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- using Ryujinx.Audio.Renderer.Parameter;
- using Ryujinx.Common.Utilities;
- using System;
- using System.Diagnostics;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Server.Splitter
- {
- /// <summary>
- /// Server state for a splitter destination.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
- public struct SplitterDestination
- {
- public const int Alignment = 0x10;
- /// <summary>
- /// The unique id of this <see cref="SplitterDestination"/>.
- /// </summary>
- public int Id;
- /// <summary>
- /// The mix to output the result of the splitter.
- /// </summary>
- public int DestinationId;
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixArray _mix;
- private MixArray _previousMix;
- /// <summary>
- /// Pointer to the next linked element.
- /// </summary>
- private unsafe SplitterDestination* _next;
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
- /// <summary>
- /// Set to true if the internal state need to be updated.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool NeedToUpdateInternalState;
- [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
- private struct MixArray { }
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
- /// <summary>
- /// Previous mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
- /// <summary>
- /// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
- /// </summary>
- public Span<SplitterDestination> Next
- {
- get
- {
- unsafe
- {
- return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
- }
- }
- }
- /// <summary>
- /// Create a new <see cref="SplitterDestination"/>.
- /// </summary>
- /// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
- public SplitterDestination(int id) : this()
- {
- Id = id;
- DestinationId = Constants.UnusedMixId;
- ClearVolumes();
- }
- /// <summary>
- /// Update the <see cref="SplitterDestination"/> from user parameter.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- public void Update(SplitterDestinationInParameter parameter)
- {
- Debug.Assert(Id == parameter.Id);
- if (parameter.IsMagicValid() && Id == parameter.Id)
- {
- DestinationId = parameter.DestinationId;
- parameter.MixBufferVolume.CopyTo(MixBufferVolume);
- if (!IsUsed && parameter.IsUsed)
- {
- MixBufferVolume.CopyTo(PreviousMixBufferVolume);
- NeedToUpdateInternalState = false;
- }
- IsUsed = parameter.IsUsed;
- }
- }
- /// <summary>
- /// Update the internal state of the instance.
- /// </summary>
- public void UpdateInternalState()
- {
- if (IsUsed && NeedToUpdateInternalState)
- {
- MixBufferVolume.CopyTo(PreviousMixBufferVolume);
- }
- NeedToUpdateInternalState = false;
- }
- /// <summary>
- /// Set the update internal state marker.
- /// </summary>
- public void MarkAsNeedToUpdateInternalState()
- {
- NeedToUpdateInternalState = true;
- }
- /// <summary>
- /// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
- /// </summary>
- /// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
- public bool IsConfigured()
- {
- return IsUsed && DestinationId != Constants.UnusedMixId;
- }
- /// <summary>
- /// Get the volume for a given destination.
- /// </summary>
- /// <param name="destinationIndex">The destination index to use.</param>
- /// <returns>The volume for the given destination.</returns>
- public float GetMixVolume(int destinationIndex)
- {
- Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
- return MixBufferVolume[destinationIndex];
- }
- /// <summary>
- /// Clear the volumes.
- /// </summary>
- public void ClearVolumes()
- {
- MixBufferVolume.Fill(0);
- PreviousMixBufferVolume.Fill(0);
- }
- /// <summary>
- /// Link the next element to the given <see cref="SplitterDestination"/>.
- /// </summary>
- /// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
- public void Link(ref SplitterDestination next)
- {
- unsafe
- {
- fixed (SplitterDestination* nextPtr = &next)
- {
- _next = nextPtr;
- }
- }
- }
- /// <summary>
- /// Remove the link to the next element.
- /// </summary>
- public void Unlink()
- {
- unsafe
- {
- _next = null;
- }
- }
- }
- }
|