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- using Ryujinx.Cpu.Tracking;
- using Ryujinx.Memory.Tracking;
- using System;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- /// <summary>
- /// A tracking handle for a region of GPU VA, represented by one or more tracking handles in CPU VA.
- /// </summary>
- class GpuRegionHandle : IRegionHandle
- {
- private readonly CpuRegionHandle[] _cpuRegionHandles;
- public bool Dirty
- {
- get
- {
- foreach (var regionHandle in _cpuRegionHandles)
- {
- if (regionHandle.Dirty)
- {
- return true;
- }
- }
- return false;
- }
- }
- public ulong Address => throw new NotSupportedException();
- public ulong Size => throw new NotSupportedException();
- public ulong EndAddress => throw new NotSupportedException();
- /// <summary>
- /// Create a new GpuRegionHandle, made up of mulitple CpuRegionHandles.
- /// </summary>
- /// <param name="cpuRegionHandles">The CpuRegionHandles that make up this handle</param>
- public GpuRegionHandle(CpuRegionHandle[] cpuRegionHandles)
- {
- _cpuRegionHandles = cpuRegionHandles;
- }
- /// <summary>
- /// Dispose the child handles.
- /// </summary>
- public void Dispose()
- {
- foreach (var regionHandle in _cpuRegionHandles)
- {
- regionHandle.Dispose();
- }
- }
- /// <summary>
- /// Register an action to perform when the tracked region is read or written.
- /// The action is automatically removed after it runs.
- /// </summary>
- /// <param name="action">Action to call on read or write</param>
- public void RegisterAction(RegionSignal action)
- {
- foreach (var regionHandle in _cpuRegionHandles)
- {
- regionHandle.RegisterAction(action);
- }
- }
- /// <summary>
- /// Register an action to perform when a precise access occurs (one with exact address and size).
- /// If the action returns true, read/write tracking are skipped.
- /// </summary>
- /// <param name="action">Action to call on read or write</param>
- public void RegisterPreciseAction(PreciseRegionSignal action)
- {
- foreach (var regionHandle in _cpuRegionHandles)
- {
- regionHandle.RegisterPreciseAction(action);
- }
- }
- /// <summary>
- /// Consume the dirty flag for the handles, and reprotect so it can be set on the next write.
- /// </summary>
- public void Reprotect(bool asDirty = false)
- {
- foreach (var regionHandle in _cpuRegionHandles)
- {
- regionHandle.Reprotect(asDirty);
- }
- }
- /// <summary>
- /// Force the handles to be dirty, without reprotecting.
- /// </summary>
- public void ForceDirty()
- {
- foreach (var regionHandle in _cpuRegionHandles)
- {
- regionHandle.ForceDirty();
- }
- }
- }
- }
|