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- using Ryujinx.Cpu.Tracking;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Threading;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// A tracking handle for a texture group, which represents a range of views in a storage texture.
- /// Retains a list of overlapping texture views, a modified flag, and tracking for each
- /// CPU VA range that the views cover.
- /// Also tracks copy dependencies for the handle - references to other handles that must be kept
- /// in sync with this one before use.
- /// </summary>
- class TextureGroupHandle : IDisposable
- {
- private TextureGroup _group;
- private int _bindCount;
- private int _firstLevel;
- private int _firstLayer;
- // Sync state for texture flush.
- /// <summary>
- /// The sync number last registered.
- /// </summary>
- private ulong _registeredSync;
- /// <summary>
- /// The sync number when the texture was last modified by GPU.
- /// </summary>
- private ulong _modifiedSync;
- /// <summary>
- /// Whether a tracking action is currently registered or not. (0/1)
- /// </summary>
- private int _actionRegistered;
- /// <summary>
- /// Whether a sync action is currently registered or not.
- /// </summary>
- private bool _syncActionRegistered;
- /// <summary>
- /// The byte offset from the start of the storage of this handle.
- /// </summary>
- public int Offset { get; }
- /// <summary>
- /// The size in bytes covered by this handle.
- /// </summary>
- public int Size { get; }
- /// <summary>
- /// The base slice index for this handle.
- /// </summary>
- public int BaseSlice { get; }
- /// <summary>
- /// The number of slices covered by this handle.
- /// </summary>
- public int SliceCount { get; }
- /// <summary>
- /// The textures which this handle overlaps with.
- /// </summary>
- public List<Texture> Overlaps { get; }
- /// <summary>
- /// The CPU memory tracking handles that cover this handle.
- /// </summary>
- public CpuRegionHandle[] Handles { get; }
- /// <summary>
- /// True if a texture overlapping this handle has been modified. Is set false when the flush action is called.
- /// </summary>
- public bool Modified { get; set; }
- /// <summary>
- /// Dependencies to handles from other texture groups.
- /// </summary>
- public List<TextureDependency> Dependencies { get; }
- /// <summary>
- /// A flag indicating that a copy is required from one of the dependencies.
- /// </summary>
- public bool NeedsCopy => DeferredCopy != null;
- /// <summary>
- /// A data copy that must be acknowledged the next time this handle is used.
- /// </summary>
- public TextureGroupHandle DeferredCopy { get; set; }
- /// <summary>
- /// Create a new texture group handle, representing a range of views in a storage texture.
- /// </summary>
- /// <param name="group">The TextureGroup that the handle belongs to</param>
- /// <param name="offset">The byte offset from the start of the storage of the handle</param>
- /// <param name="size">The size in bytes covered by the handle</param>
- /// <param name="views">All views of the storage texture, used to calculate overlaps</param>
- /// <param name="firstLayer">The first layer of this handle in the storage texture</param>
- /// <param name="firstLevel">The first level of this handle in the storage texture</param>
- /// <param name="baseSlice">The base slice index of this handle</param>
- /// <param name="sliceCount">The number of slices this handle covers</param>
- /// <param name="handles">The memory tracking handles that cover this handle</param>
- public TextureGroupHandle(TextureGroup group,
- int offset,
- ulong size,
- List<Texture> views,
- int firstLayer,
- int firstLevel,
- int baseSlice,
- int sliceCount,
- CpuRegionHandle[] handles)
- {
- _group = group;
- _firstLayer = firstLayer;
- _firstLevel = firstLevel;
- Offset = offset;
- Size = (int)size;
- Overlaps = new List<Texture>();
- Dependencies = new List<TextureDependency>();
- BaseSlice = baseSlice;
- SliceCount = sliceCount;
- if (views != null)
- {
- RecalculateOverlaps(group, views);
- }
- Handles = handles;
- }
- /// <summary>
- /// Calculate a list of which views overlap this handle.
- /// </summary>
- /// <param name="group">The parent texture group, used to find a view's base CPU VA offset</param>
- /// <param name="views">The list of views to search for overlaps</param>
- public void RecalculateOverlaps(TextureGroup group, List<Texture> views)
- {
- // Overlaps can be accessed from the memory tracking signal handler, so access must be atomic.
- lock (Overlaps)
- {
- int endOffset = Offset + Size;
- Overlaps.Clear();
- foreach (Texture view in views)
- {
- int viewOffset = group.FindOffset(view);
- if (viewOffset < endOffset && Offset < viewOffset + (int)view.Size)
- {
- Overlaps.Add(view);
- }
- }
- }
- }
- /// <summary>
- /// Registers a sync action to happen for this handle, and an interim flush action on the tracking handle.
