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- using System;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Graphics.Shader
- {
- public enum TextureHandleType
- {
- CombinedSampler = 0, // Must be 0.
- SeparateSamplerHandle = 1,
- SeparateSamplerId = 2,
- SeparateConstantSamplerHandle = 3
- }
- public static class TextureHandle
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int PackSlots(int cbufSlot0, int cbufSlot1)
- {
- return cbufSlot0 | ((cbufSlot1 + 1) << 16);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static (int, int) UnpackSlots(int slots, int defaultTextureBufferIndex)
- {
- int textureBufferIndex;
- int samplerBufferIndex;
- if (slots < 0)
- {
- textureBufferIndex = defaultTextureBufferIndex;
- samplerBufferIndex = textureBufferIndex;
- }
- else
- {
- uint high = (uint)slots >> 16;
- textureBufferIndex = (ushort)slots;
- samplerBufferIndex = high != 0 ? (int)high - 1 : textureBufferIndex;
- }
- return (textureBufferIndex, samplerBufferIndex);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int PackOffsets(int cbufOffset0, int cbufOffset1, TextureHandleType type)
- {
- return cbufOffset0 | (cbufOffset1 << 14) | ((int)type << 28);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static (int, int, TextureHandleType) UnpackOffsets(int handle)
- {
- return (handle & 0x3fff, (handle >> 14) & 0x3fff, (TextureHandleType)((uint)handle >> 28));
- }
- /// <summary>
- /// Unpacks the texture ID from the real texture handle.
- /// </summary>
- /// <param name="packedId">The real texture handle</param>
- /// <returns>The texture ID</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int UnpackTextureId(int packedId)
- {
- return (packedId >> 0) & 0xfffff;
- }
- /// <summary>
- /// Unpacks the sampler ID from the real texture handle.
- /// </summary>
- /// <param name="packedId">The real texture handle</param>
- /// <returns>The sampler ID</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int UnpackSamplerId(int packedId)
- {
- return (packedId >> 20) & 0xfff;
- }
- /// <summary>
- /// Reads a packed texture and sampler ID (basically, the real texture handle)
- /// from a given texture/sampler constant buffer.
- /// </summary>
- /// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
- /// <param name="cachedTextureBuffer">The constant buffer to fetch texture IDs from</param>
- /// <param name="cachedSamplerBuffer">The constant buffer to fetch sampler IDs from</param>
- /// <returns>The packed texture and sampler ID (the real texture handle)</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int ReadPackedId(int wordOffset, ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer)
- {
- (int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = UnpackOffsets(wordOffset);
- int handle = cachedTextureBuffer.Length != 0 ? cachedTextureBuffer[textureWordOffset] : 0;
- // The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
- // is a 13-bit value. However, in order to also support separate samplers and textures (which uses
- // bindless textures on the shader), we extend it with another value on the higher 16 bits with
- // another offset for the sampler.
- // The shader translator has code to detect separate texture and sampler uses with a bindless texture,
- // turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
- if (handleType != TextureHandleType.CombinedSampler)
- {
- int samplerHandle;
- if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
- {
- samplerHandle = cachedSamplerBuffer.Length != 0 ? cachedSamplerBuffer[samplerWordOffset] : 0;
- }
- else
- {
- samplerHandle = samplerWordOffset;
- }
- if (handleType == TextureHandleType.SeparateSamplerId ||
- handleType == TextureHandleType.SeparateConstantSamplerHandle)
- {
- samplerHandle <<= 20;
- }
- handle |= samplerHandle;
- }
- return handle;
- }
- }
- }
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