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- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// Texture pool cache.
- /// This can keep multiple texture pools, and return the current one as needed.
- /// It is useful for applications that uses multiple texture pools.
- /// </summary>
- class TexturePoolCache : PoolCache<TexturePool>
- {
- /// <summary>
- /// Constructs a new instance of the texture pool.
- /// </summary>
- /// <param name="context">GPU context that the texture pool belongs to</param>
- public TexturePoolCache(GpuContext context) : base(context)
- {
- }
- /// <summary>
- /// Creates a new instance of the texture pool.
- /// </summary>
- /// <param name="context">GPU context that the texture pool belongs to</param>
- /// <param name="channel">GPU channel that the texture pool belongs to</param>
- /// <param name="address">Address of the texture pool in guest memory</param>
- /// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
- protected override TexturePool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
- {
- return new TexturePool(context, channel, address, maximumId);
- }
- }
- }
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