VulkanRenderer.cs 24 KB

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  1. using Ryujinx.Common.Configuration;
  2. using Ryujinx.Common.Logging;
  3. using Ryujinx.Graphics.GAL;
  4. using Ryujinx.Graphics.Shader;
  5. using Ryujinx.Graphics.Shader.Translation;
  6. using Ryujinx.Graphics.Vulkan.Queries;
  7. using Silk.NET.Vulkan;
  8. using Silk.NET.Vulkan.Extensions.EXT;
  9. using Silk.NET.Vulkan.Extensions.KHR;
  10. using System;
  11. using System.Collections.Generic;
  12. using System.Linq;
  13. using System.Runtime.InteropServices;
  14. namespace Ryujinx.Graphics.Vulkan
  15. {
  16. public sealed class VulkanRenderer : IRenderer
  17. {
  18. private Instance _instance;
  19. private SurfaceKHR _surface;
  20. private PhysicalDevice _physicalDevice;
  21. private Device _device;
  22. private WindowBase _window;
  23. private bool _initialized;
  24. internal FormatCapabilities FormatCapabilities { get; private set; }
  25. internal HardwareCapabilities Capabilities;
  26. internal Vk Api { get; private set; }
  27. internal KhrSurface SurfaceApi { get; private set; }
  28. internal KhrSwapchain SwapchainApi { get; private set; }
  29. internal ExtConditionalRendering ConditionalRenderingApi { get; private set; }
  30. internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; }
  31. internal KhrPushDescriptor PushDescriptorApi { get; private set; }
  32. internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
  33. internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
  34. internal ExtDebugUtils DebugUtilsApi { get; private set; }
  35. internal uint QueueFamilyIndex { get; private set; }
  36. internal Queue Queue { get; private set; }
  37. internal Queue BackgroundQueue { get; private set; }
  38. internal object BackgroundQueueLock { get; private set; }
  39. internal object QueueLock { get; private set; }
  40. internal MemoryAllocator MemoryAllocator { get; private set; }
  41. internal CommandBufferPool CommandBufferPool { get; private set; }
  42. internal DescriptorSetManager DescriptorSetManager { get; private set; }
  43. internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
  44. internal BackgroundResources BackgroundResources { get; private set; }
  45. internal BufferManager BufferManager { get; private set; }
  46. internal HashSet<ShaderCollection> Shaders { get; }
  47. internal HashSet<ITexture> Textures { get; }
  48. internal HashSet<SamplerHolder> Samplers { get; }
  49. private Counters _counters;
  50. private SyncManager _syncManager;
  51. private PipelineFull _pipeline;
  52. private DebugUtilsMessengerEXT _debugUtilsMessenger;
  53. internal HelperShader HelperShader { get; private set; }
  54. internal PipelineFull PipelineInternal => _pipeline;
  55. public IPipeline Pipeline => _pipeline;
  56. public IWindow Window => _window;
  57. private readonly Func<Instance, Vk, SurfaceKHR> _getSurface;
  58. private readonly Func<string[]> _getRequiredExtensions;
  59. private readonly string _preferredGpuId;
  60. internal Vendor Vendor { get; private set; }
  61. internal bool IsAmdWindows { get; private set; }
  62. internal bool IsIntelWindows { get; private set; }
  63. internal bool IsAmdGcn { get; private set; }
  64. public string GpuVendor { get; private set; }
  65. public string GpuRenderer { get; private set; }
  66. public string GpuVersion { get; private set; }
  67. public bool PreferThreading => true;
  68. public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
  69. public VulkanRenderer(Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
  70. {
  71. _getSurface = surfaceFunc;
  72. _getRequiredExtensions = requiredExtensionsFunc;
  73. _preferredGpuId = preferredGpuId;
  74. Shaders = new HashSet<ShaderCollection>();
  75. Textures = new HashSet<ITexture>();
  76. Samplers = new HashSet<SamplerHolder>();
  77. }