- /// </summary>
- /// <param name="context">The GPU context to register a sync action on</param>
- private void RegisterSync(GpuContext context)
- {
- if (!_syncActionRegistered)
- {
- _modifiedSync = context.SyncNumber;
- context.RegisterSyncAction(SyncAction, true);
- _syncActionRegistered = true;
- }
- if (Interlocked.Exchange(ref _actionRegistered, 1) == 0)
- {
- _group.RegisterAction(this);
- }
- }
- /// <summary>
- /// Signal that this handle has been modified to any existing dependencies, and set the modified flag.
- /// </summary>
- /// <param name="context">The GPU context to register a sync action on</param>
- public void SignalModified(GpuContext context)
- {
- Modified = true;
- // If this handle has any copy dependencies, notify the other handle that a copy needs to be performed.
- foreach (TextureDependency dependency in Dependencies)
- {
- dependency.SignalModified();
- }
- RegisterSync(context);
- }
- /// <summary>
- /// Signal that this handle has either started or ended being modified.
- /// </summary>
- /// <param name="bound">True if this handle is being bound, false if unbound</param>
- /// <param name="context">The GPU context to register a sync action on</param>
- public void SignalModifying(bool bound, GpuContext context)
- {
- SignalModified(context);
- // Note: Bind count currently resets to 0 on inherit for safety, as the handle <-> view relationship can change.
- _bindCount = Math.Max(0, _bindCount + (bound ? 1 : -1));
- }
- /// <summary>
- /// Synchronize dependent textures, if any of them have deferred a copy from this texture.
- /// </summary>
- public void SynchronizeDependents()
- {
- foreach (TextureDependency dependency in Dependencies)
- {
- TextureGroupHandle otherHandle = dependency.Other.Handle;
- if (otherHandle.DeferredCopy == this)
- {
- otherHandle._group.Storage.SynchronizeMemory();
- }
- }
- }
- /// <summary>
- /// Wait for the latest sync number that the texture handle was written to,
- /// removing the modified flag if it was reached, or leaving it set if it has not yet been created.
- /// </summary>
- /// <param name="context">The GPU context used to wait for sync</param>
- public void Sync(GpuContext context)
- {
- bool needsSync = !context.IsGpuThread();
- if (needsSync)
- {
- ulong registeredSync = _registeredSync;
- long diff = (long)(context.SyncNumber - registeredSync);
- if (diff > 0)
- {
- context.Renderer.WaitSync(registeredSync);
- if ((long)(_modifiedSync - registeredSync) > 0)
- {
- // Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
- return;
- }
- Modified = false;
- }
-
- // If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
- }
- else
- {
- Modified = false;
- }
- }
- /// <summary>
- /// Clears the action registered variable, indicating that the tracking action should be
- /// re-registered on the next modification.
- /// </summary>
- public void ClearActionRegistered()
- {
- Interlocked.Exchange(ref _actionRegistered, 0);
- }
- /// <summary>
- /// Action to perform when a sync number is registered after modification.
- /// This action will register a read tracking action on the memory tracking handle so that a flush from CPU can happen.
- /// </summary>
- private void SyncAction()
- {
- // The storage will need to signal modified again to update the sync number in future.
- _group.Storage.SignalModifiedDirty();
- lock (Overlaps)
- {
- foreach (Texture texture in Overlaps)
- {
- texture.SignalModifiedDirty();
- }
- }
- // Register region tracking for CPU? (again)
- _registeredSync = _modifiedSync;
- _syncActionRegistered = false;
- if (Interlocked.Exchange(ref _actionRegistered, 1) == 0)
- {
- _group.RegisterAction(this);
- }
- }
- /// <summary>
- /// Signal that a copy dependent texture has been modified, and must have its data copied to this one.
- /// </summary>
- /// <param name="copyFrom">The texture handle that must defer a copy to this one</param>
- public void DeferCopy(TextureGroupHandle copyFrom)
- {
- Modified = false;
- DeferredCopy = copyFrom;
- _group.Storage.SignalGroupDirty();
- foreach (Texture overlap in Overlaps)
- {
- overlap.SignalGroupDirty();
- }
- }
- /// <summary>
- /// Create a copy dependency between this handle, and another.
- /// </summary>
- /// <param name="other">The handle to create a copy dependency to</param>
- /// <param name="copyToOther">True if a copy should be deferred to all of the other handle's dependencies</param>
- public void CreateCopyDependency(TextureGroupHandle other, bool copyToOther = false)
- {
- // Does this dependency already exist?
- foreach (TextureDependency existing in Dependencies)
- {
- if (existing.Other.Handle == other)
- {
- // Do not need to create it again. May need to set the dirty flag.
- return;
- }
- }
- _group.HasCopyDependencies = true;
- other._group.HasCopyDependencies = true;
- TextureDependency dependency = new TextureDependency(this);
- TextureDependency otherDependency = new TextureDependency(other);
- dependency.Other = otherDependency;
- otherDependency.Other = dependency;
- Dependencies.Add(dependency);
- other.Dependencies.Add(otherDependency);
- // Recursively create dependency:
- // All of this handle's dependencies must depend on the other.
