BufferUsageFlags.cs 338 B

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  1. using System;
  2. namespace Ryujinx.Graphics.Shader
  3. {
  4. /// <summary>
  5. /// Flags that indicate how a buffer will be used in a shader.
  6. /// </summary>
  7. [Flags]
  8. public enum BufferUsageFlags
  9. {
  10. None = 0,
  11. /// <summary>
  12. /// Buffer is written to.
  13. /// </summary>
  14. Write = 1 << 0
  15. }
  16. }