TextureFormat.cs 4.7 KB

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  1. using Ryujinx.Graphics.Shader.StructuredIr;
  2. namespace Ryujinx.Graphics.Shader
  3. {
  4. public enum TextureFormat
  5. {
  6. Unknown,
  7. R8Unorm,
  8. R8Snorm,
  9. R8Uint,
  10. R8Sint,
  11. R16Float,
  12. R16Unorm,
  13. R16Snorm,
  14. R16Uint,
  15. R16Sint,
  16. R32Float,
  17. R32Uint,
  18. R32Sint,
  19. R8G8Unorm,
  20. R8G8Snorm,
  21. R8G8Uint,
  22. R8G8Sint,
  23. R16G16Float,
  24. R16G16Unorm,
  25. R16G16Snorm,
  26. R16G16Uint,
  27. R16G16Sint,
  28. R32G32Float,
  29. R32G32Uint,
  30. R32G32Sint,
  31. R8G8B8A8Unorm,
  32. R8G8B8A8Snorm,
  33. R8G8B8A8Uint,
  34. R8G8B8A8Sint,
  35. R16G16B16A16Float,
  36. R16G16B16A16Unorm,
  37. R16G16B16A16Snorm,
  38. R16G16B16A16Uint,
  39. R16G16B16A16Sint,
  40. R32G32B32A32Float,
  41. R32G32B32A32Uint,
  42. R32G32B32A32Sint,
  43. R10G10B10A2Unorm,
  44. R10G10B10A2Uint,
  45. R11G11B10Float
  46. }
  47. static class TextureFormatExtensions
  48. {
  49. public static string ToGlslFormat(this TextureFormat format)
  50. {
  51. return format switch
  52. {
  53. TextureFormat.R8Unorm => "r8",
  54. TextureFormat.R8Snorm => "r8_snorm",
  55. TextureFormat.R8Uint => "r8ui",
  56. TextureFormat.R8Sint => "r8i",
  57. TextureFormat.R16Float => "r16f",
  58. TextureFormat.R16Unorm => "r16",
  59. TextureFormat.R16Snorm => "r16_snorm",
  60. TextureFormat.R16Uint => "r16ui",
  61. TextureFormat.R16Sint => "r16i",
  62. TextureFormat.R32Float => "r32f",
  63. TextureFormat.R32Uint => "r32ui",
  64. TextureFormat.R32Sint => "r32i",
  65. TextureFormat.R8G8Unorm => "rg8",
  66. TextureFormat.R8G8Snorm => "rg8_snorm",
  67. TextureFormat.R8G8Uint => "rg8ui",
  68. TextureFormat.R8G8Sint => "rg8i",
  69. TextureFormat.R16G16Float => "rg16f",
  70. TextureFormat.R16G16Unorm => "rg16",
  71. TextureFormat.R16G16Snorm => "rg16_snorm",
  72. TextureFormat.R16G16Uint => "rg16ui",
  73. TextureFormat.R16G16Sint => "rg16i",
  74. TextureFormat.R32G32Float => "rg32f",
  75. TextureFormat.R32G32Uint => "rg32ui",
  76. TextureFormat.R32G32Sint => "rg32i",
  77. TextureFormat.R8G8B8A8Unorm => "rgba8",
  78. TextureFormat.R8G8B8A8Snorm => "rgba8_snorm",
  79. TextureFormat.R8G8B8A8Uint => "rgba8ui",
  80. TextureFormat.R8G8B8A8Sint => "rgba8i",
  81. TextureFormat.R16G16B16A16Float => "rgba16f",
  82. TextureFormat.R16G16B16A16Unorm => "rgba16",
  83. TextureFormat.R16G16B16A16Snorm => "rgba16_snorm",
  84. TextureFormat.R16G16B16A16Uint => "rgba16ui",
  85. TextureFormat.R16G16B16A16Sint => "rgba16i",
  86. TextureFormat.R32G32B32A32Float => "rgba32f",
  87. TextureFormat.R32G32B32A32Uint => "rgba32ui",
  88. TextureFormat.R32G32B32A32Sint => "rgba32i",
  89. TextureFormat.R10G10B10A2Unorm => "rgb10_a2",
  90. TextureFormat.R10G10B10A2Uint => "rgb10_a2ui",
  91. TextureFormat.R11G11B10Float => "r11f_g11f_b10f",
  92. _ => string.Empty
  93. };
  94. }
  95. public static VariableType GetComponentType(this TextureFormat format)
  96. {
  97. switch (format)
  98. {
  99. case TextureFormat.R8Uint:
  100. case TextureFormat.R16Uint:
  101. case TextureFormat.R32Uint:
  102. case TextureFormat.R8G8Uint:
  103. case TextureFormat.R16G16Uint:
  104. case TextureFormat.R32G32Uint:
  105. case TextureFormat.R8G8B8A8Uint:
  106. case TextureFormat.R16G16B16A16Uint:
  107. case TextureFormat.R32G32B32A32Uint:
  108. case TextureFormat.R10G10B10A2Uint:
  109. return VariableType.U32;
  110. case TextureFormat.R8Sint:
  111. case TextureFormat.R16Sint:
  112. case TextureFormat.R32Sint:
  113. case TextureFormat.R8G8Sint:
  114. case TextureFormat.R16G16Sint:
  115. case TextureFormat.R32G32Sint:
  116. case TextureFormat.R8G8B8A8Sint:
  117. case TextureFormat.R16G16B16A16Sint:
  118. case TextureFormat.R32G32B32A32Sint:
  119. return VariableType.S32;
  120. }
  121. return VariableType.F32;
  122. }
  123. }
  124. }