| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104 |
- namespace Ryujinx.Graphics.Gpu
- {
- /// <summary>
- /// Common Maxwell GPU constants.
- /// </summary>
- static class Constants
- {
- /// <summary>
- /// Maximum number of compute uniform buffers.
- /// </summary>
- /// <remarks>
- /// This does not reflect the hardware count, the API will emulate some constant buffers using
- /// global memory to make up for the low amount of compute constant buffers supported by hardware (only 8).
- /// </remarks>
- public const int TotalCpUniformBuffers = 17; // 8 hardware constant buffers + 9 emulated (14 available to the user).
- /// <summary>
- /// Maximum number of compute storage buffers.
- /// </summary>
- /// <remarks>
- /// The maximum number of storage buffers is API limited, the hardware supports an unlimited amount.
- /// </remarks>
- public const int TotalCpStorageBuffers = 16;
- /// <summary>
- /// Maximum number of graphics uniform buffers.
- /// </summary>
- public const int TotalGpUniformBuffers = 18;
- /// <summary>
- /// Maximum number of graphics storage buffers.
- /// </summary>
- /// <remarks>
- /// The maximum number of storage buffers is API limited, the hardware supports an unlimited amount.
- /// </remarks>
- public const int TotalGpStorageBuffers = 16;
- /// <summary>
- /// Maximum number of transform feedback buffers.
- /// </summary>
- public const int TotalTransformFeedbackBuffers = 4;
- /// <summary>
- /// Maximum number of textures on a single shader stage.
- /// </summary>
- /// <remarks>
- /// The maximum number of textures is API limited, the hardware supports an unlimited amount.
- /// </remarks>
- public const int TotalTextures = 32;
- /// <summary>
- /// Maximum number of images on a single shader stage.
- /// </summary>
- /// <remarks>
- /// The maximum number of images is API limited, the hardware supports an unlimited amount.
- /// </remarks>
- public const int TotalImages = 8;
- /// <summary>
- /// Maximum number of render target color buffers.
- /// </summary>
- public const int TotalRenderTargets = 8;
- /// <summary>
- /// Number of shader stages.
- /// </summary>
- public const int ShaderStages = 5;
- /// <summary>
- /// Maximum number of vertex attributes.
- /// </summary>
- public const int TotalVertexAttribs = 16; // FIXME: Should be 32, but OpenGL only supports 16.
- /// <summary>
- /// Maximum number of vertex buffers.
- /// </summary>
- public const int TotalVertexBuffers = 16;
- /// <summary>
- /// Maximum number of viewports.
- /// </summary>
- public const int TotalViewports = 16;
- /// <summary>
- /// Maximum size of gl_ClipDistance array in shaders.
- /// </summary>
- public const int TotalClipDistances = 8;
- /// <summary>
- /// Byte alignment for texture stride.
- /// </summary>
- public const int StrideAlignment = 32;
- /// <summary>
- /// Byte alignment for block linear textures
- /// </summary>
- public const int GobAlignment = 64;
- /// <summary>
- /// Expected byte alignment for storage buffers
- /// </summary>
- public const int StorageAlignment = 16;
- }
- }
|