  78. private unsafe void LoadFeatures(string[] supportedExtensions, uint maxQueueCount, uint queueFamilyIndex)
  79. {
  80. FormatCapabilities = new FormatCapabilities(Api, _physicalDevice);
  81. var supportedFeatures = Api.GetPhysicalDeviceFeature(_physicalDevice);
  82. if (Api.TryGetDeviceExtension(_instance, _device, out ExtConditionalRendering conditionalRenderingApi))
  83. {
  84. ConditionalRenderingApi = conditionalRenderingApi;
  85. }
  86. if (Api.TryGetDeviceExtension(_instance, _device, out ExtExtendedDynamicState extendedDynamicStateApi))
  87. {
  88. ExtendedDynamicStateApi = extendedDynamicStateApi;
  89. }
  90. if (Api.TryGetDeviceExtension(_instance, _device, out KhrPushDescriptor pushDescriptorApi))
  91. {
  92. PushDescriptorApi = pushDescriptorApi;
  93. }
  94. if (Api.TryGetDeviceExtension(_instance, _device, out ExtTransformFeedback transformFeedbackApi))
  95. {
  96. TransformFeedbackApi = transformFeedbackApi;
  97. }
  98. if (Api.TryGetDeviceExtension(_instance, _device, out KhrDrawIndirectCount drawIndirectCountApi))
  99. {
  100. DrawIndirectCountApi = drawIndirectCountApi;
  101. }
  102. if (maxQueueCount >= 2)
  103. {
  104. Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
  105. BackgroundQueue = backgroundQueue;
  106. BackgroundQueueLock = new object();
  107. }
  108. PhysicalDeviceProperties2 properties2 = new PhysicalDeviceProperties2()
  109. {
  110. SType = StructureType.PhysicalDeviceProperties2
  111. };
  112. PhysicalDeviceSubgroupSizeControlPropertiesEXT propertiesSubgroupSizeControl = new PhysicalDeviceSubgroupSizeControlPropertiesEXT()
  113. {
  114. SType = StructureType.PhysicalDeviceSubgroupSizeControlPropertiesExt
  115. };
  116. if (Capabilities.SupportsSubgroupSizeControl)
  117. {
  118. properties2.PNext = &propertiesSubgroupSizeControl;
  119. }
  120. bool supportsTransformFeedback = supportedExtensions.Contains(ExtTransformFeedback.ExtensionName);
  121. PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new PhysicalDeviceTransformFeedbackPropertiesEXT()
  122. {
  123. SType = StructureType.PhysicalDeviceTransformFeedbackPropertiesExt
  124. };
  125. if (supportsTransformFeedback)
  126. {
  127. propertiesTransformFeedback.PNext = properties2.PNext;
  128. properties2.PNext = &propertiesTransformFeedback;
  129. }
  130. Api.GetPhysicalDeviceProperties2(_physicalDevice, &properties2);
  131. PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
  132. {
  133. SType = StructureType.PhysicalDeviceFeatures2
  134. };
  135. PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new PhysicalDeviceRobustness2FeaturesEXT()
  136. {
  137. SType = StructureType.PhysicalDeviceRobustness2FeaturesExt
  138. };
  139. PhysicalDeviceShaderFloat16Int8FeaturesKHR featuresShaderInt8 = new PhysicalDeviceShaderFloat16Int8FeaturesKHR()
  140. {
  141. SType = StructureType.PhysicalDeviceShaderFloat16Int8Features
  142. };
  143. if (supportedExtensions.Contains("VK_EXT_robustness2"))
  144. {
  145. features2.PNext = &featuresRobustness2;
  146. }
  147. if (supportedExtensions.Contains("VK_KHR_shader_float16_int8"))
  148. {
  149. featuresShaderInt8.PNext = features2.PNext;
  150. features2.PNext = &featuresShaderInt8;
  151. }
  152. Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
  153. Capabilities = new HardwareCapabilities(
  154. supportedExtensions.Contains("VK_EXT_index_type_uint8"),
  155. supportedExtensions.Contains("VK_EXT_custom_border_color"),
  156. supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName),
  157. supportedExtensions.Contains("VK_EXT_fragment_shader_interlock"),
  158. supportedExtensions.Contains("VK_NV_geometry_shader_passthrough"),
  159. supportedExtensions.Contains("VK_EXT_subgroup_size_control"),
  160. featuresShaderInt8.ShaderInt8,
  161. supportedExtensions.Contains(ExtConditionalRendering.ExtensionName),
  162. supportedExtensions.Contains(ExtExtendedDynamicState.ExtensionName),
