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- namespace Ryujinx.Input.Assigner
- {
- /// <summary>
- /// An interface that allows to gather the driver input info to assign to a button on the UI.
- /// </summary>
- public interface IButtonAssigner
- {
- /// <summary>
- /// Initialize the button assigner.
- /// </summary>
- void Initialize();
- /// <summary>
- /// Read input.
- /// </summary>
- void ReadInput();
- /// <summary>
- /// Check if a button was pressed.
- /// </summary>
- /// <returns>True if a button was pressed</returns>
- bool HasAnyButtonPressed();
- /// <summary>
- /// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
- /// </summary>
- /// <returns>True if the user of this API should cancel operations</returns>
- bool ShouldCancel();
- /// <summary>
- /// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
- /// </summary>
- /// <returns>The pressed button that was read</returns>
- string GetPressedButton();
- }
- }
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