ControlFlowGraph.cs 4.3 KB

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  1. using ARMeilleure.IntermediateRepresentation;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Diagnostics;
  5. namespace ARMeilleure.Translation
  6. {
  7. class ControlFlowGraph
  8. {
  9. private BasicBlock[] _postOrderBlocks;
  10. private int[] _postOrderMap;
  11. public int LocalsCount { get; private set; }
  12. public BasicBlock Entry { get; }
  13. public IntrusiveList<BasicBlock> Blocks { get; }
  14. public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
  15. public int[] PostOrderMap => _postOrderMap;
  16. public ControlFlowGraph(BasicBlock entry, IntrusiveList<BasicBlock> blocks, int localsCount)
  17. {
  18. Entry = entry;
  19. Blocks = blocks;
  20. LocalsCount = localsCount;
  21. Update();
  22. }
  23. public Operand AllocateLocal(OperandType type)
  24. {
  25. Operand result = Operand.Factory.Local(type);
  26. result.NumberLocal(++LocalsCount);
  27. return result;
  28. }
  29. public void Update()
  30. {
  31. RemoveUnreachableBlocks(Blocks);
  32. var visited = new HashSet<BasicBlock>();
  33. var blockStack = new Stack<BasicBlock>();
  34. Array.Resize(ref _postOrderBlocks, Blocks.Count);
  35. Array.Resize(ref _postOrderMap, Blocks.Count);
  36. visited.Add(Entry);
  37. blockStack.Push(Entry);
  38. int index = 0;
  39. while (blockStack.TryPop(out BasicBlock block))
  40. {
  41. bool visitedNew = false;
  42. for (int i = 0; i < block.SuccessorsCount; i++)
  43. {
  44. BasicBlock succ = block.GetSuccessor(i);
  45. if (visited.Add(succ))
  46. {
  47. blockStack.Push(block);
  48. blockStack.Push(succ);
  49. visitedNew = true;
  50. break;
  51. }
  52. }
  53. if (!visitedNew)
  54. {
  55. PostOrderMap[block.Index] = index;
  56. PostOrderBlocks[index++] = block;
  57. }
  58. }
  59. }
  60. private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
  61. {
  62. var visited = new HashSet<BasicBlock>();
  63. var workQueue = new Queue<BasicBlock>();
  64. visited.Add(Entry);
  65. workQueue.Enqueue(Entry);
  66. while (workQueue.TryDequeue(out BasicBlock block))
  67. {
  68. Debug.Assert(block.Index != -1, "Invalid block index.");
  69. for (int i = 0; i < block.SuccessorsCount; i++)
  70. {
  71. BasicBlock succ = block.GetSuccessor(i);
  72. if (visited.Add(succ))
  73. {
  74. workQueue.Enqueue(succ);
  75. }
  76. }
  77. }
  78. if (visited.Count < blocks.Count)
  79. {
  80. // Remove unreachable blocks and renumber.
  81. int index = 0;
  82. for (BasicBlock block = blocks.First; block != null;)
  83. {
  84. BasicBlock nextBlock = block.ListNext;
  85. if (!visited.Contains(block))
  86. {
  87. while (block.SuccessorsCount > 0)
  88. {
  89. block.RemoveSuccessor(index: block.SuccessorsCount - 1);
  90. }
  91. blocks.Remove(block);
  92. }
  93. else
  94. {
  95. block.Index = index++;
  96. }
  97. block = nextBlock;
  98. }
  99. }
  100. }
  101. public BasicBlock SplitEdge(BasicBlock predecessor, BasicBlock successor)
  102. {
  103. BasicBlock splitBlock = new BasicBlock(Blocks.Count);
  104. for (int i = 0; i < predecessor.SuccessorsCount; i++)
  105. {
  106. if (predecessor.GetSuccessor(i) == successor)
  107. {
  108. predecessor.SetSuccessor(i, splitBlock);
  109. }
  110. }
  111. if (splitBlock.Predecessors.Count == 0)
  112. {
  113. throw new ArgumentException("Predecessor and successor are not connected.");
  114. }
  115. splitBlock.AddSuccessor(successor);
  116. Blocks.AddBefore(successor, splitBlock);
  117. return splitBlock;
  118. }
  119. }
  120. }