MotionInputId.cs 535 B

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  1. namespace Ryujinx.Input
  2. {
  3. /// <summary>
  4. /// Represent a motion sensor on a gamepad.
  5. /// </summary>
  6. public enum MotionInputId : byte
  7. {
  8. /// <summary>
  9. /// Invalid.
  10. /// </summary>
  11. Invalid,
  12. /// <summary>
  13. /// Accelerometer.
  14. /// </summary>
  15. /// <remarks>Values are in m/s^2</remarks>
  16. Accelerometer,
  17. /// <summary>
  18. /// Gyroscope.
  19. /// </summary>
  20. /// <remarks>Values are in degrees</remarks>
  21. Gyroscope
  22. }
  23. }