  163. features2.Features.MultiViewport,
  164. featuresRobustness2.NullDescriptor,
  165. supportedExtensions.Contains(KhrPushDescriptor.ExtensionName),
  166. supportsTransformFeedback,
  167. propertiesTransformFeedback.TransformFeedbackQueries,
  168. supportedFeatures.GeometryShader,
  169. propertiesSubgroupSizeControl.MinSubgroupSize,
  170. propertiesSubgroupSizeControl.MaxSubgroupSize,
  171. propertiesSubgroupSizeControl.RequiredSubgroupSizeStages);
  172. ref var properties = ref properties2.Properties;
  173. MemoryAllocator = new MemoryAllocator(Api, _device, properties.Limits.MaxMemoryAllocationCount);
  174. CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
  175. DescriptorSetManager = new DescriptorSetManager(_device);
  176. PipelineLayoutCache = new PipelineLayoutCache();
  177. BackgroundResources = new BackgroundResources(this, _device);
  178. BufferManager = new BufferManager(this, _physicalDevice, _device);
  179. _syncManager = new SyncManager(this, _device);
  180. _pipeline = new PipelineFull(this, _device);
  181. _pipeline.Initialize();
  182. HelperShader = new HelperShader(this, _device);
  183. _counters = new Counters(this, _device, _pipeline);
  184. }
  185. private unsafe void SetupContext(GraphicsDebugLevel logLevel)
  186. {
  187. var api = Vk.GetApi();
  188. Api = api;
  189. _instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions(), out ExtDebugUtils debugUtils, out _debugUtilsMessenger);
  190. DebugUtilsApi = debugUtils;
  191. if (api.TryGetInstanceExtension(_instance, out KhrSurface surfaceApi))
  192. {
  193. SurfaceApi = surfaceApi;
  194. }
  195. _surface = _getSurface(_instance, api);
  196. _physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(api, _instance, _surface, _preferredGpuId);
  197. var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(api, _physicalDevice, _surface, out uint maxQueueCount);
  198. var supportedExtensions = VulkanInitialization.GetSupportedExtensions(api, _physicalDevice);
  199. _device = VulkanInitialization.CreateDevice(api, _physicalDevice, queueFamilyIndex, supportedExtensions, maxQueueCount);
  200. if (api.TryGetDeviceExtension(_instance, _device, out KhrSwapchain swapchainApi))
  201. {
  202. SwapchainApi = swapchainApi;
  203. }
  204. api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
  205. Queue = queue;
  206. QueueLock = new object();
  207. LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex);
  208. _window = new Window(this, _surface, _physicalDevice, _device);
  209. _initialized = true;
  210. }
  211. public BufferHandle CreateBuffer(int size)
  212. {
  213. return BufferManager.CreateWithHandle(this, size, false);
  214. }
  215. public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
  216. {
  217. bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
  218. if (info.State.HasValue || isCompute)
  219. {
  220. return new ShaderCollection(this, _device, sources, info.State ?? default, info.FromCache);
  221. }
  222. else
  223. {
  224. return new ShaderCollection(this, _device, sources);
  225. }
  226. }
  227. internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, SpecDescription[] specDescription = null)
  228. {
  229. return new ShaderCollection(this, _device, sources, specDescription: specDescription, isMinimal: true);
  230. }
  231. public ISampler CreateSampler(GAL.SamplerCreateInfo info)
  232. {
  233. return new SamplerHolder(this, _device, info);
  234. }
  235. public ITexture CreateTexture(TextureCreateInfo info, float scale)
  236. {
  237. if (info.Target == Target.TextureBuffer)
  238. {
  239. return new TextureBuffer(this, info, scale);
  240. }
  241. return CreateTextureView(info, scale);
  242. }
  243. internal TextureView CreateTextureView(TextureCreateInfo info, float scale)
  244. {
  245. // This should be disposed when all views are destroyed.
