BufferBounds.cs 1004 B

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  1. using Ryujinx.Graphics.Shader;
  2. namespace Ryujinx.Graphics.Gpu.Memory
  3. {
  4. /// <summary>
  5. /// Memory range used for buffers.
  6. /// </summary>
  7. struct BufferBounds
  8. {
  9. /// <summary>
  10. /// Region virtual address.
  11. /// </summary>
  12. public ulong Address { get; }
  13. /// <summary>
  14. /// Region size in bytes.
  15. /// </summary>
  16. public ulong Size { get; }
  17. /// <summary>
  18. /// Buffer usage flags.
  19. /// </summary>
  20. public BufferUsageFlags Flags { get; }
  21. /// <summary>
  22. /// Creates a new buffer region.
  23. /// </summary>
  24. /// <param name="address">Region address</param>
  25. /// <param name="size">Region size</param>
  26. /// <param name="flags">Buffer usage flags</param>
  27. public BufferBounds(ulong address, ulong size, BufferUsageFlags flags = BufferUsageFlags.None)
  28. {
  29. Address = address;
  30. Size = size;
  31. Flags = flags;
  32. }
  33. }
  34. }