeline.DispatchComputeIndirect(patternBufferAuto, ParamsIndirectDispatchOffset);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- AccessFlags.TransferWriteBit,
- BufferHolder.DefaultAccessFlags,
- PipelineStageFlags.TransferBit,
- PipelineStageFlags.AllCommandsBit,
- 0,
- convertedCount * outputIndexSize);
- gd.BufferManager.Delete(patternBufferHandle);
- _pipeline.Finish(gd, cbs);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _programColorBlitClearAlpha.Dispose();
- _programColorBlit.Dispose();
- _programColorClear.Dispose();
- _programStrideChange.Dispose();
- _programConvertIndexBuffer.Dispose();
- _programConvertIndirectData.Dispose();
- _programColorCopyToNonMs.Dispose();
- _programColorDrawToMs.Dispose();
- _samplerNearest.Dispose();
- _samplerLinear.Dispose();
- _pipeline.Dispose();
- }
- }
- public void Dispose()
- {
- Dispose(true);
- }
- }
- }
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