  246. var storage = CreateTextureStorage(info, scale);
  247. return storage.CreateView(info, 0, 0);
  248. }
  249. internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale)
  250. {
  251. return new TextureStorage(this, _physicalDevice, _device, info, scale);
  252. }
  253. public void DeleteBuffer(BufferHandle buffer)
  254. {
  255. BufferManager.Delete(buffer);
  256. }
  257. internal void FlushAllCommands()
  258. {
  259. _pipeline?.FlushCommandsImpl();
  260. }
  261. public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
  262. {
  263. return BufferManager.GetData(buffer, offset, size);
  264. }
  265. public unsafe Capabilities GetCapabilities()
  266. {
  267. FormatFeatureFlags compressedFormatFeatureFlags =
  268. FormatFeatureFlags.SampledImageBit |
  269. FormatFeatureFlags.SampledImageFilterLinearBit |
  270. FormatFeatureFlags.BlitSrcBit |
  271. FormatFeatureFlags.TransferSrcBit |
  272. FormatFeatureFlags.TransferDstBit;
  273. bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  274. GAL.Format.Bc1RgbaSrgb,
  275. GAL.Format.Bc1RgbaUnorm,
  276. GAL.Format.Bc2Srgb,
  277. GAL.Format.Bc2Unorm,
  278. GAL.Format.Bc3Srgb,
  279. GAL.Format.Bc3Unorm);
  280. bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  281. GAL.Format.Bc4Snorm,
  282. GAL.Format.Bc4Unorm,
  283. GAL.Format.Bc5Snorm,
  284. GAL.Format.Bc5Unorm);
  285. bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  286. GAL.Format.Bc6HSfloat,
  287. GAL.Format.Bc6HUfloat,
  288. GAL.Format.Bc7Srgb,
  289. GAL.Format.Bc7Unorm);
  290. PhysicalDeviceVulkan12Features featuresVk12 = new PhysicalDeviceVulkan12Features()
  291. {
  292. SType = StructureType.PhysicalDeviceVulkan12Features
  293. };
  294. PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
  295. {
  296. SType = StructureType.PhysicalDeviceFeatures2,
  297. PNext = &featuresVk12
  298. };
  299. Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
  300. Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
  301. var limits = properties.Limits;
  302. return new Capabilities(
  303. api: TargetApi.Vulkan,
  304. GpuVendor,
  305. hasFrontFacingBug: IsIntelWindows,
  306. hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
  307. supportsAstcCompression: features2.Features.TextureCompressionAstcLdr,
  308. supportsBc123Compression: supportsBc123CompressionFormat,
  309. supportsBc45Compression: supportsBc45CompressionFormat,
  310. supportsBc67Compression: supportsBc67CompressionFormat,
  311. supports3DTextureCompression: true,
  312. supportsBgraFormat: true,
  313. supportsR4G4Format: false,
  314. supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
  315. supportsFragmentShaderOrderingIntel: false,
  316. supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
  317. supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
  318. supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
  319. supportsMismatchingViewFormat: true,
  320. supportsCubemapView: !IsAmdGcn,
  321. supportsNonConstantTextureOffset: false,
  322. supportsShaderBallot: false,
  323. supportsTextureShadowLod: false,
  324. supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
  325. supportsViewportSwizzle: false,
  326. supportsIndirectParameters: true,
  327. maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
  328. maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
  329. maximumTexturesPerStage: Constants.MaxTexturesPerStage,
  330. maximumImagesPerStage: Constants.MaxImagesPerStage,
  331. maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
  332. maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
  333. storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment);
  334. }
  335. public HardwareInfo GetHardwareInfo()
  336. {
  337. return new HardwareInfo(GpuVendor, GpuRenderer);
  338. }
  339. public static DeviceInfo[] GetPhysicalDevices()
  340. {
  341. try
  342. {
  343. return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
  344. }
  345. catch (Exception)
  346. {
  347. // If we got an exception here, Vulkan is most likely not supported.
  348. return Array.Empty<DeviceInfo>();
  349. }
  350. }
  351. private static string ParseStandardVulkanVersion(uint version)
  352. {
  353. return $"{version >> 22}.{(version >> 12) & 0x3FF}.{version & 0xFFF}";
  354. }
  355. private static string ParseDriverVersion(ref PhysicalDeviceProperties properties)
  356. {
  357. uint driverVersionRaw = properties.DriverVersion;
  358. // NVIDIA differ from the standard here and uses a different format.