- foreach (TextureDependency existing in Dependencies.ToArray())
- {
- if (existing != dependency && existing.Other.Handle != other)
- {
- existing.Other.Handle.CreateCopyDependency(other);
- }
- }
- // All of the other handle's dependencies must depend on this.
- foreach (TextureDependency existing in other.Dependencies.ToArray())
- {
- if (existing != otherDependency && existing.Other.Handle != this)
- {
- existing.Other.Handle.CreateCopyDependency(this);
- if (copyToOther)
- {
- existing.Other.Handle.DeferCopy(this);
- }
- }
- }
- }
- /// <summary>
- /// Remove a dependency from this handle's dependency list.
- /// </summary>
- /// <param name="dependency">The dependency to remove</param>
- public void RemoveDependency(TextureDependency dependency)
- {
- Dependencies.Remove(dependency);
- }
- /// <summary>
- /// Check if any of this handle's memory tracking handles are dirty.
- /// </summary>
- /// <returns>True if at least one of the handles is dirty</returns>
- private bool CheckDirty()
- {
- return Handles.Any(handle => handle.Dirty);
- }
- /// <summary>
- /// Perform a copy from the provided handle to this one, or perform a deferred copy if none is provided.
- /// </summary>
- /// <param name="context">GPU context to register sync for modified handles</param>
- /// <param name="fromHandle">The handle to copy from. If not provided, this method will copy from and clear the deferred copy instead</param>
- /// <returns>True if the copy was performed, false otherwise</returns>
- public bool Copy(GpuContext context, TextureGroupHandle fromHandle = null)
- {
- bool result = false;
- bool shouldCopy = false;
- if (fromHandle == null)
- {
- fromHandle = DeferredCopy;
- if (fromHandle != null)
- {
- // Only copy if the copy texture is still modified.
- // It will be set as unmodified if new data is written from CPU, as the data previously in the texture will flush.
- // It will also set as unmodified if a copy is deferred to it.
- shouldCopy = fromHandle.Modified;
- if (fromHandle._bindCount == 0)
- {
- // Repeat the copy in future if the bind count is greater than 0.
- DeferredCopy = null;
- }
- }
- }
- else
- {
- // Copies happen directly when initializing a copy dependency.
- // If dirty, do not copy. Its data no longer matters, and this handle should also be dirty.
- // Also, only direct copy if the data in this handle is not already modified (can be set by copies from modified handles).
- shouldCopy = !fromHandle.CheckDirty() && (fromHandle.Modified || !Modified);
- }
- if (shouldCopy)
- {
- Texture from = fromHandle._group.Storage;
- Texture to = _group.Storage;
- if (from.ScaleFactor != to.ScaleFactor)
- {
- to.PropagateScale(from);
- }
- from.HostTexture.CopyTo(
- to.HostTexture,
- fromHandle._firstLayer,
- _firstLayer,
- fromHandle._firstLevel,
- _firstLevel);
- if (fromHandle.Modified)
- {
- Modified = true;
- RegisterSync(context);
- }
- result = true;
- }
- return result;
- }
- /// <summary>
- /// Check if this handle has a dependency to a given texture group.
- /// </summary>
- /// <param name="group">The texture group to check for</param>
- /// <returns>True if there is a dependency, false otherwise</returns>
- public bool HasDependencyTo(TextureGroup group)
- {
- foreach (TextureDependency dep in Dependencies)
- {
- if (dep.Other.Handle._group == group)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Inherit modified flags and dependencies from another texture handle.
- /// </summary>
- /// <param name="old">The texture handle to inherit from</param>
- /// <param name="withCopies">Whether the handle should inherit copy dependencies or not</param>
- public void Inherit(TextureGroupHandle old, bool withCopies)
- {
- Modified |= old.Modified;
- if (withCopies)
- {
- foreach (TextureDependency dependency in old.Dependencies.ToArray())
- {
- CreateCopyDependency(dependency.Other.Handle);
- if (dependency.Other.Handle.DeferredCopy == old)
- {
- dependency.Other.Handle.DeferredCopy = this;
- }
- }
- DeferredCopy = old.DeferredCopy;
- }
- }
- /// <summary>
- /// Check if this region overlaps with another.
- /// </summary>
- /// <param name="address">Base address</param>
- /// <param name="size">Size of the region</param>
- /// <returns>True if overlapping, false otherwise</returns>
- public bool OverlapsWith(int offset, int size)
- {
- return Offset < offset + size && offset < Offset + Size;
- }
- /// <summary>
- /// Dispose this texture group handle, removing all its dependencies and disposing its memory tracking handles.
- /// </summary>
- public void Dispose()
- {
- foreach (CpuRegionHandle handle in Handles)
- {
- handle.Dispose();
- }
- foreach (TextureDependency dependency in Dependencies.ToArray())
- {
- dependency.Other.Handle.RemoveDependency(dependency.Other);
- }
- }
- }
- }
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