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- using Ryujinx.Graphics.GAL;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// Texture swizzle color component.
- /// </summary>
- enum TextureComponent
- {
- Zero = 0,
- Red = 2,
- Green = 3,
- Blue = 4,
- Alpha = 5,
- OneSI = 6,
- OneF = 7,
- }
- static class TextureComponentConverter
- {
- /// <summary>
- /// Converts the texture swizzle color component enum to the respective Graphics Abstraction Layer enum.
- /// </summary>
- /// <param name="component">Texture swizzle color component</param>
- /// <returns>Converted enum</returns>
- public static SwizzleComponent Convert(this TextureComponent component)
- {
- return component switch
- {
- TextureComponent.Zero => SwizzleComponent.Zero,
- TextureComponent.Red => SwizzleComponent.Red,
- TextureComponent.Green => SwizzleComponent.Green,
- TextureComponent.Blue => SwizzleComponent.Blue,
- TextureComponent.Alpha => SwizzleComponent.Alpha,
- TextureComponent.OneSI or TextureComponent.OneF => SwizzleComponent.One,
- _ => SwizzleComponent.Zero,
- };
- }
- }
- }
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