  359. if (properties.VendorID == 0x10DE)
  360. {
  361. return $"{(driverVersionRaw >> 22) & 0x3FF}.{(driverVersionRaw >> 14) & 0xFF}.{(driverVersionRaw >> 6) & 0xFF}.{driverVersionRaw & 0x3F}";
  362. }
  363. else
  364. {
  365. return ParseStandardVulkanVersion(driverVersionRaw);
  366. }
  367. }
  368. private unsafe void PrintGpuInformation()
  369. {
  370. Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
  371. string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
  372. Vendor = VendorUtils.FromId(properties.VendorID);
  373. IsAmdWindows = Vendor == Vendor.Amd && RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
  374. IsIntelWindows = Vendor == Vendor.Intel && RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
  375. GpuVendor = vendorName;
  376. GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
  377. GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
  378. IsAmdGcn = Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex.IsMatch(GpuRenderer);
  379. Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
  380. }
  381. public GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
  382. {
  383. return topology switch
  384. {
  385. GAL.PrimitiveTopology.Quads => GAL.PrimitiveTopology.Triangles,
  386. GAL.PrimitiveTopology.QuadStrip => GAL.PrimitiveTopology.TriangleStrip,
  387. _ => topology
  388. };
  389. }
  390. public bool TopologyUnsupported(GAL.PrimitiveTopology topology)
  391. {
  392. return topology switch
  393. {
  394. GAL.PrimitiveTopology.Quads => true,
  395. _ => false
  396. };
  397. }
  398. public void Initialize(GraphicsDebugLevel logLevel)
  399. {
  400. SetupContext(logLevel);
  401. PrintGpuInformation();
  402. }
  403. public bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment)
  404. {
  405. if (Vendor != Vendor.Nvidia)
  406. {
  407. // Vulkan requires that vertex attributes are globally aligned by their component size,
  408. // so buffer strides that don't divide by the largest scalar element are invalid.
  409. // Guest applications do this, NVIDIA GPUs are OK with it, others are not.
  410. alignment = attrScalarAlignment;
  411. return true;
  412. }
  413. alignment = 1;
  414. return false;
  415. }
  416. public void PreFrame()
  417. {
  418. _syncManager.Cleanup();
  419. }
  420. public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
  421. {
  422. return _counters.QueueReport(type, resultHandler, hostReserved);
  423. }
  424. public void ResetCounter(CounterType type)
  425. {
  426. _counters.QueueReset(type);
  427. }
  428. public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
  429. {
  430. BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPass);
  431. }
  432. public void UpdateCounters()
  433. {
  434. _counters.Update();
  435. }
  436. public void BackgroundContextAction(Action action, bool alwaysBackground = false)
  437. {
  438. action();
  439. }
  440. public void CreateSync(ulong id)
  441. {
  442. _syncManager.Create(id);
  443. }
  444. public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info)
  445. {
  446. throw new NotImplementedException();
  447. }
  448. public void WaitSync(ulong id)
  449. {
  450. _syncManager.Wait(id);
  451. }
  452. public ulong GetCurrentSync()
  453. {
  454. return _syncManager.GetCurrent();
  455. }
  456. public void Screenshot()
  457. {
  458. _window.ScreenCaptureRequested = true;
  459. }
  460. public void OnScreenCaptured(ScreenCaptureImageInfo bitmap)
  461. {
  462. ScreenCaptured?.Invoke(this, bitmap);
  463. }
  464. public unsafe void Dispose()
  465. {
  466. if (!_initialized)
  467. {
  468. return;
  469. }
  470. CommandBufferPool.Dispose();
  471. BackgroundResources.Dispose();
  472. _counters.Dispose();
  473. _window.Dispose();
  474. HelperShader.Dispose();
  475. _pipeline.Dispose();
  476. BufferManager.Dispose();
  477. DescriptorSetManager.Dispose();
  478. PipelineLayoutCache.Dispose();
  479. MemoryAllocator.Dispose();
  480. if (_debugUtilsMessenger.Handle != 0)
  481. {
  482. DebugUtilsApi.DestroyDebugUtilsMessenger(_instance, _debugUtilsMessenger, null);
  483. }
  484. foreach (var shader in Shaders)
  485. {
  486. shader.Dispose();
  487. }
  488. foreach (var texture in Textures)
  489. {
  490. texture.Release();
  491. }
  492. foreach (var sampler in Samplers)
  493. {
  494. sampler.Dispose();
  495. }
  496. SurfaceApi.DestroySurface(_instance, _surface, null);
  497. Api.DestroyDevice(_device, null);
  498. // Last step destroy the instance
  499. Api.DestroyInstance(_instance, null);
  500. }
  501. }
  502. }