| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247 |
- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.OpenGL.Image;
- using System;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Graphics.OpenGL
- {
- class Framebuffer : IDisposable
- {
- public int Handle { get; private set; }
- private int _clearFbHandle;
- private bool _clearFbInitialized;
- private FramebufferAttachment _lastDsAttachment;
- private readonly TextureView[] _colors;
- private TextureView _depthStencil;
- private int _colorsCount;
- private bool _dualSourceBlend;
- public Framebuffer()
- {
- Handle = GL.GenFramebuffer();
- _clearFbHandle = GL.GenFramebuffer();
- _colors = new TextureView[8];
- }
- public int Bind()
- {
- GL.BindFramebuffer(FramebufferTarget.Framebuffer, Handle);
- return Handle;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void AttachColor(int index, TextureView color)
- {
- if (_colors[index] == color)
- {
- return;
- }
- FramebufferAttachment attachment = FramebufferAttachment.ColorAttachment0 + index;
- GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.Handle ?? 0, 0);
- _colors[index] = color;
- }
- public void AttachDepthStencil(TextureView depthStencil)
- {
- // Detach the last depth/stencil buffer if there is any.
- if (_lastDsAttachment != 0)
- {
- GL.FramebufferTexture(FramebufferTarget.Framebuffer, _lastDsAttachment, 0, 0);
- }
- if (depthStencil != null)
- {
- FramebufferAttachment attachment = GetAttachment(depthStencil.Format);
- GL.FramebufferTexture(
- FramebufferTarget.Framebuffer,
- attachment,
- depthStencil.Handle,
- 0);
- _lastDsAttachment = attachment;
- }
- else
- {
- _lastDsAttachment = 0;
- }
- _depthStencil = depthStencil;
- }
- public void SetDualSourceBlend(bool enable)
- {
- bool oldEnable = _dualSourceBlend;
- _dualSourceBlend = enable;
- // When dual source blend is used,
- // we can only have one draw buffer.
- if (enable)
- {
- GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
- }
- else if (oldEnable)
- {
- SetDrawBuffersImpl(_colorsCount);
- }
- }
- public void SetDrawBuffers(int colorsCount)
- {
- if (_colorsCount != colorsCount && !_dualSourceBlend)
- {
- SetDrawBuffersImpl(colorsCount);
- }
- _colorsCount = colorsCount;
- }
- private void SetDrawBuffersImpl(int colorsCount)
- {
- DrawBuffersEnum[] drawBuffers = new DrawBuffersEnum[colorsCount];
- for (int index = 0; index < colorsCount; index++)
- {
- drawBuffers[index] = DrawBuffersEnum.ColorAttachment0 + index;
- }
- GL.DrawBuffers(colorsCount, drawBuffers);
- }
- private static FramebufferAttachment GetAttachment(Format format)
- {
- if (IsPackedDepthStencilFormat(format))
- {
- return FramebufferAttachment.DepthStencilAttachment;
- }
- else if (IsDepthOnlyFormat(format))
- {
- return FramebufferAttachment.DepthAttachment;
- }
- else
- {
- return FramebufferAttachment.StencilAttachment;
- }
- }
- private static bool IsPackedDepthStencilFormat(Format format)
- {
- return format == Format.D24UnormS8Uint ||
- format == Format.D32FloatS8Uint ||
- format == Format.S8UintD24Unorm;
- }
- private static bool IsDepthOnlyFormat(Format format)
- {
- return format == Format.D16Unorm || format == Format.D32Float;
- }
- public int GetColorLayerCount(int index)
- {
- return _colors[index]?.Info.GetDepthOrLayers() ?? 0;
- }
- public int GetDepthStencilLayerCount()
- {
- return _depthStencil?.Info.GetDepthOrLayers() ?? 0;
- }
- public void AttachColorLayerForClear(int index, int layer)
- {
- TextureView color = _colors[index];
- if (!IsLayered(color))
- {
- return;
- }
- BindClearFb();
- GL.FramebufferTextureLayer(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0 + index, color.Handle, 0, layer);
- }
- public void DetachColorLayerForClear(int index)
- {
- TextureView color = _colors[index];
- if (!IsLayered(color))
- {
- return;
- }
- GL.FramebufferTexture(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0 + index, 0, 0);
- Bind();
- }
- public void AttachDepthStencilLayerForClear(int layer)
- {
- TextureView depthStencil = _depthStencil;
- if (!IsLayered(depthStencil))
- {
- return;
- }
- BindClearFb();
- GL.FramebufferTextureLayer(FramebufferTarget.Framebuffer, GetAttachment(depthStencil.Format), depthStencil.Handle, 0, layer);
- }
- public void DetachDepthStencilLayerForClear()
- {
- TextureView depthStencil = _depthStencil;
- if (!IsLayered(depthStencil))
- {
- return;
- }
- GL.FramebufferTexture(FramebufferTarget.Framebuffer, GetAttachment(depthStencil.Format), 0, 0);
- Bind();
- }
- private void BindClearFb()
- {
- GL.BindFramebuffer(FramebufferTarget.Framebuffer, _clearFbHandle);
- if (!_clearFbInitialized)
- {
- SetDrawBuffersImpl(Constants.MaxRenderTargets);
- _clearFbInitialized = true;
- }
- }
- private static bool IsLayered(TextureView view)
- {
- return view != null &&
- view.Target != Target.Texture1D &&
- view.Target != Target.Texture2D &&
- view.Target != Target.Texture2DMultisample &&
- view.Target != Target.TextureBuffer;
- }
- public void Dispose()
- {
- if (Handle != 0)
- {
- GL.DeleteFramebuffer(Handle);
- Handle = 0;
- }
- if (_clearFbHandle != 0)
- {
- GL.DeleteFramebuffer(_clearFbHandle);
- _clearFbHandle = 0;
- }
- }
- }
- }
|