ConvertIndirectDataShaderSource.comp 3.0 KB

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  1. #version 450 core
  2. #extension GL_EXT_scalar_block_layout : require
  3. layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
  4. layout (std430, set = 0, binding = 0) uniform draw_count_uniform
  5. {
  6. uint[64] draw_count_buffer;
  7. };
  8. layout (std430, set = 1, binding = 1) buffer indirect_in
  9. {
  10. int[] indirect_data_in;
  11. };
  12. layout (std430, set = 1, binding = 2) buffer indirect_out
  13. {
  14. int[] indirect_data_out;
  15. };
  16. layout (std430, set = 1, binding = 3) buffer index_buffer_pattern
  17. {
  18. int ibp_pattern[8];
  19. int ibp_primitive_vertices;
  20. int ibp_primitive_vertices_out;
  21. int ibp_index_size;
  22. int ibp_index_size_out;
  23. int ibp_base_index;
  24. int ibp_index_stride;
  25. int src_offset;
  26. int total_primitives;
  27. int dispatch_x;
  28. int dispatch_y;
  29. int dispatch_z;
  30. int has_draw_count;
  31. uint max_draw_count;
  32. int draw_count_offset;
  33. int indirect_data_stride;
  34. int indirect_data_offset;
  35. };
  36. int GetPrimitiveCount(int vertexCount)
  37. {
  38. return max(0, (vertexCount - ibp_base_index) / ibp_index_stride);
  39. }
  40. int GetConvertedCount(int indexCount)
  41. {
  42. int primitiveCount = GetPrimitiveCount(indexCount);
  43. return primitiveCount * ibp_primitive_vertices_out;
  44. }
  45. void main()
  46. {
  47. uint drawCount = has_draw_count != 0 ? min(draw_count_buffer[draw_count_offset], max_draw_count) : max_draw_count;
  48. uint i = 0;
  49. if (drawCount != 0)
  50. {
  51. int firstIndex = indirect_data_in[indirect_data_offset + 2];
  52. int endIndex = firstIndex + indirect_data_in[indirect_data_offset];
  53. for (i = 1; i < drawCount; i++)
  54. {
  55. int offset = int(i) * indirect_data_stride;
  56. int inOffset = indirect_data_offset + offset;
  57. int currentFirstIndex = indirect_data_in[inOffset + 2];
  58. firstIndex = min(firstIndex, currentFirstIndex);
  59. endIndex = max(endIndex, currentFirstIndex + indirect_data_in[inOffset]);
  60. }
  61. int indexCount = endIndex - firstIndex;
  62. dispatch_x = (indexCount + 15) / 16;
  63. src_offset += firstIndex * ibp_index_size;
  64. total_primitives = GetPrimitiveCount(indexCount);
  65. for (i = 0; i < drawCount; i++)
  66. {
  67. int offset = int(i) * indirect_data_stride;
  68. int inOffset = indirect_data_offset + offset;
  69. indirect_data_out[offset] = GetConvertedCount(indirect_data_in[inOffset]); // Index count
  70. indirect_data_out[offset + 1] = indirect_data_in[inOffset + 1]; // Instance count
  71. indirect_data_out[offset + 2] = GetConvertedCount(indirect_data_in[inOffset + 2] - firstIndex); // First index
  72. indirect_data_out[offset + 3] = indirect_data_in[inOffset + 3]; // Vertex offset
  73. indirect_data_out[offset + 4] = indirect_data_in[inOffset + 4]; // First instance
  74. }
  75. }
  76. for (; i < max_draw_count; i++)
  77. {
  78. int offset = int(i) * indirect_data_stride;
  79. indirect_data_out[offset] = 0;
  80. indirect_data_out[offset + 1] = 0;
  81. indirect_data_out[offset + 2] = 0;
  82. indirect_data_out[offset + 3] = 0;
  83. indirect_data_out[offset + 4] = 0;
  84. }
  85. }