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- using System.Runtime.CompilerServices;
- namespace Ryujinx.Input
- {
- /// <summary>
- /// A snapshot of a <see cref="IKeyboard"/>.
- /// </summary>
- public class KeyboardStateSnapshot
- {
- private bool[] _keysState;
- /// <summary>
- /// Create a new <see cref="KeyboardStateSnapshot"/>.
- /// </summary>
- /// <param name="keysState">The keys state</param>
- public KeyboardStateSnapshot(bool[] keysState)
- {
- _keysState = keysState;
- }
- /// <summary>
- /// Check if a given key is pressed.
- /// </summary>
- /// <param name="key">The key</param>
- /// <returns>True if the given key is pressed</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool IsPressed(Key key) => _keysState[(int)key];
- }
- }
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