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- using Ryujinx.HLE.Exceptions;
- using Ryujinx.HLE.HOS.Tamper.Operations;
- namespace Ryujinx.HLE.HOS.Tamper.CodeEmitters
- {
- /// <summary>
- /// Code type 3 allows for iterating in a loop a fixed number of times.
- /// </summary>
- class StartEndLoop
- {
- private const int StartOrEndIndex = 1;
- private const int IterationRegisterIndex = 3;
- private const int IterationsImmediateIndex = 8;
- private const int IterationsImmediateSize = 8;
- private const byte LoopBegin = 0;
- private const byte LoopEnd = 1;
- public static void Emit(byte[] instruction, CompilationContext context)
- {
- // 300R0000 VVVVVVVV
- // R: Register to use as loop counter.
- // V: Number of iterations to loop.
- // 310R0000
- byte mode = instruction[StartOrEndIndex];
- byte iterationRegisterIndex = instruction[IterationRegisterIndex];
- switch (mode)
- {
- case LoopBegin:
- // Just start a new compilation block and parse the instruction itself at the end.
- context.BlockStack.Push(new OperationBlock(instruction));
- return;
- case LoopEnd:
- break;
- default:
- throw new TamperCompilationException($"Invalid loop {mode} in Atmosphere cheat");
- }
- // Use the loop begin instruction stored in the stack.
- instruction = context.CurrentBlock.BaseInstruction;
- CodeType codeType = InstructionHelper.GetCodeType(instruction);
- if (codeType != CodeType.StartEndLoop)
- {
- throw new TamperCompilationException($"Loop end does not match code type {codeType} in Atmosphere cheat");
- }
- // Validate if the register in the beginning and end are the same.
- byte oldIterationRegisterIndex = instruction[IterationRegisterIndex];
- if (iterationRegisterIndex != oldIterationRegisterIndex)
- {
- throw new TamperCompilationException($"The register used for the loop changed from {oldIterationRegisterIndex} to {iterationRegisterIndex} in Atmosphere cheat");
- }
- Register iterationRegister = context.GetRegister(iterationRegisterIndex);
- ulong immediate = InstructionHelper.GetImmediate(instruction, IterationsImmediateIndex, IterationsImmediateSize);
- // Create a loop block with the current operations and nest it in the upper
- // block of the stack.
- ForBlock block = new ForBlock(immediate, iterationRegister, context.CurrentOperations);
- context.BlockStack.Pop();
- context.CurrentOperations.Add(block);
- }
- }
- }
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