ShaderProgramInfo.cs 1.5 KB

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  1. using System;
  2. using System.Collections.ObjectModel;
  3. namespace Ryujinx.Graphics.Shader
  4. {
  5. public class ShaderProgramInfo
  6. {
  7. public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
  8. public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
  9. public ReadOnlyCollection<TextureDescriptor> Textures { get; }
  10. public ReadOnlyCollection<TextureDescriptor> Images { get; }
  11. public ShaderStage Stage { get; }
  12. public bool UsesInstanceId { get; }
  13. public bool UsesDrawParameters { get; }
  14. public bool UsesRtLayer { get; }
  15. public byte ClipDistancesWritten { get; }
  16. public int FragmentOutputMap { get; }
  17. public ShaderProgramInfo(
  18. BufferDescriptor[] cBuffers,
  19. BufferDescriptor[] sBuffers,
  20. TextureDescriptor[] textures,
  21. TextureDescriptor[] images,
  22. ShaderStage stage,
  23. bool usesInstanceId,
  24. bool usesDrawParameters,
  25. bool usesRtLayer,
  26. byte clipDistancesWritten,
  27. int fragmentOutputMap)
  28. {
  29. CBuffers = Array.AsReadOnly(cBuffers);
  30. SBuffers = Array.AsReadOnly(sBuffers);
  31. Textures = Array.AsReadOnly(textures);
  32. Images = Array.AsReadOnly(images);
  33. Stage = stage;
  34. UsesInstanceId = usesInstanceId;
  35. UsesDrawParameters = usesDrawParameters;
  36. UsesRtLayer = usesRtLayer;
  37. ClipDistancesWritten = clipDistancesWritten;
  38. FragmentOutputMap = fragmentOutputMap;
  39. }
  40. }
  41. }