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- using System;
- namespace Ryujinx.Graphics.Shader
- {
- /// <summary>
- /// Flags that indicate how a texture will be used in a shader.
- /// </summary>
- [Flags]
- public enum TextureUsageFlags
- {
- None = 0,
- // Integer sampled textures must be noted for resolution scaling.
- ResScaleUnsupported = 1 << 0,
- NeedsScaleValue = 1 << 1,
- ImageStore = 1 << 2,
- ImageCoherent = 1 << 3
- }
- }
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