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FormatConverter.cs
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e5ad1dfa48
Implement S8D24 texture format and tweak depth range detection (#2458)
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4 سال پیش |
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ITextureInfo.cs
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38be18ef2a
Fix intel view copy workaround. (#2216)
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5 سال پیش |
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Sampler.cs
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4c6feb652f
Add seamless cubemap flag in sampler parameters. (#1658)
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5 سال پیش |
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TextureBase.cs
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a6a67a2b7a
Minor improvement to Vulkan pipeline state and bindings management (#3829)
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3 سال پیش |
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TextureBuffer.cs
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bf77d1cab9
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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3 سال پیش |
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TextureCopy.cs
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da75a9a6ea
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
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3 سال پیش |
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TextureCopyMS.cs
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da75a9a6ea
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
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3 سال پیش |
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TextureStorage.cs
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2232e4ae87
Vulkan backend (#2518)
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3 سال پیش |
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TextureView.cs
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f82309fa2d
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
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3 سال پیش |